Gulvmoppe krigeren

Gulvmoppe krigeren — CS2 Stats

76561199309847644[U:1:1349581916]Steam profile ↗✓ No bans

917Tracked matches33%Win rate2022Tracked since
CSDB Rating2.4 LearningSupport
Premier CS Rating7,413Light Blue band · top ~67.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,413 +1,949 25 Jun – 3 Oct · 33 days played
5,46410,820peak 10,82025 Jun3 Oct
10,939Peak Premier in tracked matches
49Days played since 2025-06-25

Premier CS Rating

  • 3,407 below peak (10,820)
  • -1,955 over 30 days · declining
  • Next: Blue band at 10,000 — 2,587 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGulvmoppe krigerenPREMIER7,413 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim28
Positioning30
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY43–56–1Last 10043%Win rateLWLLLLWWWL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +2.1pp headshot accuracy · +39ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 620ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 614ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 595ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim2.8
Utility4.2
Positioning3.0
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 72% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning3.0
Utility4.2
Mechanics3.9
Opening Duels0.0
Win Impact0.0

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time618ms−51ms
first ⅓ avg 669ms → last ⅓ avg 618ms
Headshot accuracy9.8%−0.7%
first ⅓ avg 10.5% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–8 · ancient, 19 Sept →
28%Best headshot accuracy · 1–13 · cache, 28 Jul →
406msFastest reaction time · 13–7 · ancient, 3 Oct →
13–2Biggest win · nuke, 27 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–12In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 60% over 10mirageWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
nukeB2312–1152%-0.02
ancientD217–1433%-0.04
infernoA2011–955%-0.03
mirageD175–1229%-0.04
dust2A106–460%-0.03
overpassD62–433%-0.03
cache—20–20%-0.02
anubis—10–10%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 17). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.5%Headshot accuracy
30.6%Accuracy (enemy spotted)
33.5%Spray accuracy
67.5%Counter-strafing
12.6°Preaim
616msReaction time
20.3%T opening success
24.5%CT opening success
0.64Enemies flashed / flash
2.3%Flash assists
4.51HE damage / grenade
7.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6153° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.4784% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0110%3 Oct →
ancient13–7-0.0210%3 Oct →
ancient6–13-0.068%30 Sept →
inferno4–13-0.0410%30 Sept →
mirage4–13-0.0516%28 Sept →
mirage9–13-0.077%27 Sept →
dust213–6-0.0218%27 Sept →
nuke13–20.039%27 Sept →
dust213–3-0.0713%27 Sept →
inferno4–13-0.094%19 Sept →
ancient13–80.1217%19 Sept →
nuke11–13-0.087%19 Sept →
mirage6–13-0.072%17 Sept →
ancient11–13-0.069%17 Sept →
nuke7–13-0.0411%17 Sept →
ancient16–13-0.017%9 Sept →
nuke10–13-0.089%3 Sept →
ancient3–13-0.047%3 Sept →
anubis7–13-0.0610%1 Sept →
cache6–13-0.026%1 Sept →
nuke2–13-0.0714%27 Aug →
nuke9–13-0.055%27 Aug →
dust213–50.0016%18 Aug →
mirage12–16-0.055%18 Aug →
mirage7–13-0.0714%14 Aug →
dust211–13-0.067%14 Aug →
nuke10–13-0.086%10 Aug →
inferno13–50.0117%10 Aug →
inferno13–4-0.058%10 Aug →
inferno13–9-0.0310%9 Aug →
ancient10–13-0.069%9 Aug →
ancient3–13-0.0216%8 Aug →
mirage16–12-0.037%8 Aug →
dust213–9-0.046%8 Aug →
nuke6–13-0.037%2 Aug →
ancient10–13-0.069%1 Aug →
inferno6–13-0.0511%31 Jul →
ancient16–13-0.0514%31 Jul →
mirage2–13-0.1111%30 Jul →
dust213–11-0.0315%30 Jul →
ancient16–14-0.0611%30 Jul →
mirage7–130.0314%30 Jul →
mirage7–13-0.0616%29 Jul →
nuke13–9-0.0011%29 Jul →
nuke13–90.0114%29 Jul →
nuke5–13-0.064%28 Jul →
cache1–13-0.0328%28 Jul →
ancient11–13-0.0317%25 Jul →
inferno13–110.016%25 Jul →
inferno13–11-0.0312%20 Feb →
inferno13–16-0.0610%20 Feb →
overpass13–10-0.0113%31 Oct →
ancient10–13-0.0610%31 Oct →
inferno13–9-0.018%30 Oct →
nuke8–13-0.012%23 Oct →
inferno5–13-0.0810%17 Oct →
mirage11–13-0.0517%17 Oct →
overpass11–13-0.037%17 Oct →
ancient11–13-0.007%15 Oct →
inferno10–13-0.0111%27 Sept →
ancient15–15-0.036%25 Sept →
nuke16–14-0.027%25 Sept →
nuke16–12-0.0311%24 Sept →
ancient13–9-0.047%23 Sept →
mirage13–80.025%23 Sept →
ancient13–10-0.048%23 Sept →
overpass5–13-0.0110%11 Sept →
mirage3–13-0.100%11 Sept →
mirage5–13-0.0413%11 Sept →
nuke13–10-0.0310%5 Sept →
inferno9–13-0.0213%3 Sept →
ancient6–13-0.084%3 Sept →
mirage13–80.013%25 Aug →
nuke13–30.059%22 Aug →
dust213–10-0.008%22 Aug →
dust21–13-0.0320%22 Aug →
nuke13–11-0.069%18 Aug →
inferno13–3-0.026%18 Aug →
dust214–16-0.0211%14 Aug →
nuke13–11-0.028%13 Aug →
nuke11–13-0.038%13 Aug →
inferno13–40.028%12 Aug →
inferno11–13-0.075%12 Aug →
nuke7–13-0.038%10 Aug →
inferno13–100.0218%10 Aug →
mirage13–10-0.0415%10 Aug →
nuke13–7-0.0111%9 Aug →
inferno7–13-0.1013%9 Aug →
ancient8–13-0.0616%9 Aug →
nuke13–6-0.018%8 Aug →
inferno13–60.0313%8 Aug →
inferno13–40.0213%8 Aug →
overpass11–13-0.0614%6 Aug →
ancient8–130.0311%6 Aug →
overpass8–13-0.0418%5 Aug →
nuke13–70.077%5 Aug →
overpass13–90.0016%2 Aug →
mirage16–13-0.029%2 Aug →
ancient7–13-0.118%31 Jul →
dust28–13-0.0615%25 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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