Yato

Yato — CS2 Stats

DE76561198134512754[U:1:174247026]Steam profile ↗✓ No bans

1,355Tracked matches39%Win rate2020Tracked since
1,987Hours in CS
CSDB Rating6.1 SolidPositional Player
CSDB Leaderboard#97926 of 242531 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 32 days played since 31 Jul 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 18,584 -2,460 31 Jul – 20 Dec · 10 days played
17,53421,184peak 21,18431 Jul20 Dec
21,784Peak Premier in tracked matches
32Days played since 2025-07-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim89
Positioning67
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY38–56–6Last 10038%Win rateLLWWWLWWWL

Last 10 vs previous 10: +40pp win rate · +0.06 avg rating · +1.5pp headshot accuracy · +7ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 617ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 570ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 567ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.9
Utility2.5
Positioning6.7
Opening Duels3.9

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.7
Utility2.5
Mechanics7.2
Opening Duels4.8
Win Impact1.4

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time575ms−42ms
first ⅓ avg 617ms → last ⅓ avg 575ms
Headshot accuracy16.7%+0.3%
first ⅓ avg 16.4% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 2–7 · ancient, 22 Sept →
35%Best headshot accuracy · 2–7 · ancient, 22 Sept →
391msFastest reaction time · 16–12 · ancient, 22 Sept →
13–1Biggest win · dust2, 22 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
6–14In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 60% over 5nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C3111–2035%-0.01
ancientC167–944%-0.00
mirageD134–931%0.00
nukeD72–529%-0.02
overpassC73–443%0.01
vertigoA74–357%0.01
infernoA53–260%-0.04
train—41–325%0.03
cache—31–233%-0.03
jura—31–233%-0.00
anubis—20–20%-0.08
office—10–10%-0.05
agency—11–0100%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

105,574Lifetime kills
0.92K/D
10,399Matches
63.1%Match win rate · Top 5% of tracked players
37.3%Headshot %
20.0%Shot accuracy · Top 5% of tracked players
15,092MVPs
1,987Hours (in match)
4,499Bombs planted
1,351Bombs defused

Most-used weapons

AK-4722,973
AWP14,568
FAMAS2,761
P902,283
UMP-452,250

Lifetime map wins

9,379dust2
5,408inferno
3,021lake
1,801vertigo
1,705nuke
1,128train
605cbble
437office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
40.1%Accuracy (enemy spotted)
49.6%Spray accuracy
82.5%Counter-strafing
7.3°Preaim
581msReaction time
56.4%T opening success
42.3%CT opening success
0.45Enemies flashed / flash
0.5%Flash assists
7.37HE damage / grenade
2.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4538 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache14–160.0228%24 Sept →
dust25–13-0.0411%23 Sept →
cache16–13-0.048%23 Sept →
dust213–8-0.0116%23 Sept →
ancient16–120.0713%22 Sept →
cache7–13-0.0623%22 Sept →
dust216–140.0914%22 Sept →
nuke13–100.0325%22 Sept →
dust213–10.0218%22 Sept →
ancient2–70.1335%22 Sept →
office6–13-0.0526%21 Sept →
inferno9–7-0.1422%21 Sept →
inferno11–130.0220%21 Sept →
dust27–130.0013%21 Sept →
overpass4–90.0310%21 Sept →
dust210–13-0.0324%21 Sept →
vertigo9–6-0.0321%20 Sept →
mirage11–13-0.0314%7 Feb →
nuke7–130.0117%18 Jan →
anubis0–13-0.1410%12 Jan →
vertigo13–2-0.048%12 Jan →
dust24–13-0.089%11 Jan →
ancient10–13-0.0610%11 Jan →
ancient10–13-0.0310%11 Jan →
mirage4–130.0018%5 Jan →
mirage13–30.079%5 Jan →
dust213–70.0627%5 Jan →
ancient13–50.068%5 Jan →
dust212–120.0119%5 Jan →
dust27–13-0.0119%31 Dec →
mirage13–80.1318%30 Dec →
ancient3–130.0111%30 Dec →
dust212–12-0.0020%30 Dec →
mirage9–130.0417%30 Dec →
overpass13–70.0013%20 Dec →
mirage9–13-0.0720%19 Dec →
anubis11–13-0.0313%19 Dec →
vertigo11–130.1220%19 Dec →
vertigo13–10.0819%19 Dec →
vertigo11–13-0.0015%18 Dec →
dust213–40.0419%18 Dec →
nuke8–13-0.0317%18 Dec →
ancient13–50.018%18 Dec →
nuke13–30.0314%18 Dec →
dust26–13-0.0316%18 Dec →
overpass13–50.049%18 Dec →
dust210–130.0223%18 Dec →
ancient13–100.0316%18 Dec →
nuke11–13-0.0716%17 Dec →
dust213–9-0.0111%17 Dec →
dust213–10-0.0117%17 Dec →
dust21–13-0.0911%17 Dec →
train3–130.0325%17 Dec →
dust213–2-0.0219%16 Dec →
dust213–110.0115%15 Dec →
ancient13–70.0614%12 Dec →
mirage13–3-0.0118%12 Dec →
dust212–12-0.0216%10 Dec →
overpass11–130.0317%10 Dec →
dust21–13-0.0721%10 Dec →
dust27–13-0.0212%10 Dec →
mirage4–13-0.025%10 Dec →
vertigo10–13-0.048%1 Dec →
mirage6–13-0.055%1 Dec →
train13–110.0320%1 Dec →
dust211–13-0.0413%1 Dec →
nuke11–13-0.037%1 Dec →
dust212–120.0213%1 Dec →
vertigo13–2-0.0019%1 Dec →
dust23–13-0.0224%1 Dec →
ancient9–13-0.0421%15 Nov →
ancient5–13-0.0712%27 Aug →
mirage12–12-0.0129%25 Aug →
ancient5–13-0.0824%11 Aug →
train9–130.0314%11 Aug →
ancient10–13-0.0318%11 Aug →
agency13–30.0023%10 Aug →
mirage15–15-0.0310%9 Aug →
dust211–130.0315%7 Aug →
nuke8–13-0.0721%5 Aug →
train10–130.0312%5 Aug →
dust214–160.0217%5 Aug →
dust212–16-0.0416%5 Aug →
overpass11–130.008%2 Aug →
overpass11–13-0.0418%2 Aug →
overpass16–140.0216%1 Aug →
inferno13–6-0.0016%1 Aug →
dust20–9-0.0517%1 Aug →
ancient4–13-0.0511%1 Aug →
inferno13–9-0.037%1 Aug →
mirage6–13-0.0215%1 Aug →
ancient13–3-0.0418%1 Aug →
inferno5–13-0.0417%1 Aug →
ancient13–30.0328%1 Aug →
jura13–90.0013%31 Jul →
jura6–13-0.067%31 Jul →
jura8–130.0522%31 Jul →
dust213–4-0.0414%31 Jul →
mirage13–70.0218%31 Jul →
dust213–11-0.0812%31 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →