Vezro

Vezro — CS2 Stats

VI76561198387292674[U:1:427026946]Steam profile ↗✓ No bans

211Tracked matches48%Win rate2022Tracked since
CSDB Rating7.9 StrongPositional Player
Premier CS Rating23,120Top 25% of 212,910 CSDB-tracked playersPink band · top ~5.1% of ranked players (population est.)
CSDB Leaderboard#42236 of 259667 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,120 -1,587 5 Aug – 26 Oct · 8 days played
21,46524,707peak 24,7075 Aug26 Oct
24,707Peak Premier in tracked matches
36Days played since 2025-11-17

Premier CS Rating

  • 1,587 below peak (24,707)
  • -1,587 over 90 days
  • Next: Red band at 25,000 — 1,880 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGVezroPREMIER23,120 · Pink bandcsdb.gg/stats

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Performance scores

Aim97
Positioning81
Utility34

0–100 skill scores via Leetify.

Recent form

HOT51–44–5Last 10051%Win rateLWLLWWWWWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −4.9pp headshot accuracy · +42ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 25%
  • Avg reaction 536ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 25%
  • Avg reaction 538ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 27%
  • Avg reaction 517ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.9 against its own average).

Aim9.7
Utility3.4
Positioning8.1
Opening Duels8.1
Clutch1.0

Sharp aimerExcellent counter-strafingStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 97 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.7
Positioning8.1
Utility3.4
Mechanics9.6
Opening Duels8.5
Win Impact4.4

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.01
first ⅓ avg 0.05 → last ⅓ avg 0.06
Reaction time530ms−102ms
first ⅓ avg 632ms → last ⅓ avg 530ms
Headshot accuracy28.5%−5.9%
first ⅓ avg 34.4% → last ⅓ avg 28.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–6 · cache, 23 Oct →
67%Best headshot accuracy · 4–13 · cache, 11 Oct →
422msFastest reaction time · 13–0 · inferno, 11 Aug →
13–0Biggest win · inferno, 11 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–9In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 59% over 27dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA2716–1159%0.06
nukeB2311–1248%0.06
ancientA148–657%0.04
infernoB147–750%0.05
mirageB126–650%0.04
dust2D51–420%-0.02
anubis—41–325%0.04
train—11–0100%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

23Matches
87%Win rate
2.13Avg K/D
122.0ADR
54%Headshot %

Clutches & streaks

25%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient786%2.0224.0
Mirage6100%1.7318.0
Cache4100%3.0622.3
Dust22100%1.9717.5
Nuke250%2.1928.5
Vertigo10%1.2927.0
Inferno1100%2.5528.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.7%Headshot accuracy
43.2%Accuracy (enemy spotted)
42.7%Spray accuracy
93.2%Counter-strafing
8.2°Preaim
523msReaction time
66.8%T opening success
61.0%CT opening success
0.48Enemies flashed / flash
8.1%Flash assists
7.49HE damage / grenade
6.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4762 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–130.0027%30 Oct →
mirage13–40.1028%26 Oct →
cache5–130.0423%26 Oct →
mirage2–130.0414%26 Oct →
cache13–40.1331%25 Oct →
nuke13–110.1827%25 Oct →
ancient13–110.0322%25 Oct →
ancient13–80.0524%24 Oct →
inferno13–20.1428%24 Oct →
cache13–50.0622%24 Oct →
anubis10–13-0.0127%23 Oct →
cache13–70.0723%23 Oct →
cache13–60.2135%23 Oct →
nuke7–13-0.0223%22 Oct →
ancient13–50.0219%21 Oct →
cache2–40.0225%21 Oct →
inferno12–120.0834%21 Oct →
ancient13–80.1425%21 Oct →
dust28–13-0.0251%21 Oct →
cache6–130.0533%20 Oct →
mirage13–110.1123%19 Oct →
nuke11–130.0831%19 Oct →
mirage3–130.0233%19 Oct →
nuke10–130.0016%18 Oct →
cache4–13-0.0967%11 Oct →
nuke7–130.0931%9 Oct →
cache8–13-0.0222%9 Oct →
nuke14–160.0128%4 Oct →
cache13–70.1724%3 Oct →
nuke13–60.0714%3 Oct →
ancient2–130.0336%3 Oct →
inferno13–40.0232%3 Oct →
nuke8–130.0344%29 Aug →
nuke13–10.1663%29 Aug →
nuke13–40.0637%29 Aug →
cache7–13-0.0431%25 Aug →
nuke10–130.0820%24 Aug →
cache13–80.1043%24 Aug →
nuke9–60.0944%19 Aug →
dust213–50.0225%13 Aug →
cache13–70.1226%13 Aug →
inferno11–130.0430%13 Aug →
cache13–7-0.0024%11 Aug →
inferno13–0-0.0632%11 Aug →
mirage11–13-0.0223%11 Aug →
cache13–50.0928%8 Aug →
nuke13–50.0136%8 Aug →
inferno13–80.0737%8 Aug →
inferno12–120.1544%8 Aug →
inferno13–60.0627%8 Aug →
ancient13–80.0430%5 Aug →
cache10–130.0229%5 Aug →
ancient14–160.0938%5 Aug →
nuke13–80.1137%5 Aug →
anubis11–130.0942%5 Aug →
mirage6–13-0.0333%5 Aug →
mirage13–50.0227%4 Aug →
nuke9–130.0313%4 Aug →
ancient0–13-0.0425%4 Aug →
dust21–13-0.1218%4 Aug →
cache2–12-0.0227%4 Aug →
inferno3–130.0948%4 Aug →
ancient12–120.0726%4 Aug →
nuke13–100.1135%4 Aug →
cache8–130.1141%4 Aug →
anubis13–60.0133%2 Aug →
dust26–13-0.0522%2 Aug →
inferno0–2-0.090%2 Aug →
inferno13–70.0542%2 Aug →
mirage8–13-0.0419%1 Aug →
anubis8–130.0630%1 Aug →
cache16–140.0933%1 Aug →
nuke10–130.0235%1 Aug →
ancient13–11-0.0246%1 Aug →
cache13–50.1431%1 Aug →
cache13–00.0950%28 Jul →
inferno4–130.0427%28 Jul →
mirage13–50.0538%28 Jul →
cache13–50.0335%28 Jul →
cache13–30.0829%26 Jul →
nuke13–90.0120%26 Jul →
cache13–20.1131%25 Jul →
inferno10–13-0.0248%25 Jul →
nuke12–120.1146%25 Jul →
inferno13–110.0526%23 Jul →
nuke13–70.0422%20 Jul →
cache11–130.0745%18 Jul →
ancient3–70.0047%18 Jul →
mirage13–70.0426%12 Jul →
ancient13–60.0931%12 Jul →
cache13–50.0522%12 Jul →
mirage13–60.1644%12 Jul →
dust212–120.0722%8 Jul →
cache2–130.0328%8 Jul →
ancient13–90.0739%8 Jul →
mirage5–130.0541%8 Jul →
nuke5–130.0761%8 Jul →
ancient8–13-0.0040%24 Nov →
nuke13–11-0.0237%18 Nov →
train13–100.0141%17 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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