sound (0-aim)

sound (0-aim) — CS2 Stats

76561197987241900[U:1:26976172]Steam profile ↗✓ No bans

925Tracked matches39%Win rate2021Tracked since
1,644Hours in CS
CSDB Rating3.5 LearningSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 925
+3.6ppWin rate · 35.7% → 39.3%

Rating over time

Premier CS Rating: 14,537 -3,119 22 Aug – 6 Jul · 20 days played
14,53718,594peak 18,59422 Aug6 Jul
18,856Peak Premier in tracked matches
45Days played since 2025-08-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2——
Win rate50%——
K/D0.45——
Headshot %32%——

Measured 24 Sep 2026 → 26 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim40
Positioning39
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY43–54–3Last 10043%Win rateLWLWWLLWWT

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −1.7pp headshot accuracy · −28ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 10%
  • Avg reaction 612ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 576ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 589ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim4.0
Utility4.3
Positioning3.9
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 76% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning3.9
Utility4.3
Mechanics4.6
Opening Duels0.4
Win Impact1.4

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.04
Reaction time608ms−44ms
first ⅓ avg 653ms → last ⅓ avg 608ms
Headshot accuracy12.6%+0.1%
first ⅓ avg 12.5% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–5 · train, 22 Aug →
29%Best headshot accuracy · 9–13 · overpass, 6 May →
469msFastest reaction time · 13–2 · ancient, 31 Aug →
13–0Biggest win · ancient, 30 Mar →

Across the last 100 tracked matches.

Highlights

4Longest win streak
2–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 78% over 18anubisWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoC3413–2138%-0.02
nukeS1814–478%-0.01
ancientB136–746%-0.02
overpassD123–925%-0.03
anubisD71–614%-0.03
vertigoC52–340%-0.01
mirage—31–233%-0.07
cache—32–167%-0.02
dust2—20–20%-0.05
train—21–150%0.07
warden—10–10%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

98,552Lifetime kills
1.35K/D · Top 10% of tracked players
3,782Matches
40.3%Match win rate
54.7%Headshot % · Top 25% of tracked players
10.6%Shot accuracy
5,344MVPs
1,644Hours (in match)
2,323Bombs planted
511Bombs defused

Most-used weapons

AK-4752,076
AWP6,102
MAC-101,753
FAMAS1,504
MP71,346

Lifetime map wins

6,863inferno
3,821office
2,585nuke
2,276vertigo
1,456dust2
401train
48cbble
42italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
31.0%Accuracy (enemy spotted)
33.3%Spray accuracy
70.6%Counter-strafing
11.2°Preaim
602msReaction time
24.1%T opening success
33.1%CT opening success
0.47Enemies flashed / flash
1.8%Flash assists
5.95HE damage / grenade
4.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6895% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4672 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.0654% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.120%20 Oct →
vertigo13–11-0.0813%20 Oct →
inferno11–13-0.0810%2 Sept →
ancient13–2-0.015%31 Aug →
inferno13–11-0.0520%31 Aug →
nuke9–130.0121%27 Aug →
cache7–13-0.069%26 Aug →
inferno13–9-0.0012%26 Aug →
nuke13–5-0.008%25 Aug →
inferno15–15-0.029%25 Aug →
inferno10–13-0.0517%20 Aug →
ancient1–13-0.0824%20 Aug →
inferno9–13-0.0714%25 Jul →
ancient10–13-0.0414%25 Jul →
ancient6–13-0.039%25 Jul →
cache13–70.012%25 Jul →
ancient7–13-0.0214%24 Jul →
inferno13–80.0117%24 Jul →
inferno14–160.018%23 Jul →
ancient16–13-0.027%23 Jul →
cache13–8-0.0218%21 Jul →
nuke7–13-0.027%6 Jul →
mirage13–9-0.103%6 Jul →
anubis9–13-0.0711%12 Jun →
anubis4–13-0.0319%12 Jun →
dust24–13-0.0217%12 Jun →
inferno1–13-0.0724%12 Jun →
inferno15–15-0.059%13 May →
nuke13–10-0.057%13 May →
inferno9–130.0413%6 May →
overpass9–13-0.0529%6 May →
overpass7–13-0.0215%16 Apr →
anubis14–16-0.0914%16 Apr →
inferno16–13-0.058%14 Apr →
nuke13–5-0.015%14 Apr →
inferno13–10-0.0314%14 Apr →
overpass14–16-0.049%11 Apr →
nuke13–70.0122%11 Apr →
vertigo6–13-0.0411%11 Apr →
anubis5–13-0.0214%11 Apr →
inferno13–100.0126%10 Apr →
inferno9–130.0112%10 Apr →
ancient2–13-0.069%10 Apr →
anubis11–13-0.0316%8 Apr →
nuke13–80.0212%8 Apr →
nuke13–6-0.109%7 Apr →
inferno10–13-0.0120%7 Apr →
inferno4–13-0.088%30 Mar →
overpass13–9-0.0610%30 Mar →
ancient13–00.079%30 Mar →
dust28–13-0.0814%29 Mar →
nuke13–7-0.0216%29 Mar →
inferno13–50.0115%29 Mar →
ancient13–10-0.0511%12 Mar →
overpass6–13-0.0423%12 Mar →
nuke13–80.015%11 Mar →
inferno8–00.0913%11 Mar →
ancient11–13-0.0110%13 Feb →
inferno10–13-0.048%13 Feb →
inferno9–13-0.049%28 Jan →
inferno8–13-0.076%28 Jan →
inferno13–6-0.0113%27 Jan →
anubis4–13-0.023%27 Jan →
overpass13–9-0.0115%26 Jan →
inferno8–13-0.0111%26 Jan →
overpass3–13-0.077%25 Jan →
inferno13–2-0.0114%25 Jan →
warden11–130.0117%25 Jan →
vertigo5–13-0.048%24 Jan →
overpass8–13-0.0419%24 Jan →
anubis13–30.027%24 Jan →
nuke13–4-0.057%22 Jan →
inferno5–130.0015%22 Jan →
vertigo5–130.0216%20 Jan →
nuke13–8-0.0015%20 Jan →
ancient13–60.029%13 Jan →
ancient13–80.018%12 Jan →
inferno13–7-0.018%12 Jan →
train10–130.0216%21 Dec →
inferno11–130.0114%21 Dec →
nuke6–130.006%23 Nov →
ancient6–13-0.069%23 Nov →
overpass13–100.0311%21 Nov →
mirage4–130.0114%21 Nov →
nuke13–6-0.0410%19 Nov →
inferno13–16-0.0316%19 Nov →
nuke13–9-0.0214%16 Nov →
inferno8–13-0.0218%29 Sept →
inferno5–13-0.0411%10 Sept →
overpass15–15-0.029%10 Sept →
nuke9–13-0.0120%9 Sept →
inferno13–5-0.064%9 Sept →
nuke13–10-0.0316%9 Sept →
vertigo13–40.1018%23 Aug →
overpass4–130.017%23 Aug →
inferno3–13-0.0615%23 Aug →
overpass11–13-0.0614%22 Aug →
inferno13–10-0.007%22 Aug →
train13–50.1116%22 Aug →
nuke16–120.0519%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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