Rinney | CSFIT

Rinney | CSFIT — CS2 Stats

76561198294067556[U:1:333801828]Steam profile ↗1 game ban

571Tracked matches46%Win rate2023Tracked since
CSDB Rating6.8 SolidPositional Player
Premier CS Rating20,244Top 50% of 212,910 CSDB-tracked playersPink band · top ~8.2% of ranked players (population est.)
CSDB Leaderboard#79692 of 259662 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

−236Premier CS Rating · 20,480 → 20,244

Rating over time

Premier CS Rating: 20,244 +6,428 26 Sept – 3 Nov · 13 days played
13,81620,480peak 20,48026 Sept3 Nov
20,480Peak Premier in tracked matches
21Days played since 2026-09-26

Premier CS Rating

  • 236 below peak (20,480)
  • Next: Red band at 25,000 — 4,756 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-26
  • Light Blue band first seen 2026-09-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGRinney | CSFITFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER20,244 · Pink bandcsdb.gg/stats

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Performance scores

Aim90
Positioning69
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY47–43–10Last 10047%Win rateLLWWWLLWLW

Last 10 vs previous 10: +30pp win rate · +0.04 avg rating · −2.6pp headshot accuracy · −48ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 16%
  • Avg reaction 551ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 18%
  • Avg reaction 559ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 583ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim9.0
Utility3.1
Positioning6.9
Opening Duels5.8
Clutch5.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

CT openings. 69% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 69% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning6.9
Utility3.1
Mechanics7.0
Opening Duels6.6
Win Impact3.7

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time570ms−2ms
first ⅓ avg 572ms → last ⅓ avg 570ms
Headshot accuracy19.2%+6.2%
first ⅓ avg 13.0% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–3 · ancient, 23 Oct →
33%Best headshot accuracy · 11–13 · office, 28 Oct →
359msFastest reaction time · 11–13 · office, 28 Oct →
13–0Biggest win · dust2, 22 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
4–10In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 67% over 9mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeB3116–1552%0.02
cacheB158–753%0.02
ancientS96–367%0.05
officeD82–625%0.03
infernoD82–625%-0.00
dust2C73–443%0.03
mirageD61–517%0.01
vertigoB63–350%0.06
overpassA53–260%0.02
anubis—31–233%-0.01
fachwerk—11–0100%-0.01
train—11–0100%0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

24Matches
58%Win rate
0.96Avg K/D
75.9ADR
41%Headshot %

Clutches & streaks

47%1v1 clutch win
12%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient667%0.9113.3
Cache475%1.0211.5
Nuke450%0.8014.3
Anubis333%0.8811.3
Mirage367%1.3517.0
Inferno333%1.0113.3
Dust21100%0.547.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
39.8%Accuracy (enemy spotted)
45.0%Spray accuracy
81.5%Counter-strafing
7.1°Preaim
550msReaction time
44.2%T opening success
68.5%CT opening success
0.39Enemies flashed / flash
2.6%Flash assists
7.15HE damage / grenade
3.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3944 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis11–130.018%3 Nov →
nuke7–130.149%3 Nov →
office13–100.1222%2 Nov →
cache8–0-0.0118%2 Nov →
nuke13–60.1425%2 Nov →
cache10–130.1123%2 Nov →
office11–13-0.0414%2 Nov →
nuke13–9-0.0013%31 Oct →
cache1–7-0.0525%31 Oct →
overpass13–110.0519%31 Oct →
ancient13–70.069%31 Oct →
nuke12–12-0.0033%31 Oct →
nuke9–130.0321%31 Oct →
nuke13–90.1023%31 Oct →
cache8–13-0.066%31 Oct →
nuke9–13-0.0321%30 Oct →
cache12–120.0425%30 Oct →
nuke0–3-0.0429%30 Oct →
ancient4–13-0.0622%30 Oct →
office8–13-0.0116%29 Oct →
ancient12–120.0612%28 Oct →
overpass13–5-0.0318%28 Oct →
nuke8–80.0630%28 Oct →
cache13–70.0113%28 Oct →
office11–13-0.0033%28 Oct →
nuke7–13-0.0215%28 Oct →
nuke13–9-0.1220%27 Oct →
cache13–40.1011%27 Oct →
nuke11–130.0015%27 Oct →
dust213–40.0621%27 Oct →
overpass12–12-0.0632%27 Oct →
mirage13–40.0417%26 Oct →
nuke13–11-0.0716%25 Oct →
inferno5–13-0.0713%25 Oct →
ancient13–110.004%25 Oct →
ancient13–80.0417%24 Oct →
inferno13–20.000%24 Oct →
dust27–130.0020%24 Oct →
fachwerk13–3-0.0116%24 Oct →
nuke13–100.0520%24 Oct →
nuke5–1-0.0522%24 Oct →
vertigo9–130.0922%24 Oct →
nuke11–13-0.069%24 Oct →
cache13–50.0724%24 Oct →
vertigo13–60.0718%24 Oct →
vertigo13–30.0721%24 Oct →
ancient13–30.1721%23 Oct →
anubis10–13-0.0624%23 Oct →
cache13–70.0230%23 Oct →
cache16–140.0515%22 Oct →
dust213–00.0916%22 Oct →
ancient13–50.0116%21 Oct →
cache2–4-0.0829%21 Oct →
inferno12–120.0120%21 Oct →
mirage11–130.0718%21 Oct →
inferno4–13-0.0119%21 Oct →
ancient13–80.1220%21 Oct →
dust28–13-0.0914%21 Oct →
cache6–13-0.0117%20 Oct →
nuke13–30.0819%20 Oct →
ancient2–130.0619%20 Oct →
vertigo12–120.0221%20 Oct →
dust212–120.1016%18 Oct →
office11–130.0313%17 Oct →
vertigo12–120.0427%17 Oct →
nuke4–130.0619%17 Oct →
office11–20.1610%17 Oct →
overpass13–100.0911%17 Oct →
train13–80.0712%17 Oct →
nuke7–130.1116%17 Oct →
mirage7–13-0.0015%17 Oct →
nuke7–130.0622%17 Oct →
nuke13–80.0613%16 Oct →
nuke13–70.0211%16 Oct →
nuke13–8-0.0313%16 Oct →
nuke13–60.0113%16 Oct →
inferno7–13-0.0524%16 Oct →
dust213–50.0415%16 Oct →
anubis13–100.015%16 Oct →
nuke13–60.0913%16 Oct →
inferno10–130.0613%15 Oct →
cache13–40.044%15 Oct →
inferno13–4-0.018%15 Oct →
nuke11–13-0.017%15 Oct →
mirage7–13-0.046%14 Oct →
inferno12–120.0518%14 Oct →
office11–13-0.0514%14 Oct →
nuke4–13-0.0517%14 Oct →
mirage8–13-0.0210%14 Oct →
cache13–100.0414%13 Oct →
nuke13–100.0728%13 Oct →
nuke1–8-0.090%13 Oct →
overpass6–130.0314%13 Oct →
dust27–13-0.0018%13 Oct →
cache8–130.0314%10 Oct →
vertigo13–30.0311%10 Oct →
nuke13–50.0212%10 Oct →
office7–130.058%10 Oct →
mirage10–130.0119%10 Oct →
nuke7–0-0.0011%10 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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