John Counterstrike

John Counterstrike — CS2 Stats

76561198202205880[U:1:241940152]Steam profile ↗1 game ban

3,195Tracked matches62%Win rate2020Tracked since
7,647Hours in CS104Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating12,508Blue band · top ~41.6% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,508 +4,812 9 Sept – 1 Oct · 15 days played
7,69612,953peak 12,9539 Sept1 Oct
13,306Peak Premier in tracked matches
14Days played since 2026-09-09

Premier CS Rating

  • 445 below peak (12,953)
  • Next: Purple band at 15,000 — 2,492 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches42——
Win rate57%——
K/D0.87——
Headshot %46%——

Measured 25 Sep 2026 → 2 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches207——
Win rate49%——
K/D0.79——
Headshot %42%——

Measured 3 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,916), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate27.3%41.3%41.8%14.5% short
Shot accuracy11.5%12.7%12.2%0.7% short
Kill/death ratio0.990.950.98meets
Match win rate56.2%42.6%43.3%above

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJohn CounterstrikeFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER12,508 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning69
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY52–45–3Last 10052%Win rateLLWWLLWLWW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +5.7pp headshot accuracy · −62ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 560ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 563ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 594ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim6.9
Utility2.7
Positioning6.9
Opening Duels6.1
Clutch1.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.9
Utility2.7
Mechanics8.4
Opening Duels8.3
Win Impact9.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time602ms−33ms
first ⅓ avg 635ms → last ⅓ avg 602ms
Headshot accuracy17.8%+3.4%
first ⅓ avg 14.4% → last ⅓ avg 17.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–11 · nuke, 27 Sept →
40%Best headshot accuracy · 13–3 · nuke, 27 Sept →
453msFastest reaction time · 16–12 · dust2, 28 Sept →
13–2Biggest win · inferno, 26 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
8–3In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 80% over 10dust2Weakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
nukeB3115–1648%-0.01
cacheS1915–479%-0.00
ancientC177–1041%-0.02
dust2D122–1017%-0.03
infernoS108–280%-0.01
anubisC73–443%-0.03
mirage—31–233%-0.02
vertigo—11–0100%0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

177,645Lifetime kills
0.99K/D · Top 50% of Level 2 players
10,388Matches
56.2%Match win rate · Top 5% of Level 2 players
27.3%Headshot %
11.5%Shot accuracy
13,435MVPs
2,495Hours (in match)
6,914Bombs planted
1,197Bombs defused

Most-used weapons

AK-4769,933
AWP12,786
Knife6,443
MAC-102,964
P2502,464
MP92,222

Lifetime map wins

9,492dust2
6,683nuke
5,878inferno
3,602vertigo
2,310train
1,254cbble
509lake
418office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

40Matches
32%Win rate
0.59Avg K/D
74.1ADR
35%Headshot %

Clutches & streaks

25%1v1 clutch win
38%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage60%0.8314.0
Dust2333%0.8115.3
Overpass2100%0.7611.0
Vertigo20%0.7012.0
Ancient10%0.508.0
Nuke1100%1.0617.0
Inferno10%0.6517.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
33.1%Accuracy (enemy spotted)
34.8%Spray accuracy
87.6%Counter-strafing
10.5°Preaim
593msReaction time
63.7%T opening success
63.0%CT opening success
0.33Enemies flashed / flash
2.7%Flash assists
10.83HE damage / grenade
2.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3268 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.069%1 Oct →
dust27–13-0.109%1 Oct →
ancient13–80.0524%1 Oct →
nuke13–11-0.0224%30 Sept →
dust26–13-0.0715%30 Sept →
ancient9–13-0.1129%30 Sept →
anubis13–30.0926%30 Sept →
cache5–13-0.0119%29 Sept →
cache13–50.0422%29 Sept →
nuke16–14-0.0312%29 Sept →
nuke6–13-0.0727%29 Sept →
ancient12–16-0.085%28 Sept →
dust216–12-0.049%28 Sept →
cache13–60.0511%28 Sept →
inferno13–80.0014%28 Sept →
cache13–6-0.0015%28 Sept →
nuke13–6-0.027%27 Sept →
cache13–40.0717%27 Sept →
cache11–13-0.0813%27 Sept →
nuke15–15-0.0213%27 Sept →
nuke13–50.0715%27 Sept →
nuke13–110.1120%27 Sept →
nuke13–3-0.0340%27 Sept →
cache13–9-0.0320%27 Sept →
nuke8–13-0.0114%27 Sept →
dust27–13-0.0219%27 Sept →
cache13–100.0131%26 Sept →
dust29–13-0.0224%26 Sept →
cache13–80.0420%26 Sept →
dust213–10-0.0324%26 Sept →
nuke4–13-0.0116%26 Sept →
nuke13–80.017%26 Sept →
cache16–12-0.0418%26 Sept →
cache13–8-0.0420%26 Sept →
inferno13–11-0.0216%26 Sept →
nuke8–13-0.0211%26 Sept →
inferno13–20.0630%26 Sept →
cache13–90.0320%25 Sept →
dust24–13-0.0433%25 Sept →
inferno16–130.0121%25 Sept →
cache13–70.0918%25 Sept →
nuke13–90.0617%25 Sept →
dust27–13-0.0616%24 Sept →
mirage14–16-0.0111%24 Sept →
ancient2–13-0.0212%24 Sept →
nuke8–130.0330%23 Sept →
cache13–6-0.0321%23 Sept →
ancient13–30.0314%23 Sept →
dust28–13-0.0426%23 Sept →
inferno13–10-0.0412%23 Sept →
nuke7–13-0.0417%23 Sept →
vertigo13–100.0415%23 Sept →
nuke4–13-0.0821%22 Sept →
dust215–15-0.0417%22 Sept →
nuke14–16-0.0510%22 Sept →
inferno1–13-0.067%22 Sept →
mirage10–13-0.0114%22 Sept →
nuke13–80.0410%22 Sept →
nuke16–140.0018%22 Sept →
anubis10–13-0.0511%21 Sept →
ancient13–80.029%21 Sept →
nuke13–110.0312%21 Sept →
dust28–130.0417%21 Sept →
cache13–11-0.048%21 Sept →
ancient13–6-0.0618%21 Sept →
anubis9–130.0210%21 Sept →
ancient13–9-0.017%21 Sept →
cache4–13-0.0127%21 Sept →
nuke7–13-0.0220%21 Sept →
nuke8–13-0.0510%20 Sept →
anubis13–11-0.023%20 Sept →
inferno13–80.0212%20 Sept →
ancient12–16-0.0313%20 Sept →
inferno13–7-0.068%20 Sept →
mirage13–5-0.037%20 Sept →
nuke8–13-0.0221%20 Sept →
anubis7–13-0.044%20 Sept →
ancient9–130.0415%20 Sept →
nuke13–40.1014%20 Sept →
nuke13–2-0.0618%20 Sept →
nuke8–130.0110%20 Sept →
ancient3–13-0.035%20 Sept →
ancient15–15-0.065%20 Sept →
ancient10–130.0119%20 Sept →
nuke13–5-0.0319%20 Sept →
dust27–130.0015%20 Sept →
nuke12–16-0.0220%20 Sept →
nuke6–13-0.019%20 Sept →
cache6–13-0.0316%19 Sept →
ancient13–10-0.053%18 Sept →
nuke13–2-0.044%18 Sept →
anubis1–13-0.1211%18 Sept →
cache13–6-0.0721%18 Sept →
inferno12–16-0.0320%18 Sept →
nuke4–13-0.0124%18 Sept →
ancient9–13-0.0717%18 Sept →
ancient13–80.0515%18 Sept →
anubis13–6-0.0614%18 Sept →
cache13–6-0.0425%18 Sept →
inferno13–5-0.0031%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.