bullkn0x | Building CSFit.io

bullkn0x | Building CSFit.io — CS2 Stats

US76561198172644427[U:1:212378699]Steam profile ↗✓ No bans

1,585Tracked matches50%Win rate2022Tracked since
4,084Hours in CS78Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating14,281Blue band · top ~32.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

+18Premier CS Rating · 14,263 → 14,281

Rating over time

Premier CS Rating: 14,281 +173 1 Sept – 1 Oct · 16 days played
13,14315,434peak 15,4341 Sept1 Oct
16,171Peak Premier in tracked matches
21Days played since 2026-09-01

Premier CS Rating

  • 1,153 below peak (15,434)
  • +173 over 30 days · steady
  • Next: Purple band at 15,000 — 719 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-14
  • Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches181——
Win rate48%——
K/D1.03——
Headshot %34%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,989), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate34.0%42.7%43.8%9.8% short
Shot accuracy14.0%11.3%12.0%above
Kill/death ratio1.230.991.02above
Match win rate47.4%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbullkn0x | Building CSFit…FACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,281 · Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning65
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY47–50–3Last 10047%Win rateLWLWLLWLWL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +3.7pp headshot accuracy · +31ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 9%
  • Avg reaction 570ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 574ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim6.6
Utility3.5
Positioning6.5
Opening Duels4.0
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 81% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 44% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.5
Utility3.5
Mechanics5.6
Opening Duels5.5
Win Impact5.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time539ms+13ms
first ⅓ avg 526ms → last ⅓ avg 539ms
Headshot accuracy14.8%+0.2%
first ⅓ avg 14.6% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–0 · dust2, 18 Sept →
33%Best headshot accuracy · 13–3 · overpass, 29 Sept →
383msFastest reaction time · 6–8 · vertigo, 12 Sept →
13–0Biggest win · vertigo, 1 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 80% over 5dust2Weakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC167–944%0.02
ancientB168–850%0.01
nukeC135–838%0.01
cacheA116–555%0.01
overpassA106–460%0.03
dust2D93–633%0.04
anubisC94–544%0.02
vertigoC52–340%-0.01
infernoS54–180%0.01
office—31–233%0.00
train—21–150%0.02
poseidon—10–10%-0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

85,598Lifetime kills
1.23K/D · Top 25% of Level 4 players
4,087Matches
47.4%Match win rate · Top 25% of Level 4 players
34.0%Headshot %
14.0%Shot accuracy · Top 50% of Level 4 players
12,359MVPs
1,657Hours (in match)
3,573Bombs planted
1,046Bombs defused

Most-used weapons

AWP20,400
AK-4719,282
MAC-101,408
Tec-91,340
SSG 081,305

Lifetime map wins

6,561dust2
4,839inferno
3,006nuke
1,526vertigo
1,390train
649cbble
451office
299lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

69Matches
48%Win rate
1.57Avg K/D
87.9ADR
28%Headshot %

Clutches & streaks

35%1v1 clutch win
39%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient1735%1.1717.8
Mirage1560%1.3618.6
Anubis1354%1.4017.5
Cache1030%1.3515.2
Dust2560%4.7518.0
Inferno425%1.2020.8
Nuke250%0.7712.5
Vertigo2100%1.4622.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
34.2%Accuracy (enemy spotted)
37.4%Spray accuracy
75.4%Counter-strafing
10.3°Preaim
531msReaction time
60.2%T opening success
44.0%CT opening success
0.44Enemies flashed / flash
7.6%Flash assists
4.06HE damage / grenade
7.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4415 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass6–130.0112%1 Oct →
cache13–11-0.066%1 Oct →
dust25–130.0210%1 Oct →
vertigo13–00.0712%1 Oct →
poseidon2–9-0.063%30 Sept →
overpass7–13-0.0128%29 Sept →
overpass13–10.0421%29 Sept →
overpass10–13-0.037%29 Sept →
overpass13–30.0233%29 Sept →
nuke4–13-0.0116%29 Sept →
mirage7–130.0713%28 Sept →
office13–90.0613%28 Sept →
nuke8–130.0418%28 Sept →
nuke9–130.015%28 Sept →
ancient11–13-0.0420%26 Sept →
cache9–1-0.020%26 Sept →
anubis11–13-0.0511%26 Sept →
ancient13–7-0.006%26 Sept →
inferno13–11-0.0214%26 Sept →
inferno13–40.0112%26 Sept →
ancient10–13-0.0117%26 Sept →
nuke13–60.0214%26 Sept →
vertigo13–10.0118%26 Sept →
mirage22–200.0220%25 Sept →
ancient10–13-0.0223%25 Sept →
mirage9–130.0126%24 Sept →
anubis16–130.0218%24 Sept →
vertigo4–13-0.0413%24 Sept →
vertigo3–13-0.059%24 Sept →
mirage16–13-0.0116%23 Sept →
anubis13–10-0.0116%23 Sept →
mirage13–20.0824%23 Sept →
cache5–130.0813%23 Sept →
ancient8–13-0.0114%23 Sept →
anubis10–130.0314%22 Sept →
ancient13–9-0.0212%22 Sept →
cache13–9-0.0013%22 Sept →
nuke9–13-0.0716%22 Sept →
dust213–50.1023%22 Sept →
ancient7–13-0.0413%22 Sept →
anubis7–130.0414%22 Sept →
train13–80.0417%20 Sept →
mirage11–130.0316%20 Sept →
nuke5–13-0.0016%20 Sept →
nuke3–10-0.0011%20 Sept →
dust22–13-0.0019%20 Sept →
mirage13–40.1512%20 Sept →
ancient16–130.0213%19 Sept →
overpass13–50.047%19 Sept →
overpass13–30.1024%19 Sept →
cache5–13-0.0311%19 Sept →
anubis13–100.028%19 Sept →
mirage13–60.0714%19 Sept →
nuke13–11-0.0110%18 Sept →
mirage13–9-0.006%18 Sept →
ancient13–60.116%18 Sept →
dust213–00.208%18 Sept →
train12–120.0113%18 Sept →
mirage11–13-0.059%17 Sept →
mirage4–13-0.073%17 Sept →
mirage13–110.1013%17 Sept →
nuke3–13-0.0413%16 Sept →
inferno9–40.0223%16 Sept →
anubis9–130.0015%16 Sept →
ancient13–70.0511%16 Sept →
mirage6–130.0618%16 Sept →
mirage15–15-0.0320%16 Sept →
cache13–70.0323%16 Sept →
ancient13–110.0818%16 Sept →
cache11–130.0213%16 Sept →
mirage2–13-0.0413%15 Sept →
office3–13-0.0214%15 Sept →
ancient13–110.0824%15 Sept →
cache13–30.0328%15 Sept →
dust23–13-0.0213%15 Sept →
nuke11–13-0.0411%15 Sept →
dust25–130.0224%15 Sept →
mirage2–13-0.086%14 Sept →
ancient10–13-0.0311%13 Sept →
dust26–13-0.0323%13 Sept →
dust213–10.1119%13 Sept →
cache15–150.027%13 Sept →
nuke13–100.0118%13 Sept →
dust24–13-0.0518%13 Sept →
office6–13-0.0417%13 Sept →
overpass13–60.064%13 Sept →
anubis13–110.0512%13 Sept →
nuke13–80.0614%13 Sept →
anubis11–130.0515%12 Sept →
vertigo6–8-0.0625%12 Sept →
overpass13–80.0610%12 Sept →
overpass7–13-0.0212%12 Sept →
inferno7–13-0.014%11 Sept →
cache8–130.046%10 Sept →
cache13–60.025%10 Sept →
nuke13–30.1317%10 Sept →
ancient13–9-0.006%10 Sept →
inferno13–50.0419%10 Sept →
ancient9–130.0213%10 Sept →
ancient5–13-0.0822%9 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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