Slone001

Slone001 — CS2 Stats

DE76561198275876582[U:1:315610854]Steam profile ↗✓ No bans

2,101Tracked matches45%Win rate2020Tracked since
3,589Hours in CS15Hrs last 2 wks
CSDB Rating3.8 LearningPositional Player
Premier CS Rating19,048Top 50% of 212,133 CSDB-tracked playersPurple band · top ~12.3% of ranked players (population est.)
CSDB Leaderboard#98157 of 259037 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,048 -1,562 25 Sept – 30 Oct · 14 days played
19,04820,669peak 20,66925 Sept30 Oct
20,966Peak Premier in tracked matches
43Days played since 2026-08-04

Premier CS Rating

  • 1,621 below peak (20,669)
  • -1,253 over 30 days · declining
  • Next: Pink band at 20,000 — 952 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate39.8%44.8%45.7%5.8% short
Shot accuracy18.1%12.4%12.7%above
Kill/death ratio1.041.031.05meets
Match win rate40.6%45.2%45.7%5.1% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSlone001FACEITLevel 6STANDINGTop 54.0% of rankedPREMIER19,048 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim42
Positioning56
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY43–53–4Last 10043%Win rateLWWLLLTWLW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +4.1pp headshot accuracy · −88ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 19%
  • Avg reaction 534ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 21%
  • Avg reaction 540ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim4.2
Utility4.5
Positioning5.6
Opening Duels1.4
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 51% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 55% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning5.6
Utility4.5
Mechanics1.0
Opening Duels2.9
Win Impact3.3

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.05
first ⅓ avg 0.03 → last ⅓ avg -0.02
Reaction time604ms+25ms
first ⅓ avg 579ms → last ⅓ avg 604ms
Headshot accuracy20.2%+0.6%
first ⅓ avg 19.6% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–3 · office, 4 Aug →
50%Best headshot accuracy · 1–5 · cache, 30 Aug →
422msFastest reaction time · 13–6 · office, 11 Sept →
13–2Biggest win · mirage, 16 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 57% over 7infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
officeC3715–2241%0.03
dust2D124–833%-0.01
cacheA116–555%-0.02
anubisB105–550%-0.01
ancientC83–538%-0.02
mirageA74–357%-0.03
infernoD51–420%0.02
nuke—32–167%0.01
overpass—31–233%0.02
debris—11–0100%0.10
italy—10–10%0.06
shelter—11–0100%0.01
train—10–10%0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

113,616Lifetime kills
1.04K/D · Top 50% of Level 6 players
5,817Matches
40.6%Match win rate
39.8%Headshot %
18.1%Shot accuracy · Top 10% of Level 6 players
16,375MVPs
2,047Hours (in match)
6,100Bombs planted
2,120Bombs defused

Most-used weapons

AK-4726,624
AWP6,123
MP95,646
P2504,904
MAC-104,459
SG 5534,279

Lifetime map wins

9,280inferno
8,411nuke
3,488dust2
2,056office
2,020vertigo
1,068train
306cbble
270lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

127Matches
51%Win rate
0.87Avg K/D
60.6ADR
40%Headshot %

Clutches & streaks

0%1v1 clutch win
100%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mission560%0.8412.8
Vertigo333%0.507.0
Inferno367%0.9115.3
Biome20%0.457.5
Ancient2100%0.9716.0
Mutiny20%0.7614.0
Italy10%0.436.0
Mirage1100%0.204.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
32.2%Accuracy (enemy spotted)
34.8%Spray accuracy
54.7%Counter-strafing
10.6°Preaim
613msReaction time
51.5%T opening success
31.9%CT opening success
0.44Enemies flashed / flash
9.8%Flash assists
13.91HE damage / grenade
4.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.439 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.9166% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0326%30 Oct →
cache13–11-0.0730%30 Oct →
anubis13–30.0117%30 Oct →
dust27–13-0.125%30 Oct →
ancient4–13-0.1520%30 Oct →
dust24–130.0428%30 Oct →
office12–120.0213%29 Oct →
office5–60.0041%29 Oct →
anubis14–16-0.0819%27 Oct →
ancient13–3-0.0315%27 Oct →
ancient5–13-0.0517%27 Oct →
inferno13–9-0.0310%26 Oct →
mirage5–13-0.0117%26 Oct →
nuke11–130.0321%26 Oct →
ancient5–130.0121%25 Oct →
dust213–100.0119%23 Oct →
anubis4–13-0.0317%19 Oct →
mirage10–13-0.0818%19 Oct →
cache13–10-0.0519%19 Oct →
office8–130.0213%18 Oct →
office11–130.0316%18 Oct →
cache7–130.0433%17 Oct →
dust213–60.0220%16 Oct →
anubis13–11-0.028%16 Oct →
mirage13–2-0.0431%16 Oct →
cache13–100.0521%16 Oct →
dust213–60.0233%16 Oct →
mirage13–8-0.0317%11 Oct →
inferno9–13-0.0227%11 Oct →
dust28–13-0.0612%11 Oct →
dust27–13-0.0827%10 Oct →
cache10–13-0.0727%9 Oct →
office7–130.0112%6 Oct →
office13–90.0324%6 Oct →
cache7–13-0.0421%4 Oct →
anubis10–13-0.0518%28 Sept →
inferno8–130.0314%27 Sept →
nuke13–3-0.0112%27 Sept →
cache13–16-0.085%25 Sept →
anubis13–60.0416%25 Sept →
anubis13–2-0.0433%25 Sept →
cache13–110.0016%24 Sept →
mirage13–10-0.0315%24 Sept →
cache16–130.0120%24 Sept →
dust211–130.0113%24 Sept →
ancient16–12-0.0415%22 Sept →
ancient8–13-0.0320%20 Sept →
overpass12–60.0920%20 Sept →
anubis13–20.0221%20 Sept →
overpass6–130.0415%18 Sept →
dust27–40.0313%18 Sept →
cache13–80.1023%18 Sept →
debris9–20.1026%18 Sept →
anubis7–130.0615%16 Sept →
inferno9–130.0418%16 Sept →
inferno9–130.089%11 Sept →
office13–60.0222%11 Sept →
overpass3–13-0.067%10 Sept →
office7–13-0.0719%8 Sept →
italy5–130.0625%8 Sept →
dust21–130.0323%8 Sept →
ancient9–130.0114%6 Sept →
office0–13-0.0020%6 Sept →
office3–130.018%4 Sept →
office10–130.0920%4 Sept →
office12–120.0216%31 Aug →
office9–130.0516%31 Aug →
cache1–5-0.0650%30 Aug →
dust212–16-0.0530%30 Aug →
mirage13–30.007%30 Aug →
anubis7–13-0.0418%29 Aug →
dust211–13-0.019%29 Aug →
nuke13–70.0311%29 Aug →
ancient13–70.0714%29 Aug →
office13–30.0821%28 Aug →
office1–13-0.060%25 Aug →
office10–130.0724%25 Aug →
office6–130.0017%24 Aug →
office3–13-0.0518%24 Aug →
office6–130.0716%24 Aug →
office13–100.0514%20 Aug →
office13–40.0918%20 Aug →
office9–13-0.0424%18 Aug →
office10–130.0322%18 Aug →
office13–60.0224%18 Aug →
office13–60.0713%16 Aug →
office4–13-0.0221%16 Aug →
office12–12-0.0228%16 Aug →
shelter13–70.0115%14 Aug →
train12–120.0525%14 Aug →
office11–13-0.0022%13 Aug →
office13–60.0221%11 Aug →
office13–100.0118%11 Aug →
office13–11-0.0216%11 Aug →
office13–110.0217%10 Aug →
office6–00.1623%10 Aug →
office13–8-0.0126%10 Aug →
office11–130.1120%9 Aug →
office7–130.0827%9 Aug →
office13–30.1921%4 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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