FiveSeven

FiveSeven — CS2 Stats

76561198079416908[U:1:119151180]Steam profile ↗✓ No bans

1,087Tracked matches50%Win rate2020Tracked since
4,209Hours in CS13Hrs last 2 wks
CSDB Rating4.7 DevelopingPositional Player
Premier CS Rating19,111Top 50% of 213,211 CSDB-tracked playersPurple band · top ~12% of ranked players (population est.)
CSDB Leaderboard#97846 of 259899 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

−778Premier CS Rating · 19,889 → 19,111

Rating over time

Premier CS Rating: 19,111 +1,583 1 Aug – 4 Nov · 30 days played
15,68320,345peak 20,3451 Aug4 Nov
Faceit ELO: 949 +0 30 Aug – 24 Sept · 3 observations
949949peak 94930 Aug24 Sept
20,757Peak Premier in tracked matches
949Highest Faceit ELO seen on CSDB
28Days played since 2026-08-01

Premier CS Rating

  • 1,234 below peak (20,345)
  • +812 over 30 days · improving
  • +1,546 over 90 days
  • Next: Pink band at 20,000 — 889 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate38.8%42.7%43.8%5.0% short
Shot accuracy17.0%11.2%12.0%above
Kill/death ratio0.970.991.020.05 short
Match win rate44.6%43.9%44.7%meets

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFiveSevenFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER19,111 · Purple bandPEAK ELO949csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim45
Positioning61
Utility47

0–100 skill scores via Leetify.

Recent form

COLD48–48–4Last 10048%Win rateLLWLLLLLWL

Last 10 vs previous 10: −50pp win rate · −0.03 avg rating · −0.9pp headshot accuracy · −81ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 608ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 595ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 636ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim4.5
Utility4.7
Positioning6.1
Opening Duels2.8
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 69% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 55% on T to 40% on CT — first contacts on the defending side are being lost.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.5
Positioning6.1
Utility4.7
Mechanics3.2
Opening Duels4.4
Win Impact5.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time625ms−19ms
first ⅓ avg 643ms → last ⅓ avg 625ms
Headshot accuracy18.9%+1.8%
first ⅓ avg 17.1% → last ⅓ avg 18.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · nuke, 14 Sept →
53%Best headshot accuracy · 8–1 · inferno, 7 Oct →
422msFastest reaction time · 13–3 · nuke, 14 Sept →
13–1Biggest win · inferno, 14 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
7–3In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 57% over 14mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C2912–1741%-0.00
infernoA1810–856%0.01
cacheB158–753%-0.01
nukeB158–753%0.01
ancientA148–657%0.00
mirageD61–517%-0.03
anubis—31–233%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

115,266Lifetime kills
0.97K/D
5,691Matches
44.6%Match win rate · Top 50% of Level 4 players
38.8%Headshot %
17.0%Shot accuracy · Top 25% of Level 4 players
13,426MVPs
2,665Hours (in match)
9,262Bombs planted
1,463Bombs defused

Most-used weapons

AK-4737,848
AWP11,269
AUG3,218
SG 5532,824
FAMAS2,490

Lifetime map wins

9,416dust2
8,222nuke
7,805inferno
3,428train
1,786cbble
1,432vertigo
194lake
140office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

875Matches
49%Win rate
1.02Avg K/D
81.7ADR
37%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1932%1.1616.3
Nuke1753%1.2217.0
Ancient1553%1.4219.4
Inferno1267%1.0815.4
Dust21050%1.3816.8
Anubis862%1.3015.9
Vertigo50%0.7814.2
Overpass333%1.1619.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
32.2%Accuracy (enemy spotted)
34.4%Spray accuracy
64.5%Counter-strafing
10.8°Preaim
629msReaction time
55.5%T opening success
39.7%CT opening success
0.69Enemies flashed / flash
9.2%Flash assists
8.41HE damage / grenade
1.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.0361 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.7389% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust23–13-0.0129%4 Nov →
dust26–13-0.075%4 Nov →
ancient13–6-0.0221%4 Nov →
mirage3–130.0217%1 Nov →
cache14–16-0.0518%1 Nov →
inferno7–130.019%1 Nov →
nuke9–130.0726%1 Nov →
anubis3–130.0113%1 Nov →
nuke13–20.0421%1 Nov →
mirage9–13-0.0911%26 Oct →
cache13–80.0415%26 Oct →
nuke9–130.0219%26 Oct →
inferno13–10-0.0017%26 Oct →
dust213–50.0825%26 Oct →
cache10–13-0.036%21 Oct →
inferno13–30.1217%19 Oct →
cache13–7-0.0116%19 Oct →
ancient9–10.0630%19 Oct →
mirage13–90.0520%19 Oct →
mirage3–13-0.1214%12 Oct →
ancient13–80.0621%12 Oct →
inferno13–8-0.0117%12 Oct →
cache13–9-0.0418%12 Oct →
mirage9–130.0116%12 Oct →
inferno4–13-0.0729%7 Oct →
inferno8–10.0753%7 Oct →
ancient13–70.0314%7 Oct →
cache13–10-0.0112%7 Oct →
inferno8–13-0.0618%2 Oct →
cache6–13-0.0519%2 Oct →
dust210–13-0.0016%2 Oct →
dust27–13-0.0126%30 Sept →
ancient6–13-0.0412%30 Sept →
mirage7–13-0.0511%30 Sept →
cache7–13-0.0618%25 Sept →
cache13–50.0013%25 Sept →
dust213–4-0.0417%25 Sept →
inferno13–30.0213%25 Sept →
nuke13–9-0.0413%19 Sept →
dust215–15-0.0316%19 Sept →
cache13–60.0517%19 Sept →
inferno13–80.0318%14 Sept →
dust215–150.0516%14 Sept →
nuke13–30.1212%14 Sept →
ancient13–11-0.0119%14 Sept →
inferno13–10.0124%14 Sept →
dust213–80.0018%14 Sept →
dust213–11-0.0516%12 Sept →
dust213–50.0311%12 Sept →
nuke13–10.0414%12 Sept →
inferno9–13-0.0314%12 Sept →
nuke10–13-0.0114%11 Sept →
ancient13–90.0415%11 Sept →
cache13–60.0715%11 Sept →
dust25–13-0.0726%9 Sept →
nuke13–10-0.0019%9 Sept →
anubis13–110.0220%3 Sept →
inferno11–13-0.037%3 Sept →
inferno13–20.029%30 Aug →
nuke13–80.0511%30 Aug →
nuke15–150.0214%30 Aug →
dust25–13-0.0814%28 Aug →
ancient13–11-0.0324%28 Aug →
dust29–13-0.018%28 Aug →
nuke4–13-0.0545%28 Aug →
dust213–100.0724%28 Aug →
dust213–30.0619%28 Aug →
ancient11–13-0.058%27 Aug →
inferno9–13-0.0227%23 Aug →
dust213–8-0.0410%23 Aug →
nuke13–50.0316%23 Aug →
dust213–20.0427%23 Aug →
dust24–13-0.0224%20 Aug →
cache2–13-0.1014%20 Aug →
dust24–130.0027%20 Aug →
inferno9–130.0416%20 Aug →
ancient13–100.0419%20 Aug →
nuke0–13-0.0317%15 Aug →
anubis7–13-0.075%15 Aug →
dust26–13-0.0313%15 Aug →
dust28–130.038%15 Aug →
cache10–130.0110%15 Aug →
dust210–13-0.0015%14 Aug →
cache6–13-0.0316%14 Aug →
nuke16–140.0017%14 Aug →
dust213–8-0.0219%14 Aug →
dust215–150.0114%14 Aug →
ancient6–130.0417%14 Aug →
inferno13–90.0824%14 Aug →
nuke7–13-0.0418%13 Aug →
inferno5–13-0.0521%8 Aug →
dust213–110.0822%5 Aug →
ancient5–13-0.0116%5 Aug →
dust28–13-0.0112%4 Aug →
ancient4–13-0.0715%4 Aug →
dust213–50.0325%4 Aug →
inferno13–11-0.0119%1 Aug →
dust28–13-0.0115%1 Aug →
ancient10–13-0.0121%1 Aug →
cache13–20.0515%1 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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