Dr. Fietsopa

Dr. Fietsopa — CS2 Stats

DK76561198051429461[U:1:91163733]Steam profile ↗✓ No bans

162Tracked matches45%Win rate2020Tracked since
363Hours in CS
CSDB Rating5.6 SolidPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 13,026 +909 25 Jul – 14 Jul · 29 days played
9,39614,720peak 14,72025 Jul14 Jul
14,720Peak Premier in tracked matches
50Days played since 2024-07-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 24 Sep 2026 and 26 Oct 2026.

Measured 24 Sep 2026 → 26 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim76
Positioning54
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY51–47–2Last 10051%Win rateLWWLLLWLLW

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · +10.2pp headshot accuracy · +82ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 52%
  • Avg reaction 831ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 52%
  • Avg reaction 820ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 47%
  • Avg reaction 779ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.6
Utility2.3
Positioning5.4
Opening Duels5.3

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 735ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.4
Utility2.3
Mechanics7.6
Opening Duels4.2
Win Impact3.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time750ms+63ms
first ⅓ avg 687ms → last ⅓ avg 750ms
Headshot accuracy43.6%−0.3%
first ⅓ avg 43.8% → last ⅓ avg 43.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–1 · inferno, 1 Jan →
75%Best headshot accuracy · 9–13 · mirage, 26 Apr →
516msFastest reaction time · 5–13 · train, 24 May →
13–1Biggest win · inferno, 7 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 71% over 7mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
infernoB2010–1050%0.03
nukeA1912–763%0.02
ancientB168–850%0.02
mirageD144–1029%-0.02
vertigoD103–730%0.04
dust2S75–271%-0.02
trainB63–350%0.05
anubis—43–175%0.02
cache—22–0100%0.00
overpass—21–150%0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,320Lifetime kills
1.27K/D · Top 25% of tracked players
881Matches
50.2%Match win rate · Top 25% of tracked players
57.2%Headshot % · Top 10% of tracked players
18.5%Shot accuracy · Top 10% of tracked players
3,023MVPs
363Hours (in match)
334Bombs planted
288Bombs defused

Most-used weapons

AK-478,308
AWP1,225
Molotov847
Knife390

Lifetime map wins

2,028dust2
1,030inferno
819nuke
403cbble
311train
298vertigo
70militia
59office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

44.9%Headshot accuracy
26.0%Accuracy (enemy spotted)
27.4%Spray accuracy
84.3%Counter-strafing
8.9°Preaim
735msReaction time
35.6%T opening success
57.9%CT opening success
0.71Enemies flashed / flash
17.5%Flash assists
5.92HE damage / grenade
6.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 734.7616ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.6183% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.1114%2 May →
cache13–9-0.0268%2 May →
cache13–20.0241%2 May →
dust28–13-0.0061%26 Apr →
mirage9–130.0175%26 Apr →
mirage6–13-0.0648%26 Apr →
ancient13–8-0.0164%19 Apr →
mirage9–13-0.0550%19 Apr →
mirage10–13-0.0162%18 Apr →
inferno13–40.0536%28 Jul →
ancient9–130.0638%28 Jul →
inferno13–50.0250%27 Jul →
nuke10–13-0.0047%27 Jul →
nuke16–130.0556%26 Jul →
overpass13–20.1453%26 Jul →
overpass10–130.0033%19 Jul →
train13–60.0731%19 Jul →
nuke11–13-0.0338%19 Jul →
anubis13–4-0.0137%14 Jul →
dust26–13-0.0133%14 Jul →
ancient16–140.0320%5 Jul →
ancient11–13-0.0239%5 Jul →
train15–150.0544%13 Jun →
inferno13–10-0.0335%13 Jun →
nuke13–90.1745%13 Jun →
mirage10–130.0130%24 May →
train5–13-0.0540%24 May →
mirage14–16-0.0134%12 Apr →
ancient16–13-0.0162%29 Mar →
inferno7–130.0243%29 Mar →
nuke9–13-0.0431%20 Mar →
dust213–2-0.0235%20 Mar →
dust213–9-0.0143%19 Mar →
inferno13–8-0.0648%19 Mar →
nuke13–60.0250%7 Mar →
nuke16–120.0257%7 Mar →
inferno13–10.0467%7 Mar →
inferno5–13-0.0738%5 Mar →
inferno4–13-0.0624%5 Mar →
train10–130.1338%4 Mar →
nuke16–130.0943%4 Mar →
inferno10–130.0335%28 Feb →
train13–80.0547%28 Feb →
nuke13–80.0138%26 Feb →
inferno13–60.1153%25 Feb →
inferno13–30.0646%22 Feb →
dust213–10-0.0151%22 Feb →
nuke4–13-0.0747%21 Feb →
inferno6–13-0.0648%19 Feb →
ancient9–130.0837%19 Feb →
ancient13–110.0725%1 Jan →
inferno13–10.2347%1 Jan →
ancient13–10-0.0229%28 Dec →
nuke13–16-0.0526%28 Dec →
vertigo1–13-0.0744%25 Dec →
nuke13–9-0.0444%25 Dec →
mirage13–10-0.0138%25 Dec →
mirage9–13-0.0537%23 Dec →
dust213–8-0.0143%23 Dec →
dust213–10-0.0638%22 Dec →
vertigo13–90.0443%22 Dec →
nuke13–90.0747%22 Dec →
vertigo9–130.0551%13 Dec →
inferno13–70.1050%13 Dec →
vertigo7–130.0138%13 Dec →
train13–50.0544%18 Nov →
vertigo13–5-0.0234%26 Oct →
inferno13–110.0839%16 Oct →
anubis13–4-0.0132%16 Oct →
vertigo11–130.2049%12 Oct →
anubis13–110.0545%12 Oct →
ancient9–130.0235%5 Oct →
nuke9–130.0845%5 Oct →
inferno8–130.1242%5 Oct →
ancient11–130.0556%20 Sept →
vertigo6–130.0341%20 Sept →
inferno11–130.0127%31 Aug →
inferno8–130.0546%31 Aug →
nuke16–130.0442%30 Aug →
ancient13–100.0734%30 Aug →
nuke13–8-0.0451%24 Aug →
mirage13–6-0.0536%24 Aug →
mirage13–110.0441%18 Aug →
ancient9–130.0650%18 Aug →
anubis11–130.0539%16 Aug →
mirage8–130.0044%7 Aug →
nuke1–130.0546%5 Aug →
inferno3–130.0358%5 Aug →
ancient16–120.0632%2 Aug →
nuke13–110.1138%2 Aug →
vertigo15–150.0642%1 Aug →
ancient8–13-0.0044%1 Aug →
vertigo13–90.0135%31 Jul →
mirage9–130.1055%30 Jul →
inferno6–13-0.0270%30 Jul →
nuke13–6-0.0053%29 Jul →
vertigo11–130.0649%29 Jul →
ancient13–60.0655%29 Jul →
mirage13–4-0.0539%29 Jul →
mirage8–13-0.1433%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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