Daidai

Daidai — CS2 Stats

DE76561198353147726[U:1:392881998]Steam profile ↗✓ No bans

1,749Tracked matches43%Win rate2022Tracked since
1,149Hours in CS
CSDB Rating4.6 DevelopingSupport
Premier CS Rating14,100Blue band · top ~33.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,749 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 5 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 14,100 +1,471 7 Jun1 Sept · 13 days played
12,61115,000peak 15,0007 Jun1 Sept
15,116Peak Premier in tracked matches
39Days played since 2026-06-05

Premier CS Rating

  • 900 below peak (15,000)
  • +1,471 over 90 days
  • Next: Purple band at 15,000 900 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-08-29
  • Light Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=20,242), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate39.5%41.9%44.3%4.8% short
Shot accuracy11.4%9.6%11.8%0.4% short
Kill/death ratio0.780.981.030.25 short
Match win rate39.5%43.8%45.2%5.8% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDaidaiPREMIER14,100 · Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning39
Utility48

0–100 skill scores via Leetify.

Recent form

COLD40564Last 10040%Win rateLWLWLLLLLW

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · +2.7pp headshot accuracy · −6ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 581ms

Last 10

  • 37 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 587ms

Last 20

  • 911 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.6 against its own average).

Aim6.6
Utility4.8
Positioning3.9
Opening Duels1.9
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 91% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning3.9
Utility4.8
Mechanics6.1
Opening Duels1.3
Win Impact2.8

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.04
first ⅓ avg -0.04 → last ⅓ avg 0.01
Reaction time591ms−14ms
first ⅓ avg 605ms → last ⅓ avg 591ms
Headshot accuracy13.3%+3.6%
first ⅓ avg 9.7% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · ancient, 31 Jul
27%Best headshot accuracy · 9–13 · anubis, 21 Aug
430msFastest reaction time · 13–9 · ancient, 12 Aug
13–2Biggest win · inferno, 23 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
109In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 57% over 7dust2Weakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
infernoC2181338%-0.02
ancientB20101050%0.00
dust2D1221017%-0.04
cacheD124833%-0.01
nukeC125742%-0.01
mirageB105550%-0.01
anubisA74357%0.01
overpass31233%-0.05
vertigo2020%-0.08
fachwerk110100%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

41,450Lifetime kills
0.78K/D
3,157Matches
39.5%Match win rate
39.5%Headshot %
11.4%Shot accuracy · Top 50% of Blue band
4,922MVPs
1,149Hours (in match)
3,537Bombs planted
708Bombs defused

Most-used weapons

AK-4712,333
P902,985
MAC-101,423
MP71,368
SG 5531,249
MP91,187
AUG1,090

Lifetime map wins

4,268dust2
3,485inferno
2,504office
2,187nuke
1,351vertigo
680train
508cbble
203lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

68Matches
47%Win rate
0.87Avg K/D
75.1ADR
32%Headshot %

Clutches & streaks

31%1v1 clutch win
25%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno1275%0.9611.8
Ancient1050%1.1914.8
Nuke757%1.1816.7
Anubis633%1.2114.5
Mirage540%0.6211.2
Dust2450%0.8215.0
Cache2100%1.0114.5
Overpass1100%1.3117.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
38.8%Accuracy (enemy spotted)
45.0%Spray accuracy
77.3%Counter-strafing
12.6°Preaim
589msReaction time
32.2%T opening success
38.1%CT opening success
0.65Enemies flashed / flash
9.2%Flash assists
7.77HE damage / grenade
5.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5763° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4596% — below the 15% mark we flag

    Aim Training
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno3–13-0.0619%23 Aug
ancient13–70.0318%23 Aug
ancient2–13-0.029%23 Aug
inferno13–20.044%23 Aug
dust29–13-0.0511%23 Aug
dust27–13-0.0423%22 Aug
cache12–16-0.0113%22 Aug
anubis9–130.0627%21 Aug
nuke9–130.0618%21 Aug
ancient16–130.038%18 Aug
cache9–130.0210%18 Aug
anubis9–13-0.0115%17 Aug
cache16–140.0213%17 Aug
nuke13–5-0.038%13 Aug
nuke13–11-0.0118%13 Aug
inferno5–130.0518%13 Aug
inferno13–20.0415%13 Aug
ancient13–100.005%12 Aug
ancient13–9-0.028%12 Aug
cache4–13-0.0614%11 Aug
ancient5–00.058%11 Aug
anubis13–11-0.0011%11 Aug
nuke16–140.0012%10 Aug
ancient9–13-0.0315%10 Aug
ancient10–130.0615%6 Aug
dust211–13-0.0411%6 Aug
inferno7–13-0.0316%2 Aug
inferno4–130.0110%31 Jul
ancient13–30.1213%31 Jul
nuke1–13-0.0316%31 Jul
cache10–130.0015%31 Jul
nuke5–13-0.037%28 Jul
anubis13–90.0516%28 Jul
anubis13–110.018%27 Jul
inferno9–130.0113%27 Jul
ancient5–13-0.039%27 Jul
dust29–13-0.0416%26 Jul
overpass3–13-0.1010%25 Jul
nuke10–130.0012%25 Jul
ancient13–110.0315%25 Jul
dust213–110.0210%25 Jul
ancient10–130.037%25 Jul
anubis13–80.0114%25 Jul
mirage5–13-0.0611%23 Jul
cache1–13-0.089%23 Jul
ancient3–13-0.057%19 Jul
inferno13–10-0.0811%19 Jul
inferno11–13-0.0613%19 Jul
inferno4–130.0111%18 Jul
dust213–8-0.0712%18 Jul
overpass13–8-0.0123%17 Jul
inferno13–80.0713%17 Jul
nuke16–140.0315%17 Jul
mirage13–80.0314%17 Jul
dust23–13-0.0710%17 Jul
inferno9–130.0513%16 Jul
fachwerk13–10-0.049%14 Jul
mirage13–8-0.053%12 Jul
cache13–80.028%12 Jul
mirage7–13-0.0613%6 Jul
ancient13–60.0417%6 Jul
inferno8–13-0.058%5 Jul
cache4–130.0116%2 Jul
cache13–70.0211%2 Jul
ancient13–100.009%1 Jul
inferno13–10-0.0211%1 Jul
dust212–120.0111%1 Jul
overpass11–13-0.024%30 Jun
ancient8–13-0.044%30 Jun
anubis1–13-0.0714%29 Jun
ancient11–13-0.0614%28 Jun
mirage11–13-0.045%28 Jun
inferno7–13-0.090%28 Jun
inferno16–14-0.024%28 Jun
nuke13–8-0.0210%28 Jun
ancient6–13-0.1018%28 Jun
ancient7–13-0.074%28 Jun
mirage13–2-0.0310%27 Jun
vertigo7–13-0.065%27 Jun
cache13–11-0.018%27 Jun
mirage12–12-0.0315%27 Jun
inferno13–6-0.083%26 Jun
inferno13–3-0.0213%26 Jun
nuke9–13-0.0213%26 Jun
dust26–13-0.075%24 Jun
mirage13–10-0.0218%24 Jun
inferno9–13-0.018%23 Jun
mirage12–120.0110%23 Jun
dust211–13-0.039%23 Jun
inferno12–12-0.0313%22 Jun
dust27–13-0.066%22 Jun
vertigo11–13-0.096%22 Jun
cache4–13-0.0619%22 Jun
inferno2–13-0.1013%10 Jun
ancient13–80.0513%10 Jun
nuke11–130.0019%9 Jun
mirage13–20.097%7 Jun
nuke9–13-0.0711%7 Jun
dust210–13-0.0711%7 Jun
cache11–130.039%5 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →