Cobb

Cobb — CS2 Stats

FI76561198118384049[U:1:158118321]Steam profile ↗✓ No bans

3,718Tracked matches39%Win rate2020Tracked since
5,336Hours in CS36Hrs last 2 wks
CSDB Rating2.9 LearningSupport
Premier CS Rating25,993Top 10% of 213,399 CSDB-tracked playersRed band · top ~2.5% of ranked players (population est.)
CSDB Leaderboard#13659 of 259985 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,993 +890 1 Sept – 3 Nov · 18 days played
22,88825,993peak 25,9931 Sept3 Nov
25,993Peak Premier in tracked matches
20Days played since 2026-09-01

Premier CS Rating

  • At peak — 25,993
  • Next: Gold band at 30,000 — 4,007 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate30.6%42.7%43.8%13.2% short
Shot accuracy12.2%11.2%12.0%meets
Kill/death ratio0.890.991.020.13 short
Match win rate49.8%43.9%44.7%above

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCobbFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER25,993 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim31
Positioning30
Utility38

0–100 skill scores via Leetify.

Recent form

COLD37–56–7Last 10037%Win rateLLWLLLLLWW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +2.3pp headshot accuracy · −7ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 528ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 592ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 596ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim3.1
Utility3.8
Positioning3.0
Opening Duels0.0
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 75% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning3.0
Utility3.8
Mechanics3.0
Opening Duels0.5
Win Impact1.4

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.00
first ⅓ avg -0.05 → last ⅓ avg -0.05
Reaction time596ms+13ms
first ⅓ avg 583ms → last ⅓ avg 596ms
Headshot accuracy9.4%+1.4%
first ⅓ avg 8.1% → last ⅓ avg 9.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–2 · overpass, 16 Oct →
31%Best headshot accuracy · 13–5 · dust2, 27 Oct →
391msFastest reaction time · 6–13 · inferno, 11 Oct →
13–1Biggest win · nuke, 29 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
7–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 57% over 7mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
cacheA2212–1055%-0.05
infernoD173–1418%-0.06
anubisD165–1131%-0.03
ancientB126–650%-0.05
nukeD113–827%-0.07
dust2A74–357%-0.04
mirageD61–517%-0.04
overpass—31–233%-0.03
vertigo—31–233%-0.05
train—21–150%-0.04
office—10–10%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

106,610Lifetime kills
0.89K/D
7,647Matches
49.8%Match win rate · Top 25% of Level 4 players
30.6%Headshot %
12.2%Shot accuracy · Top 50% of Level 4 players
14,410MVPs
2,869Hours (in match)
9,049Bombs planted
2,106Bombs defused

Most-used weapons

AK-4725,309
AWP11,777
FAMAS8,778
SCAR-203,728
SG 5533,626
P2502,499

Lifetime map wins

13,287inferno
7,373train
7,096nuke
5,105dust2
2,982vertigo
2,255office
1,845cbble
384italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

73Matches
47%Win rate
0.64Avg K/D
58.4ADR
39%Headshot %

Clutches & streaks

31%1v1 clutch win
10%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1644%0.6811.1
Anubis1656%0.649.0
Ancient1127%0.5710.6
Nuke1070%0.7610.9
Dust2667%0.649.8
Cache650%0.569.3
Mirage50%0.437.0
Train250%0.8110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.9%Headshot accuracy
31.6%Accuracy (enemy spotted)
32.7%Spray accuracy
63.5%Counter-strafing
11.3°Preaim
601msReaction time
33.8%T opening success
22.0%CT opening success
0.38Enemies flashed / flash
2.7%Flash assists
8.32HE damage / grenade
4.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.8898% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3794 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.7684% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.083%4 Nov →
dust23–13-0.0315%4 Nov →
cache13–7-0.0416%4 Nov →
inferno10–13-0.0810%4 Nov →
overpass10–13-0.089%4 Nov →
cache8–13-0.1010%4 Nov →
inferno8–13-0.078%4 Nov →
nuke11–13-0.0310%4 Nov →
anubis13–11-0.0218%3 Nov →
mirage13–9-0.0214%3 Nov →
ancient15–15-0.058%3 Nov →
mirage9–13-0.038%3 Nov →
cache13–80.0110%31 Oct →
anubis5–13-0.027%31 Oct →
overpass5–13-0.050%31 Oct →
nuke12–12-0.0310%31 Oct →
vertigo13–110.028%31 Oct →
ancient13–10-0.063%31 Oct →
cache5–13-0.0815%31 Oct →
anubis6–13-0.0619%31 Oct →
nuke10–13-0.046%31 Oct →
inferno8–13-0.077%30 Oct →
office6–13-0.0612%29 Oct →
inferno1–13-0.069%29 Oct →
cache13–8-0.068%29 Oct →
nuke13–1-0.050%29 Oct →
inferno13–7-0.0411%29 Oct →
nuke13–4-0.137%27 Oct →
inferno9–13-0.082%27 Oct →
ancient13–1-0.070%27 Oct →
dust213–5-0.0431%27 Oct →
cache13–8-0.079%27 Oct →
anubis13–7-0.0311%27 Oct →
dust213–8-0.0317%27 Oct →
ancient13–1-0.056%27 Oct →
dust213–9-0.027%27 Oct →
anubis8–13-0.0614%26 Oct →
dust212–16-0.0217%26 Oct →
inferno13–9-0.0512%26 Oct →
cache6–13-0.0910%26 Oct →
dust26–13-0.0712%25 Oct →
cache13–8-0.0620%25 Oct →
ancient12–3-0.053%25 Oct →
anubis13–16-0.089%25 Oct →
nuke3–13-0.1120%24 Oct →
ancient12–12-0.1019%24 Oct →
cache5–13-0.118%24 Oct →
inferno10–13-0.0614%23 Oct →
nuke13–5-0.0612%23 Oct →
cache13–60.017%21 Oct →
anubis13–11-0.0711%21 Oct →
cache13–8-0.076%21 Oct →
dust213–11-0.058%20 Oct →
anubis13–80.0318%20 Oct →
mirage11–13-0.056%20 Oct →
inferno7–13-0.0812%20 Oct →
anubis13–16-0.0311%19 Oct →
mirage11–13-0.049%19 Oct →
cache6–13-0.117%18 Oct →
cache13–11-0.0715%18 Oct →
ancient13–11-0.054%18 Oct →
cache3–13-0.0613%18 Oct →
ancient11–130.028%17 Oct →
cache8–13-0.010%17 Oct →
vertigo8–13-0.0914%17 Oct →
inferno13–20.045%17 Oct →
nuke12–12-0.0212%17 Oct →
train0–4-0.030%17 Oct →
cache13–8-0.0115%17 Oct →
inferno5–13-0.0316%17 Oct →
anubis11–13-0.029%17 Oct →
cache13–30.004%17 Oct →
ancient9–13-0.096%17 Oct →
inferno14–16-0.079%17 Oct →
cache13–11-0.0313%16 Oct →
nuke9–13-0.097%16 Oct →
anubis13–100.023%16 Oct →
ancient13–3-0.004%16 Oct →
overpass13–20.048%16 Oct →
anubis10–13-0.0310%16 Oct →
cache1–13-0.0814%16 Oct →
inferno9–13-0.0610%16 Oct →
anubis10–13-0.0513%15 Oct →
cache6–13-0.055%15 Oct →
inferno12–12-0.058%15 Oct →
cache2–13-0.0212%15 Oct →
nuke12–12-0.109%15 Oct →
vertigo11–13-0.095%15 Oct →
inferno7–13-0.085%14 Oct →
anubis5–13-0.073%14 Oct →
anubis8–130.0118%12 Oct →
ancient4–13-0.060%12 Oct →
mirage12–12-0.0112%11 Oct →
inferno8–13-0.123%11 Oct →
ancient3–13-0.0411%11 Oct →
cache13–4-0.020%11 Oct →
inferno6–13-0.083%11 Oct →
anubis5–13-0.087%11 Oct →
train13–8-0.066%11 Oct →
nuke10–13-0.1117%11 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.