fluxating

fluxating — CS2 Stats

76561198040838156[U:1:80572428]Steam profile ↗✓ No bans

450Tracked matches47%Win rate2021Tracked since
1,786Hours in CS7Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (64 days ago). Ranks are recorded once per day this page is viewed.

+56Tracked matches · now 450
−7.2ppWin rate · 53.8% → 46.7%

Rating over time

34Days played since 2026-08-08

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim86
Positioning55
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY48–43–9Last 10048%Win rateWWLLWLLLLW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −1.6pp headshot accuracy · +58ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 587ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 613ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.6
Utility2.2
Positioning5.5
Opening Duels2.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 79% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 55% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.5
Utility2.2
Mechanics7.5
Opening Duels3.7
Win Impact3.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time574ms+0ms
first ⅓ avg 574ms → last ⅓ avg 574ms
Headshot accuracy23.2%−1.1%
first ⅓ avg 24.3% → last ⅓ avg 23.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–3 · nuke, 9 Sept →
48%Best headshot accuracy · 4–13 · shelter, 21 Aug →
359msFastest reaction time · 8–1 · train, 4 Sept →
13–0Biggest win · mirage, 5 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
6–5In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 60% over 5vertigoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeB2512–1348%0.04
officeB126–650%0.04
cacheA127–558%0.02
overpassB84–450%0.03
dust2B84–450%0.01
ancientA74–357%0.01
infernoD72–529%0.03
mirageB63–350%0.08
vertigoD61–517%-0.01
anubisA53–260%0.06
train—32–167%0.03
shelter—10–10%0.06

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

49,733Lifetime kills
1.06K/D · Top 50% of tracked players
2,785Matches
41.7%Match win rate
45.2%Headshot % · Top 50% of tracked players
15.3%Shot accuracy · Top 50% of tracked players
5,900MVPs
1,322Hours (in match)
2,451Bombs planted
564Bombs defused

Most-used weapons

Lifetime map wins

4,216dust2
2,717inferno
1,271nuke
972office
944vertigo
689cbble
679train
330lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.39Avg K/D
—ADR
43%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
38.0%Accuracy (enemy spotted)
41.2%Spray accuracy
84.0%Counter-strafing
9.6°Preaim
569msReaction time
55.0%T opening success
34.6%CT opening success
0.29Enemies flashed / flash
1.3%Flash assists
7.81HE damage / grenade
1.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2912 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.6369% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–100.0325%3 Nov →
office13–100.0626%3 Nov →
office8–130.0516%3 Nov →
cache9–13-0.0814%27 Oct →
cache8–70.0418%27 Oct →
mirage8–130.0223%17 Oct →
nuke10–13-0.0132%17 Oct →
ancient4–13-0.0711%17 Oct →
vertigo7–13-0.0323%17 Oct →
nuke13–30.1233%16 Oct →
inferno7–9-0.0123%16 Oct →
cache11–130.1022%13 Oct →
office10–13-0.0527%12 Oct →
overpass13–80.0123%9 Oct →
inferno13–40.0924%9 Oct →
mirage3–13-0.0214%9 Oct →
train13–100.0131%9 Oct →
office13–60.1135%4 Oct →
cache13–11-0.0121%4 Oct →
nuke13–80.0116%2 Oct →
office13–40.0032%2 Oct →
nuke13–3-0.0123%2 Oct →
inferno8–80.0214%2 Oct →
inferno5–130.0223%30 Sept →
vertigo8–130.1326%23 Sept →
inferno13–60.0919%23 Sept →
nuke7–130.0631%21 Sept →
ancient8–130.0225%21 Sept →
mirage10–130.0427%21 Sept →
nuke8–130.0629%19 Sept →
anubis8–130.0019%19 Sept →
ancient13–70.0712%12 Sept →
nuke9–130.0229%12 Sept →
dust211–4-0.0033%12 Sept →
ancient13–70.0726%12 Sept →
office13–40.1039%12 Sept →
vertigo13–10-0.0119%11 Sept →
nuke13–100.1122%11 Sept →
dust213–110.0337%11 Sept →
mirage13–10.0925%10 Sept →
overpass10–130.1532%10 Sept →
nuke13–20.0931%10 Sept →
nuke10–130.0013%9 Sept →
nuke13–30.2324%9 Sept →
nuke12–120.0434%9 Sept →
dust26–130.0124%5 Sept →
mirage13–00.1926%5 Sept →
dust213–50.0826%5 Sept →
cache6–130.0128%5 Sept →
nuke7–130.0227%5 Sept →
mirage13–10.1320%4 Sept →
ancient11–3-0.058%4 Sept →
anubis13–4-0.0323%4 Sept →
dust213–70.0418%4 Sept →
train8–10.0825%4 Sept →
office7–130.0228%4 Sept →
office7–13-0.0341%28 Aug →
anubis13–40.1931%28 Aug →
dust212–120.0321%28 Aug →
cache13–110.0519%28 Aug →
train12–2-0.024%28 Aug →
cache13–80.0423%27 Aug →
overpass8–13-0.0420%24 Aug →
nuke13–50.0424%24 Aug →
nuke13–9-0.0229%24 Aug →
nuke9–13-0.0227%24 Aug →
vertigo2–13-0.0510%24 Aug →
nuke4–13-0.0032%23 Aug →
overpass13–60.0227%23 Aug →
nuke13–90.0416%22 Aug →
cache13–3-0.0514%22 Aug →
shelter4–130.0648%21 Aug →
office13–40.0739%21 Aug →
dust212–12-0.0217%20 Aug →
ancient12–12-0.0624%20 Aug →
cache13–20.0022%20 Aug →
anubis13–50.1025%19 Aug →
nuke5–13-0.0325%19 Aug →
nuke13–90.0923%19 Aug →
office12–120.0019%19 Aug →
cache13–20.0413%19 Aug →
inferno6–13-0.0029%19 Aug →
dust211–13-0.0417%17 Aug →
nuke13–80.0317%16 Aug →
nuke6–40.0421%16 Aug →
overpass8–130.1122%16 Aug →
vertigo8–13-0.0340%16 Aug →
inferno8–130.0126%16 Aug →
anubis12–120.0317%16 Aug →
office13–40.1130%16 Aug →
nuke11–130.0121%16 Aug →
overpass7–130.0025%16 Aug →
cache12–12-0.0119%15 Aug →
overpass13–90.0125%14 Aug →
office8–130.0427%12 Aug →
overpass13–11-0.0316%12 Aug →
nuke8–130.0932%12 Aug →
cache12–120.1029%9 Aug →
ancient13–110.0729%9 Aug →
vertigo9–13-0.0520%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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