LoS13nto | CSFIT

LoS13nto | CSFIT — CS2 Stats

76561198994663420[U:1:1034397692]Steam profile ↗✓ No bans

1,881Tracked matches50%Win rate2023Tracked since
757Hours in CS
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating7,963Light Blue band · top ~64.6% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−253Premier CS Rating · 8,216 → 7,963

Rating over time

Premier CS Rating: 7,963 -2,037 31 Aug – 1 Oct · 13 days played
6,63510,000peak 10,00031 Aug1 Oct
10,000Peak Premier in tracked matches
15Days played since 2026-08-31

Premier CS Rating

  • 2,037 below peak (10,000)
  • -2,037 over 30 days · declining
  • Next: Blue band at 10,000 — 2,037 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-31
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches2914+15
Win rate52%43%+9pp
K/D1.000.86+0.13
Headshot %44%43%+1pp

Measured 25 Sep 2026 → 1 Oct 2026; previous 17 Sep 2026 → 25 Sep 2026.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches115——
Win rate40%——
K/D0.88——
Headshot %41%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,040), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate43.1%41.8%42.7%meets
Shot accuracy2.3%12.2%11.3%9.0% short
Kill/death ratio0.820.980.990.18 short
Match win rate41.9%43.3%43.9%2.0% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLoS13nto | CSFITFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER7,963 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning52
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY40–48–12Last 10040%Win rateLLWWWWLWWL

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · +2.1pp headshot accuracy · +24ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 19%
  • Avg reaction 644ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 16%
  • Avg reaction 660ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 648ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim5.1
Utility4.3
Positioning5.2
Opening Duels2.3
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.2
Utility4.3
Mechanics5.7
Opening Duels2.8
Win Impact5.0

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time646ms+27ms
first ⅓ avg 619ms → last ⅓ avg 646ms
Headshot accuracy13.8%+0.2%
first ⅓ avg 13.7% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–6 · vertigo, 1 Oct →
33%Best headshot accuracy · 2–13 · mirage, 15 Sept →
438msFastest reaction time · 12–12 · office, 22 Sept →
13–0Biggest win · vertigo, 1 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
3–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

vertigoBest map · 83% over 6mirageWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
officeD164–1225%-0.00
nukeD165–1131%0.01
infernoA116–555%-0.01
dust2B105–550%0.01
mirageD91–811%-0.01
ancientB84–450%0.01
cacheD82–625%-0.04
vertigoS65–183%0.04
anubisC52–340%0.01
overpass—42–250%0.03
train—32–167%0.05
boulder—32–167%-0.01
fachwerk—10–10%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (11% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,711Lifetime kills
0.82K/D
1,966Matches
41.9%Match win rate
43.1%Headshot % · Top 50% of Level 3 players
2.3%Shot accuracy
3,078MVPs
757Hours (in match)
1,971Bombs planted
476Bombs defused

Most-used weapons

Lifetime map wins

3,274dust2
2,894inferno
2,315nuke
1,008vertigo
334office
274train
7italy
7safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

57Matches
54%Win rate
1.17Avg K/D
77.3ADR
39%Headshot %

Clutches & streaks

39%1v1 clutch win
16%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient1369%1.3018.3
Inferno933%1.0614.7
Nuke944%0.7813.0
Mirage838%1.0613.9
Dust2757%0.8313.7
Anubis560%1.4517.4
Vertigo367%1.0313.3
Cache3100%2.9215.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
33.4%Accuracy (enemy spotted)
36.5%Spray accuracy
75.7%Counter-strafing
10.7°Preaim
641msReaction time
37.6%T opening success
44.4%CT opening success
0.38Enemies flashed / flash
15.8%Flash assists
7.90HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.1264% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3802 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6438% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass6–130.0223%1 Oct →
dust27–13-0.0811%1 Oct →
overpass13–110.0219%1 Oct →
office13–70.1130%1 Oct →
vertigo13–60.2012%1 Oct →
ancient13–9-0.0013%1 Oct →
dust28–130.0014%1 Oct →
vertigo13–00.128%1 Oct →
overpass3–00.0313%1 Oct →
ancient9–13-0.0521%1 Oct →
inferno9–130.0011%30 Sept →
inferno13–80.0116%30 Sept →
mirage15–15-0.0110%30 Sept →
dust216–130.0121%30 Sept →
nuke13–60.0311%30 Sept →
train2–130.0113%29 Sept →
ancient5–13-0.0411%29 Sept →
ancient16–120.0312%28 Sept →
cache5–130.0020%28 Sept →
mirage7–130.0218%28 Sept →
office13–9-0.0020%28 Sept →
nuke8–130.0410%28 Sept →
nuke13–10-0.000%28 Sept →
nuke4–130.0110%28 Sept →
ancient16–140.0713%28 Sept →
nuke13–30.0218%28 Sept →
office12–120.0310%28 Sept →
nuke10–13-0.0120%28 Sept →
office4–13-0.069%27 Sept →
ancient5–130.027%27 Sept →
vertigo13–5-0.017%27 Sept →
cache13–7-0.0819%27 Sept →
office13–2-0.0111%27 Sept →
vertigo13–10-0.0513%27 Sept →
office11–130.0314%26 Sept →
nuke11–13-0.0114%26 Sept →
dust211–130.0413%26 Sept →
mirage13–60.0412%26 Sept →
boulder13–9-0.0112%26 Sept →
dust213–11-0.018%26 Sept →
inferno11–13-0.044%26 Sept →
office12–12-0.0510%26 Sept →
office12–120.1115%26 Sept →
dust213–80.0719%26 Sept →
nuke4–13-0.0322%26 Sept →
cache8–13-0.0311%25 Sept →
mirage9–13-0.0311%24 Sept →
anubis16–13-0.0412%24 Sept →
nuke3–13-0.0111%24 Sept →
office7–13-0.0216%24 Sept →
inferno4–13-0.0514%24 Sept →
vertigo3–130.0124%24 Sept →
office12–120.0810%24 Sept →
mirage12–16-0.0119%24 Sept →
cache10–13-0.037%24 Sept →
ancient4–130.007%24 Sept →
dust28–13-0.0110%24 Sept →
nuke11–130.0613%24 Sept →
office12–120.079%23 Sept →
dust29–10.0712%22 Sept →
office12–12-0.0513%22 Sept →
train13–70.0118%22 Sept →
inferno13–10-0.034%22 Sept →
nuke11–13-0.0719%22 Sept →
anubis9–130.0313%22 Sept →
mirage8–13-0.0314%22 Sept →
anubis13–60.0816%22 Sept →
anubis7–130.0119%21 Sept →
inferno6–130.0112%18 Sept →
inferno1–13-0.088%17 Sept →
fachwerk12–12-0.0613%17 Sept →
overpass12–120.0314%17 Sept →
office12–12-0.076%17 Sept →
anubis12–12-0.009%17 Sept →
vertigo13–6-0.0415%17 Sept →
nuke11–13-0.009%17 Sept →
cache7–13-0.0417%17 Sept →
inferno13–30.0316%17 Sept →
cache9–13-0.1119%17 Sept →
train13–30.1214%17 Sept →
office13–90.0319%16 Sept →
boulder9–130.0015%16 Sept →
office7–13-0.0715%16 Sept →
dust213–80.0210%16 Sept →
mirage9–13-0.0415%16 Sept →
inferno13–10.0119%16 Sept →
nuke5–13-0.0211%16 Sept →
cache13–10-0.0216%16 Sept →
nuke13–30.0311%16 Sept →
nuke9–40.1416%16 Sept →
nuke3–130.022%16 Sept →
inferno9–4-0.0013%16 Sept →
mirage5–130.0224%15 Sept →
dust211–13-0.038%15 Sept →
ancient13–40.048%15 Sept →
boulder13–8-0.0310%15 Sept →
mirage2–13-0.0633%15 Sept →
office3–13-0.134%15 Sept →
cache12–12-0.0318%15 Sept →
inferno13–10-0.0113%15 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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