Togglemir

Togglemir — CS2 Stats

DE76561197997222616[U:1:36956888]Steam profile ↗✓ No bans

3,369Tracked matches53%Win rate2020Tracked since
CSDB Rating7.7 StrongPositional Player
Premier CS Rating27,741Top 5% of 192,959 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#2951 of 240640 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

+12Tracked matches · now 3,369
+13.3ppWin rate · 40.0% → 53.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 30 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

27,741Peak Premier on CSDB
1Days observed since 2026-08-30

Premier CS Rating

  • At peak — 27,741
  • Next: Gold band at 30,000 2,259 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGTogglemirFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER27,741 · Red bandcsdb.gg/stats

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Performance scores

Aim94
Positioning68
Utility45

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim9.4
Utility4.5
Positioning6.8
Opening Duels5.5
Clutch5.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 96% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning6.8
Utility4.5
Mechanics8.3
Opening Duels6.3
Win Impact6.1

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

656Matches
56%Win rate
1.48Avg K/D
84.3ADR
45%Headshot %

Clutches & streaks

45%1v1 clutch win
24%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient3853%1.2817.6
Vertigo3373%1.5619.1
Anubis3373%1.2518.1
Mirage2148%1.1115.7
Dust21782%1.3118.0
Nuke1573%1.3017.1
Overpass1479%1.6915.6
Inferno729%1.3321.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.3%Headshot accuracy
38.5%Accuracy (enemy spotted)
44.5%Spray accuracy
87.4%Counter-strafing
7.0°Preaim
557msReaction time
58.6%T opening success
51.5%CT opening success
0.56Enemies flashed / flash
11.2%Flash assists
7.81HE damage / grenade
3.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2513 — below the 4 mark we flag

    Grenade Lineups

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →