F***Bloom

F***Bloom — CS2 Stats

76561199028639014[U:1:1068373286]Steam profile ↗✓ No bans

1,352Tracked matches32%Win rate2025Tracked since
CSDB Rating2.6 LearningPositional Player
Premier CS Rating12,733Blue band · top ~40.4% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,733 +334 29 Aug – 11 Oct · 4 days played
12,27512,733peak 12,73329 Aug11 Oct
13,062Peak Premier in tracked matches
14Days played since 2026-08-29

Premier CS Rating

  • At peak — 12,733
  • Next: Purple band at 15,000 — 2,267 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-29
  • Light Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGF***BloomPREMIER12,733 · Blue bandcsdb.gg/stats

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Performance scores

Aim31
Positioning42
Utility5

0–100 skill scores via Leetify.

Recent form

COLD50–42–8Last 10050%Win rateLWLLWLLTLL

Last 10 vs previous 10: −30pp win rate · +0.03 avg rating · +1.7pp headshot accuracy · −82ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 672ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 651ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 24%
  • Avg reaction 692ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim3.1
Utility0.5
Positioning4.2
Opening Duels2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 78% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 682ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning4.2
Utility0.5
Mechanics4.1
Opening Duels2.8
Win Impact0.0

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time683ms+74ms
first ⅓ avg 610ms → last ⅓ avg 683ms
Headshot accuracy24.0%+3.0%
first ⅓ avg 21.0% → last ⅓ avg 24.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 1–1 · mirage, 28 Oct →
50%Best headshot accuracy · 1–1 · mirage, 28 Oct →
406msFastest reaction time · 6–9 · inferno, 14 Oct →
13–1Biggest win · nuke, 17 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
6–5In matches decided by ≤2 rounds

Map breakdown

officeBest map · 67% over 12overpassWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeA2313–1057%-0.04
officeS128–467%-0.04
infernoC104–640%-0.02
vertigoD103–730%-0.00
dust2A74–357%-0.06
mirageC73–443%0.00
overpassD72–529%-0.07
cacheB63–350%-0.01
ancientC52–340%-0.05
anubis—43–175%-0.03
eldorado—22–0100%0.12
poseidon—21–150%-0.06
debris—20–20%-0.07
shelter—10–10%-0.06
italy—11–0100%-0.01
train—11–0100%0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.7%Headshot accuracy
28.4%Accuracy (enemy spotted)
31.0%Spray accuracy
68.2%Counter-strafing
14.1°Preaim
682msReaction time
44.5%T opening success
37.8%CT opening success
0.16Enemies flashed / flash
0.0%Flash assists
0.37HE damage / grenade
0.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.1465° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1607 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0624%1 Nov →
inferno13–6-0.086%1 Nov →
mirage1–10.2250%28 Oct →
cache4–13-0.0330%26 Oct →
overpass5–4-0.140%26 Oct →
overpass6–130.0024%26 Oct →
mirage4–13-0.1343%26 Oct →
vertigo12–120.0635%26 Oct →
cache9–130.0214%26 Oct →
nuke10–13-0.0527%26 Oct →
anubis13–7-0.0223%26 Oct →
nuke13–7-0.0828%25 Oct →
vertigo8–13-0.0619%25 Oct →
nuke2–13-0.0535%23 Oct →
overpass7–13-0.100%23 Oct →
nuke13–11-0.0938%23 Oct →
nuke10–13-0.0736%23 Oct →
vertigo12–12-0.0020%17 Oct →
nuke13–10.0617%17 Oct →
nuke13–8-0.1021%17 Oct →
cache13–40.079%17 Oct →
office13–6-0.0645%17 Oct →
mirage8–13-0.0723%17 Oct →
nuke10–13-0.0318%17 Oct →
ancient4–13-0.0529%17 Oct →
vertigo7–130.0126%17 Oct →
inferno10–13-0.0424%17 Oct →
dust211–13-0.0521%17 Oct →
office8–13-0.0714%16 Oct →
shelter6–13-0.0624%16 Oct →
inferno4–13-0.0618%16 Oct →
dust28–13-0.0919%16 Oct →
cache13–8-0.0835%16 Oct →
anubis1–13-0.099%16 Oct →
nuke9–13-0.0418%16 Oct →
italy13–2-0.0111%16 Oct →
mirage13–10-0.0623%16 Oct →
dust213–7-0.0637%16 Oct →
vertigo4–1-0.1114%16 Oct →
ancient13–8-0.0313%15 Oct →
office13–3-0.0713%15 Oct →
nuke8–13-0.0918%15 Oct →
nuke3–13-0.0731%15 Oct →
ancient11–13-0.0310%15 Oct →
anubis13–100.0118%15 Oct →
inferno13–50.0631%15 Oct →
dust213–3-0.0320%15 Oct →
office13–100.0417%15 Oct →
inferno6–9-0.0423%14 Oct →
overpass8–8-0.0215%14 Oct →
eldorado9–20.1833%14 Oct →
poseidon9–2-0.0726%14 Oct →
vertigo8–80.0821%14 Oct →
inferno8–80.0323%14 Oct →
nuke9–50.0713%14 Oct →
debris5–9-0.1029%14 Oct →
overpass2–9-0.1820%14 Oct →
eldorado9–30.0615%14 Oct →
debris4–9-0.0318%14 Oct →
vertigo9–40.1022%14 Oct →
poseidon5–9-0.0626%14 Oct →
inferno4–9-0.1229%14 Oct →
nuke9–30.0319%14 Oct →
vertigo7–13-0.0517%13 Oct →
overpass11–13-0.0438%13 Oct →
nuke9–30.1321%13 Oct →
cache11–13-0.0610%13 Oct →
ancient8–13-0.0525%13 Oct →
train13–110.0222%13 Oct →
mirage13–80.0128%13 Oct →
dust213–2-0.0810%13 Oct →
office12–12-0.0132%13 Oct →
nuke13–3-0.0428%13 Oct →
office10–13-0.0618%12 Oct →
nuke6–13-0.099%11 Oct →
inferno8–13-0.0612%11 Oct →
anubis13–5-0.047%11 Oct →
office5–13-0.0419%11 Oct →
nuke13–5-0.0116%11 Oct →
nuke13–11-0.0918%11 Oct →
inferno13–3-0.0414%11 Oct →
office13–40.0219%11 Oct →
ancient13–11-0.098%11 Oct →
mirage13–40.1018%11 Oct →
dust213–11-0.0517%11 Oct →
vertigo12–12-0.0131%11 Oct →
nuke9–13-0.1313%10 Oct →
office13–3-0.0714%10 Oct →
nuke13–7-0.0531%10 Oct →
office13–9-0.0730%10 Oct →
office13–3-0.0531%10 Oct →
office13–4-0.0133%10 Oct →
nuke9–1-0.0317%10 Oct →
nuke12–12-0.0531%10 Oct →
overpass13–8-0.0322%9 Oct →
inferno13–40.1714%9 Oct →
mirage3–13-0.0525%9 Oct →
cache13–80.0429%9 Oct →
vertigo13–10-0.0322%9 Oct →
nuke13–5-0.0533%9 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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