White Boy Basketball 2011

White Boy Basketball 2011 — CS2 Stats

TM76561198107674988[U:1:147409260]Steam profile ↗✓ No bans

758Tracked matches50%Win rate2021Tracked since
1,829Hours in CS2Hrs last 2 wks
CSDB Rating2.0 LearningPositional Player
Premier CS Rating2,589Grey band · top ~89% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 2,589 → 2,589
+14Tracked matches · now 758
+10.7ppWin rate · 39.3% → 50.0%

Rating over time

Premier CS Rating: 2,589 +0 3 Sept – 23 Sept · 4 observations
2,5892,589peak 2,5893 Sept23 Sept
2,589Peak Premier on CSDB
55Days played since 2026-03-18

Premier CS Rating

  • At peak — 2,589
  • Next: Light Blue band at 5,000 — 2,411 to go

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches41——
Win rate39%——
K/D0.55——
Headshot %43%——

Measured 18 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate31.4%38.2%39.9%8.5% short
Shot accuracy12.8%3.6%7.0%above
Kill/death ratio0.750.830.920.17 short
Match win rate29.0%40.2%42.3%13.3% short

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWhite Boy Basketball 2011PREMIER2,589 · Grey bandcsdb.gg/stats

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Performance scores

Aim10
Positioning39
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY39–53–8Last 10039%Win rateTWWWTLLLWL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +3.4pp headshot accuracy · +29ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–0–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 737ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 741ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 726ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim1.0
Utility3.6
Positioning3.9
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 55% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 709ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 50% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.0
Positioning3.9
Utility3.6
Mechanics0.0
Opening Duels1.0
Win Impact5.0

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.03
first ⅓ avg -0.04 → last ⅓ avg -0.06
Reaction time719ms−46ms
first ⅓ avg 765ms → last ⅓ avg 719ms
Headshot accuracy9.1%−2.1%
first ⅓ avg 11.2% → last ⅓ avg 9.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 7–13 · nuke, 22 Jul →
31%Best headshot accuracy · 13–4 · cache, 13 Aug →
500msFastest reaction time · 3–13 · mirage, 14 Sept →
13–2Biggest win · train, 8 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–4In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 60% over 5infernoWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeD299–2031%-0.05
dust2A2816–1257%-0.05
cacheD164–1225%-0.05
infernoD102–820%-0.06
mirageD62–433%-0.07
ancientA53–260%-0.05
vertigo—31–233%-0.05
office—21–150%-0.04
train—11–0100%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

34,561Lifetime kills
0.75K/D
2,928Matches
29.0%Match win rate
31.4%Headshot %
12.8%Shot accuracy · Top 25% of Grey band
3,026MVPs
732Hours (in match)
1,567Bombs planted
248Bombs defused

Most-used weapons

Lifetime map wins

3,457dust2
2,001inferno
1,996nuke
1,177vertigo
591train
196office
164lake
102cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.2%Headshot accuracy
28.9%Accuracy (enemy spotted)
32.7%Spray accuracy
49.8%Counter-strafing
13.0°Preaim
709msReaction time
38.2%T opening success
25.7%CT opening success
0.45Enemies flashed / flash
6.7%Flash assists
7.38HE damage / grenade
6.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.9791° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.2023% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 708.8934ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–12-0.070%9 Oct →
dust213–8-0.0220%9 Oct →
cache13–90.0111%8 Oct →
train13–2-0.0510%8 Oct →
dust212–12-0.0911%30 Sept →
dust211–13-0.0411%30 Sept →
cache6–13-0.0410%27 Sept →
dust29–13-0.048%27 Sept →
dust213–10-0.0426%24 Sept →
vertigo1–13-0.108%24 Sept →
nuke13–5-0.0110%24 Sept →
cache13–11-0.043%24 Sept →
dust213–8-0.039%24 Sept →
ancient13–9-0.108%23 Sept →
nuke4–13-0.118%23 Sept →
dust25–13-0.0913%22 Sept →
nuke13–7-0.086%22 Sept →
dust213–9-0.1015%22 Sept →
dust22–13-0.078%22 Sept →
nuke4–13-0.070%21 Sept →
inferno2–13-0.109%21 Sept →
dust27–13-0.110%21 Sept →
dust213–11-0.0711%19 Sept →
nuke11–13-0.0410%19 Sept →
nuke13–9-0.055%18 Sept →
cache12–12-0.1117%18 Sept →
dust26–13-0.073%18 Sept →
inferno9–13-0.0615%18 Sept →
ancient13–10-0.056%17 Sept →
nuke12–12-0.064%16 Sept →
dust213–4-0.0010%16 Sept →
dust213–6-0.0918%15 Sept →
dust26–0-0.120%15 Sept →
mirage3–13-0.110%14 Sept →
nuke6–13-0.067%11 Sept →
cache8–13-0.096%10 Sept →
dust213–50.0113%10 Sept →
cache10–13-0.042%9 Sept →
nuke13–8-0.069%9 Sept →
mirage13–4-0.099%8 Sept →
dust28–13-0.0816%6 Sept →
nuke1–13-0.078%4 Sept →
mirage11–13-0.0714%4 Sept →
cache2–12-0.040%2 Sept →
dust27–13-0.0720%2 Sept →
dust213–8-0.076%1 Sept →
nuke7–13-0.0717%27 Aug →
cache13–11-0.1118%19 Aug →
inferno6–9-0.048%14 Aug →
office10–13-0.0410%14 Aug →
dust29–13-0.036%14 Aug →
inferno13–8-0.1013%13 Aug →
cache13–4-0.0431%13 Aug →
vertigo10–13-0.0311%12 Aug →
dust213–3-0.0411%11 Aug →
dust213–50.0110%11 Aug →
nuke2–13-0.0827%11 Aug →
cache9–13-0.0714%7 Aug →
office13–6-0.0413%5 Aug →
nuke13–8-0.0728%5 Aug →
nuke13–10-0.1116%4 Aug →
cache12–12-0.0310%4 Aug →
inferno9–13-0.0419%31 Jul →
vertigo13–8-0.0317%26 Jul →
nuke6–13-0.0814%26 Jul →
nuke7–130.0616%22 Jul →
dust213–6-0.0521%22 Jul →
nuke3–13-0.040%13 Jul →
ancient11–13-0.0214%9 Jul →
nuke9–130.027%8 Jul →
nuke9–130.0110%8 Jul →
inferno3–13-0.050%30 Jun →
ancient13–10-0.0413%30 Jun →
nuke6–13-0.048%30 Jun →
mirage3–13-0.069%17 Jun →
nuke10–13-0.115%17 Jun →
nuke5–130.0024%12 Jun →
nuke13–8-0.048%6 Jun →
inferno10–13-0.0719%4 Jun →
cache6–13-0.0413%4 Jun →
dust212–12-0.0913%18 May →
cache5–13-0.0412%6 May →
cache4–13-0.0310%3 May →
nuke2–13-0.0614%2 May →
cache9–13-0.0213%1 May →
cache12–12-0.0314%28 Apr →
nuke10–13-0.095%19 Apr →
nuke12–12-0.072%8 Apr →
nuke13–7-0.0921%8 Apr →
ancient8–13-0.028%2 Apr →
mirage13–11-0.0311%2 Apr →
dust213–100.024%25 Mar →
mirage2–13-0.080%25 Mar →
inferno3–13-0.1025%25 Mar →
inferno10–13-0.0320%24 Mar →
dust26–13-0.0318%24 Mar →
dust213–6-0.0312%19 Mar →
nuke13–5-0.0114%19 Mar →
inferno13–70.018%19 Mar →
dust213–70.0615%18 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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