dill dough:33

dill dough:33 — CS2 Stats

CA76561198188123979[U:1:227858251]Steam profile ↗✓ No bans

1,984Tracked matches34%Win rate2022Tracked since
1,177Hours in CS
CSDB Rating6.2 SolidPositional Player
Premier CS Rating17,462Purple band · top ~18.6% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 17,462 → 17,462
+39Tracked matches · now 1,984
−26.2ppWin rate · 60.7% → 34.5%

Rating over time

Premier CS Rating: 17,462 +872 5 Oct – 14 Oct · 3 days played
16,59017,462peak 17,4625 Oct14 Oct
17,462Peak Premier in tracked matches
27Days played since 2026-08-28

Premier CS Rating

  • At peak — 17,462
  • Next: Pink band at 20,000 — 2,538 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-05
  • Blue band first seen 2026-10-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches90180−90
Win rate44%56%−12pp
K/D1.091.22−0.13
Headshot %68%64%+3pp

Measured 5 Oct 2026 → 5 Nov 2026; previous 8 Sep 2026 → 5 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate58.5%44.4%46.9%above
Shot accuracy5.9%11.9%13.0%7.1% short
Kill/death ratio1.231.031.08above
Match win rate56.1%45.2%46.7%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdill dough:33PREMIER17,462 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning67
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY45–47–8Last 10045%Win rateLLWTWLLLWW

Last 10 vs previous 10: +30pp win rate · −0.04 avg rating · +8.8pp headshot accuracy · −36ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 44%
  • Avg reaction 591ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 39%
  • Avg reaction 609ms

Last 20

  • 5–13–2 · 25% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 35%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.6
Utility4.1
Positioning6.7
Opening Duels4.1

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 42% on CT — first contacts on the defending side are being lost.

Reaction time. 599ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.7
Utility4.1
Mechanics7.7
Opening Duels5.4
Win Impact0.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time597ms+45ms
first ⅓ avg 551ms → last ⅓ avg 597ms
Headshot accuracy34.2%+7.5%
first ⅓ avg 26.7% → last ⅓ avg 34.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–2 · inferno, 18 Oct →
67%Best headshot accuracy · 1–2 · dust2, 4 Oct →
359msFastest reaction time · 8–13 · office, 16 Oct →
13–0Biggest win · dust2, 30 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
6–2In matches decided by ≤2 rounds
1Overtime games

Map breakdown

officeBest map · 82% over 11nukeWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
dust2C3314–1942%0.00
infernoD185–1328%0.02
officeS119–282%0.01
nukeD91–811%-0.02
cacheC73–443%0.01
mirageA74–357%0.01
rush_001S54–180%0.04
vertigo—31–233%0.03
ancient—21–150%0.00
italy—22–0100%0.12
overpass—11–0100%-0.03
shelter—10–10%0.01
anubis—10–10%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,158Lifetime kills
1.23K/D · Top 25% of Purple band
3,667Matches
56.1%Match win rate · Top 5% of Purple band
58.5%Headshot % · Top 10% of Purple band
5.9%Shot accuracy
12,514MVPs
1,177Hours (in match)
1,141Bombs planted
211Bombs defused

Most-used weapons

AK-4719,274
AWP5,331
SSG 082,169
P902,026
Tec-91,379

Lifetime map wins

18,804office
2,617nuke
1,975inferno
1,410dust2
609vertigo
387italy
139train
60militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.8%Headshot accuracy
33.2%Accuracy (enemy spotted)
35.7%Spray accuracy
84.8%Counter-strafing
9.1°Preaim
599msReaction time
61.9%T opening success
41.7%CT opening success
0.46Enemies flashed / flash
6.8%Flash assists
8.24HE damage / grenade
5.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.463 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno1–9-0.1164%5 Nov →
inferno1–9-0.1143%5 Nov →
inferno9–70.1150%3 Nov →
inferno8–8-0.0539%3 Nov →
nuke9–40.1326%3 Nov →
dust27–13-0.0714%3 Nov →
vertigo6–130.0147%3 Nov →
dust29–13-0.0250%28 Oct →
overpass13–11-0.0322%27 Oct →
cache13–50.0035%27 Oct →
dust29–13-0.0334%24 Oct →
nuke9–13-0.0536%20 Oct →
inferno4–9-0.1021%18 Oct →
inferno8–80.0735%18 Oct →
inferno9–20.2548%18 Oct →
nuke10–130.0323%17 Oct →
ancient4–130.0116%17 Oct →
vertigo7–130.0021%17 Oct →
inferno10–130.0828%17 Oct →
dust211–130.0439%17 Oct →
dust213–90.0239%17 Oct →
dust213–70.0651%16 Oct →
mirage13–80.0235%16 Oct →
dust213–6-0.0637%16 Oct →
dust213–5-0.0227%16 Oct →
mirage12–12-0.0734%16 Oct →
office8–130.0526%16 Oct →
shelter6–130.0130%16 Oct →
inferno4–130.0420%16 Oct →
dust28–130.0437%16 Oct →
cache13–80.1531%16 Oct →
anubis1–130.0639%16 Oct →
nuke9–13-0.0032%16 Oct →
italy13–20.2338%16 Oct →
inferno4–9-0.0341%15 Oct →
vertigo9–60.0924%15 Oct →
inferno7–9-0.0231%15 Oct →
cache4–13-0.0343%15 Oct →
nuke9–13-0.0735%14 Oct →
mirage8–130.0320%14 Oct →
mirage13–30.1448%14 Oct →
cache9–13-0.0221%14 Oct →
cache4–130.0033%14 Oct →
dust212–12-0.0338%14 Oct →
mirage13–20.0036%14 Oct →
dust213–6-0.0326%14 Oct →
dust213–70.0127%13 Oct →
dust26–13-0.0021%13 Oct →
inferno9–50.1938%13 Oct →
nuke8–8-0.0431%13 Oct →
inferno9–70.1030%13 Oct →
inferno3–9-0.1428%13 Oct →
dust22–13-0.0415%11 Oct →
inferno6–9-0.0021%10 Oct →
nuke6–9-0.1314%10 Oct →
inferno8–80.0321%9 Oct →
inferno5–9-0.0128%8 Oct →
rush_0011–5-0.070%7 Oct →
rush_0014–00.1440%7 Oct →
rush_0018–6-0.0225%7 Oct →
rush_0018–4-0.0111%7 Oct →
rush_0014–00.1825%7 Oct →
office13–7-0.0026%6 Oct →
office13–30.0023%6 Oct →
ancient13–11-0.0123%6 Oct →
cache6–13-0.0529%6 Oct →
dust210–130.009%5 Oct →
mirage16–12-0.0120%5 Oct →
mirage2–13-0.0733%5 Oct →
office12–12-0.0320%5 Oct →
cache13–1-0.0318%5 Oct →
dust25–13-0.0522%4 Oct →
dust213–90.1227%4 Oct →
dust213–3-0.0030%4 Oct →
dust21–2-0.0167%4 Oct →
dust210–130.0125%4 Oct →
office13–80.0423%4 Oct →
office13–90.0327%4 Oct →
italy13–90.0115%3 Oct →
office13–5-0.0040%2 Oct →
nuke9–13-0.0148%1 Oct →
dust213–80.0425%1 Oct →
nuke0–8-0.070%30 Sept →
dust26–13-0.0423%30 Sept →
dust210–130.0035%30 Sept →
dust25–130.0229%30 Sept →
dust28–130.0427%30 Sept →
dust213–0-0.016%30 Sept →
dust213–60.0826%29 Sept →
dust212–120.0625%29 Sept →
dust213–8-0.0316%29 Sept →
dust29–130.0427%29 Sept →
dust22–8-0.0236%29 Sept →
dust27–13-0.0322%29 Sept →
dust212–10.0520%29 Sept →
office9–0-0.0310%28 Sept →
office13–90.0343%28 Sept →
office13–40.0432%28 Sept →
office13–60.0432%28 Sept →
inferno9–50.1034%27 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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