Yato

Yato — CS2 Stats

DE76561198134512754[U:1:174247026]Steam profile ↗✓ No bans

1,532Tracked matches50%Win rate2020Tracked since
2,051Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating23,188Top 25% of 212,133 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#41325 of 259034 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,188 +3,533 7 Oct – 30 Oct · 23 days played
19,54624,186peak 24,1867 Oct30 Oct
24,375Peak Premier in tracked matches
23Days played since 2026-09-24

Premier CS Rating

  • 998 below peak (24,186)
  • +3,533 over 30 days · improving
  • Next: Red band at 25,000 — 1,812 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate37.6%46.9%49.3%11.7% short
Shot accuracy19.6%13.0%13.4%above
Kill/death ratio0.921.081.120.20 short
Match win rate62.8%46.7%48.5%above

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGYatoPREMIER23,188 · Pink bandcsdb.gg/stats

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Performance scores

Aim88
Positioning60
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY50–48–2Last 10050%Win rateLWWLLLLWWL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −3.8pp headshot accuracy · −2ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 506ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 531ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 532ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.8
Utility1.9
Positioning6.0
Opening Duels4.5

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.0
Utility1.9
Mechanics7.4
Opening Duels5.8
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.01
Reaction time551ms+19ms
first ⅓ avg 532ms → last ⅓ avg 551ms
Headshot accuracy21.1%+0.4%
first ⅓ avg 20.7% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–8 · mirage, 11 Oct →
63%Best headshot accuracy · 4–13 · dust2, 17 Oct →
391msFastest reaction time · 13–1 · anubis, 10 Oct →
13–1Biggest win · anubis, 10 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 57% over 14nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA2011–955%0.01
dust2B199–1047%0.01
anubisC188–1044%0.01
cacheA148–657%0.01
infernoB126–650%0.02
ancientA116–555%0.00
nukeD62–433%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

108,555Lifetime kills
0.92K/D
10,570Matches
62.8%Match win rate · Top 5% of Pink band
37.6%Headshot %
19.6%Shot accuracy · Top 5% of Pink band
15,525MVPs
2,051Hours (in match)
4,600Bombs planted
1,405Bombs defused

Most-used weapons

AK-4723,965
AWP14,834
FAMAS2,797
P902,288
UMP-452,250

Lifetime map wins

9,760dust2
5,616inferno
3,021lake
1,822nuke
1,815vertigo
1,128train
605cbble
437office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
36.6%Accuracy (enemy spotted)
40.3%Spray accuracy
83.1%Counter-strafing
6.5°Preaim
556msReaction time
54.1%T opening success
52.2%CT opening success
0.28Enemies flashed / flash
1.6%Flash assists
8.61HE damage / grenade
0.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2847 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0824%30 Oct →
cache13–11-0.0910%30 Oct →
anubis13–30.1013%30 Oct →
dust27–13-0.0233%30 Oct →
inferno12–16-0.0616%30 Oct →
ancient4–130.0716%30 Oct →
dust24–13-0.0526%30 Oct →
inferno8–10.0638%29 Oct →
nuke13–10-0.0212%29 Oct →
anubis14–160.059%27 Oct →
ancient13–30.0721%27 Oct →
ancient5–13-0.0522%27 Oct →
mirage16–13-0.0130%26 Oct →
cache9–13-0.0033%26 Oct →
inferno13–50.0216%26 Oct →
inferno13–60.0822%25 Oct →
nuke11–13-0.0426%25 Oct →
ancient5–13-0.0628%25 Oct →
anubis13–20.0523%24 Oct →
mirage13–6-0.0614%24 Oct →
dust213–10-0.0019%23 Oct →
mirage13–90.0620%22 Oct →
mirage11–13-0.0423%21 Oct →
cache13–5-0.0319%21 Oct →
mirage9–13-0.0321%21 Oct →
anubis9–130.0123%21 Oct →
dust24–13-0.0943%21 Oct →
cache13–11-0.0717%21 Oct →
mirage13–30.0619%21 Oct →
dust28–13-0.0621%20 Oct →
mirage16–14-0.0311%20 Oct →
dust216–13-0.0012%20 Oct →
dust213–40.0619%20 Oct →
cache13–60.0435%20 Oct →
ancient9–130.0330%20 Oct →
nuke8–13-0.0517%20 Oct →
mirage3–13-0.0414%20 Oct →
dust213–3-0.0311%20 Oct →
anubis4–13-0.137%19 Oct →
mirage10–130.0725%19 Oct →
cache13–100.1124%19 Oct →
dust213–90.0518%18 Oct →
inferno13–11-0.0314%18 Oct →
anubis12–40.0320%18 Oct →
cache11–130.079%17 Oct →
ancient13–90.0424%17 Oct →
cache7–13-0.0513%17 Oct →
nuke9–13-0.0024%17 Oct →
dust24–13-0.0263%17 Oct →
dust213–60.0323%16 Oct →
anubis13–110.0419%16 Oct →
mirage13–20.0520%16 Oct →
cache13–10-0.0118%16 Oct →
dust213–60.0723%16 Oct →
ancient13–80.0127%16 Oct →
inferno6–13-0.0414%16 Oct →
anubis8–13-0.0325%16 Oct →
anubis15–15-0.0125%16 Oct →
cache13–20.0231%16 Oct →
ancient13–2-0.0315%16 Oct →
dust26–13-0.0315%16 Oct →
dust210–130.0028%15 Oct →
anubis7–13-0.0213%14 Oct →
ancient11–13-0.0122%14 Oct →
mirage13–80.0120%14 Oct →
mirage5–13-0.0614%14 Oct →
mirage5–130.0119%14 Oct →
anubis9–130.0124%13 Oct →
anubis16–13-0.0113%13 Oct →
mirage3–13-0.0317%13 Oct →
anubis11–130.0215%12 Oct →
ancient13–20.0218%12 Oct →
mirage4–0-0.0113%12 Oct →
dust213–70.0422%12 Oct →
mirage13–30.0517%11 Oct →
mirage13–80.1926%11 Oct →
inferno9–13-0.0220%11 Oct →
anubis14–16-0.0111%11 Oct →
dust28–13-0.0421%11 Oct →
dust27–130.0424%10 Oct →
inferno15–15-0.0117%10 Oct →
nuke13–30.1415%10 Oct →
mirage3–13-0.0627%10 Oct →
inferno13–100.0420%10 Oct →
anubis13–80.0727%10 Oct →
anubis13–10.1056%10 Oct →
inferno8–13-0.0310%10 Oct →
dust213–70.1423%10 Oct →
cache3–13-0.0334%10 Oct →
cache13–100.1823%10 Oct →
inferno5–130.0636%10 Oct →
inferno13–80.1423%10 Oct →
anubis11–5-0.0513%10 Oct →
mirage13–70.1024%9 Oct →
dust26–13-0.0026%9 Oct →
ancient13–7-0.0410%9 Oct →
cache10–130.0216%9 Oct →
nuke8–130.0323%8 Oct →
cache2–9-0.0521%7 Oct →
anubis0–5-0.100%7 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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