Glow

Glow — CS2 Stats

US76561198134198967[U:1:173933239]Steam profile ↗✓ No bans

1,570Tracked matches29%Win rate2020Tracked since
4,268Hours in CS14Hrs last 2 wks
CSDB Rating3.4 LearningAll-Rounder
Premier CS Rating8,689Light Blue band · top ~61.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,689 -1,735 1 Aug – 30 Sept · 21 days played
8,68913,207peak 13,2071 Aug30 Sept
13,207Peak Premier in tracked matches
37Days played since 2026-07-16

Premier CS Rating

  • 4,518 below peak (13,207)
  • -2,228 over 30 days · declining
  • Next: Blue band at 10,000 — 1,311 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-09
  • Light Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches29——
Win rate38%——
K/D0.79——
Headshot %35%——

Measured 8 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate32.8%42.7%43.8%10.9% short
Shot accuracy15.5%11.3%12.0%above
Kill/death ratio0.970.991.020.05 short
Match win rate44.6%43.9%44.7%meets

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGlowFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER8,689 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim24
Positioning56
Utility44

0–100 skill scores via Leetify.

Recent form

COLD41–51–8Last 10041%Win rateLLLWWTLLWL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · +0.4pp headshot accuracy · +63ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 733ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 752ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 721ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim2.4
Utility4.4
Positioning5.6
Opening Duels5.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 54% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 686ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning5.6
Utility4.4
Mechanics4.3
Opening Duels6.0
Win Impact0.0

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time687ms−56ms
first ⅓ avg 743ms → last ⅓ avg 687ms
Headshot accuracy11.6%+0.3%
first ⅓ avg 11.3% → last ⅓ avg 11.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 9–3 · inferno, 20 Aug →
24%Best headshot accuracy · 13–11 · mirage, 30 Jul →
500msFastest reaction time · 6–13 · nuke, 31 Aug →
13–2Biggest win · dust2, 1 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
10–3In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 70% over 10nukeWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
infernoA1810–856%-0.00
nukeD165–1131%-0.04
cacheC166–1038%-0.04
mirageC114–736%-0.03
dust2S107–370%-0.01
ancientC83–538%-0.02
anubisC73–443%-0.04
vertigo—41–325%-0.07
fachwerk—31–233%-0.06
office—21–150%0.04
boulder—20–20%-0.06
debris—10–10%-0.01
poseidon—10–10%-0.13
shelter—10–10%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

123,702Lifetime kills
0.97K/D
9,230Matches
44.6%Match win rate · Top 50% of Level 4 players
32.8%Headshot %
15.5%Shot accuracy · Top 25% of Level 4 players
16,237MVPs
2,165Hours (in match)
8,850Bombs planted
1,663Bombs defused

Most-used weapons

AK-4717,536
AWP6,682
SG 5535,670
MP74,722
MAC-104,398
AUG4,333
UMP-454,192

Lifetime map wins

6,500inferno
4,777nuke
4,033dust2
3,279vertigo
2,437train
2,350office
945cbble
697lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

8Matches
38%Win rate
0.93Avg K/D
—ADR
26%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.7%Headshot accuracy
27.9%Accuracy (enemy spotted)
31.5%Spray accuracy
69.4%Counter-strafing
11.5°Preaim
686msReaction time
57.0%T opening success
51.0%CT opening success
0.51Enemies flashed / flash
5.1%Flash assists
7.56HE damage / grenade
3.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.6571% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.1871 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–16-0.0013%30 Sept →
mirage1–13-0.086%30 Sept →
inferno10–130.025%30 Sept →
ancient13–50.017%28 Sept →
cache13–3-0.0318%28 Sept →
ancient15–150.0112%28 Sept →
nuke6–13-0.0617%26 Sept →
cache3–13-0.0510%25 Sept →
dust213–60.0210%25 Sept →
ancient2–13-0.0417%25 Sept →
anubis3–13-0.023%25 Sept →
anubis6–13-0.0612%24 Sept →
nuke7–13-0.0911%24 Sept →
cache6–13-0.026%23 Sept →
nuke3–13-0.0719%23 Sept →
nuke4–13-0.0712%23 Sept →
cache11–13-0.039%23 Sept →
debris2–9-0.0123%22 Sept →
anubis13–11-0.016%21 Sept →
dust213–50.0310%21 Sept →
inferno9–5-0.0222%12 Sept →
vertigo9–60.0113%12 Sept →
inferno7–13-0.0814%5 Sept →
vertigo8–8-0.0614%5 Sept →
inferno6–90.1213%5 Sept →
poseidon1–9-0.1311%5 Sept →
nuke7–13-0.009%5 Sept →
nuke13–11-0.0219%4 Sept →
mirage13–6-0.059%4 Sept →
ancient14–160.014%4 Sept →
inferno15–15-0.014%2 Sept →
office13–10-0.0216%2 Sept →
nuke10–130.0211%31 Aug →
inferno6–13-0.037%31 Aug →
nuke6–13-0.089%31 Aug →
mirage8–13-0.0419%31 Aug →
cache1–13-0.110%28 Aug →
anubis2–13-0.0922%28 Aug →
office12–120.1118%25 Aug →
shelter12–12-0.013%25 Aug →
ancient13–10-0.0211%24 Aug →
nuke13–110.0110%24 Aug →
cache8–13-0.0410%24 Aug →
cache4–13-0.067%24 Aug →
inferno13–70.0615%24 Aug →
cache13–9-0.0120%23 Aug →
dust213–10-0.0313%23 Aug →
mirage7–13-0.066%23 Aug →
cache13–60.017%23 Aug →
mirage13–3-0.0211%23 Aug →
inferno13–11-0.098%22 Aug →
vertigo4–9-0.1413%20 Aug →
nuke9–7-0.057%20 Aug →
inferno9–30.1918%20 Aug →
cache12–16-0.0113%20 Aug →
mirage4–13-0.0610%17 Aug →
nuke7–13-0.0419%17 Aug →
nuke13–10-0.066%17 Aug →
inferno0–5-0.050%13 Aug →
inferno13–70.0313%13 Aug →
cache13–11-0.0513%13 Aug →
anubis13–10-0.016%13 Aug →
dust213–7-0.0716%13 Aug →
cache13–9-0.055%13 Aug →
dust210–13-0.056%12 Aug →
inferno13–9-0.059%12 Aug →
inferno13–8-0.056%6 Aug →
nuke4–13-0.036%6 Aug →
fachwerk13–8-0.0515%3 Aug →
cache12–12-0.056%3 Aug →
ancient13–11-0.0113%2 Aug →
inferno13–160.0021%2 Aug →
mirage10–13-0.0313%2 Aug →
inferno13–6-0.018%2 Aug →
cache7–13-0.0816%1 Aug →
dust213–20.0620%1 Aug →
inferno13–7-0.0415%1 Aug →
mirage13–30.1218%1 Aug →
vertigo12–12-0.1015%30 Jul →
mirage13–110.0124%30 Jul →
nuke3–13-0.0818%28 Jul →
anubis13–11-0.094%27 Jul →
nuke13–7-0.0611%26 Jul →
inferno13–60.0010%26 Jul →
mirage10–13-0.036%26 Jul →
dust213–60.0514%25 Jul →
fachwerk6–13-0.083%24 Jul →
dust210–13-0.049%21 Jul →
cache13–11-0.008%19 Jul →
anubis7–13-0.018%19 Jul →
inferno4–13-0.0515%19 Jul →
mirage4–13-0.0810%19 Jul →
dust213–6-0.0413%18 Jul →
cache11–13-0.0411%17 Jul →
ancient6–13-0.0611%17 Jul →
dust25–13-0.0311%16 Jul →
ancient15–15-0.055%16 Jul →
fachwerk4–13-0.0514%16 Jul →
boulder3–13-0.103%16 Jul →
boulder8–13-0.033%16 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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