lunar ✧

lunar ✧ — CS2 Stats

CA76561199128811366[U:1:1168545638]Steam profile ↗✓ No bans

1,985Tracked matches44%Win rate2021Tracked since
2,206Hours in CS27Hrs last 2 wks
CSDB Rating7.3 StrongPositional Player
Premier CS Rating26,244Top 10% of 213,399 CSDB-tracked playersRed band · top ~2.4% of ranked players (population est.)
CSDB Leaderboard#11819 of 260011 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,244 +18 30 Aug – 3 Nov · 5 days played
25,56926,244peak 26,24430 Aug3 Nov
26,366Peak Premier in tracked matches
1,771Highest Faceit ELO seen on CSDB
35Days played since 2026-08-30

Premier CS Rating

  • At peak — 26,244
  • +675 over 30 days · improving
  • Next: Gold band at 30,000 — 3,756 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate62.4%48.2%50.9%above
Shot accuracy5.6%13.2%13.7%8.1% short
Kill/death ratio1.351.071.09above
Match win rate46.3%46.9%48.4%2.1% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlunar ✧FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER26,244 · Red bandPEAK ELO1,771csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim94
Positioning73
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY46–45–9Last 10046%Win rateLTLLTWWLWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +1.6pp headshot accuracy · +92ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–3–2 · 0% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 36%
  • Avg reaction 602ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 31%
  • Avg reaction 609ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 30%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim9.4
Utility3.8
Positioning7.3
Opening Duels4.8
Clutch3.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 64% on T to 42% on CT — first contacts on the defending side are being lost.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning7.3
Utility3.8
Mechanics8.3
Opening Duels5.8
Win Impact3.1

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.01
first ⅓ avg 0.07 → last ⅓ avg 0.06
Reaction time567ms−12ms
first ⅓ avg 579ms → last ⅓ avg 567ms
Headshot accuracy30.8%−0.3%
first ⅓ avg 31.1% → last ⅓ avg 30.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.39Best match rating · 9–3 · inferno, 15 Oct →
62%Best headshot accuracy · 2–13 · nuke, 23 Oct →
422msFastest reaction time · 9–3 · inferno, 15 Oct →
13–0Biggest win · inferno, 26 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–3In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 71% over 7vertigoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC219–1243%0.06
mirageA169–756%0.06
ancientC145–936%0.06
infernoS128–467%0.09
dust2D102–820%0.07
anubisS75–271%0.09
vertigoD61–517%0.07
cacheS64–267%0.04
train—42–250%0.09
overpass—21–150%0.10
office—10–10%0.03
eldorado—10–10%0.15

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,425Lifetime kills
1.35K/D · Top 25% of Level 9 players
2,880Matches
46.3%Match win rate
62.4%Headshot % · Top 10% of Level 9 players
5.6%Shot accuracy
8,966MVPs
1,510Hours (in match)
1,601Bombs planted
1,543Bombs defused

Most-used weapons

Lifetime map wins

5,052dust2
4,147nuke
3,271inferno
2,015vertigo
640train
293office
19italy
12lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

164Matches
59%Win rate
1.19Avg K/D
74.6ADR
58%Headshot %

Clutches & streaks

38%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3754%1.1415.3
Dust23281%1.3615.6
Nuke2357%1.3515.5
Ancient1867%0.9712.9
Inferno1872%1.3116.8
Anubis560%1.0415.2
Vertigo425%1.0522.3
Overpass10%1.3121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.5%Headshot accuracy
38.4%Accuracy (enemy spotted)
38.7%Spray accuracy
87.5%Counter-strafing
7.3°Preaim
568msReaction time
64.2%T opening success
41.8%CT opening success
0.46Enemies flashed / flash
8.7%Flash assists
8.19HE damage / grenade
3.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4628 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage8–130.0028%4 Nov →
dust212–120.0340%4 Nov →
nuke9–13-0.0432%4 Nov →
overpass5–130.0756%4 Nov →
vertigo12–120.0825%4 Nov →
overpass13–30.1332%4 Nov →
train13–90.0830%4 Nov →
inferno9–130.0122%3 Nov →
mirage13–110.0629%3 Nov →
ancient13–40.2119%3 Nov →
dust25–130.0625%1 Nov →
inferno13–60.1134%1 Nov →
mirage13–100.0719%1 Nov →
anubis8–130.0838%31 Oct →
ancient13–110.0631%31 Oct →
ancient12–120.0322%30 Oct →
vertigo9–130.0729%30 Oct →
ancient4–13-0.0230%29 Oct →
anubis4–130.0427%29 Oct →
dust28–130.0540%29 Oct →
mirage13–70.0921%29 Oct →
dust213–50.0731%28 Oct →
cache13–60.0021%28 Oct →
office7–130.0334%27 Oct →
nuke10–130.0536%26 Oct →
anubis13–70.0736%26 Oct →
nuke13–60.1133%25 Oct →
nuke2–90.0939%25 Oct →
ancient8–130.1325%25 Oct →
dust27–130.0840%25 Oct →
mirage12–120.0933%25 Oct →
nuke13–70.0622%25 Oct →
vertigo8–130.0740%25 Oct →
nuke2–13-0.0762%23 Oct →
mirage13–60.0525%23 Oct →
cache13–100.0532%22 Oct →
ancient11–130.1535%21 Oct →
train7–130.0432%21 Oct →
mirage13–110.0938%19 Oct →
ancient8–130.0725%19 Oct →
mirage13–90.0214%17 Oct →
eldorado5–90.1524%15 Oct →
inferno9–30.3918%15 Oct →
mirage13–70.0824%15 Oct →
inferno9–130.1119%14 Oct →
inferno13–11-0.0426%12 Oct →
ancient13–110.1118%8 Oct →
ancient0–130.0232%8 Oct →
mirage12–12-0.0542%7 Oct →
inferno13–10.0948%7 Oct →
anubis13–60.1130%7 Oct →
train8–130.0118%7 Oct →
inferno13–70.0327%7 Oct →
nuke13–60.0131%5 Oct →
cache13–110.0832%4 Oct →
nuke12–120.1120%4 Oct →
vertigo2–110.0435%4 Oct →
mirage7–130.0229%4 Oct →
ancient13–90.0322%2 Oct →
inferno9–10.1050%2 Oct →
nuke9–130.0220%2 Oct →
dust212–120.0724%30 Sept →
nuke13–20.1343%30 Sept →
dust212–120.1633%29 Sept →
ancient6–13-0.0333%28 Sept →
cache3–130.0644%28 Sept →
nuke13–50.0344%27 Sept →
mirage13–40.1126%27 Sept →
mirage7–130.0819%27 Sept →
nuke13–40.0435%27 Sept →
inferno13–00.1630%26 Sept →
nuke6–130.1830%25 Sept →
ancient13–6-0.0038%25 Sept →
dust210–50.0734%25 Sept →
inferno6–90.0233%25 Sept →
nuke8–130.0330%23 Sept →
vertigo9–130.0837%23 Sept →
ancient11–130.1038%22 Sept →
anubis13–60.1322%22 Sept →
nuke15–150.0422%22 Sept →
anubis13–30.0955%22 Sept →
nuke1–50.0625%22 Sept →
mirage4–130.0627%22 Sept →
cache3–130.0327%21 Sept →
dust210–130.0635%21 Sept →
vertigo13–70.0522%21 Sept →
inferno13–90.0131%21 Sept →
dust23–130.0730%21 Sept →
mirage7–130.0836%21 Sept →
nuke7–90.0725%20 Sept →
inferno8–130.0633%20 Sept →
train13–10.2348%20 Sept →
ancient3–130.0131%20 Sept →
nuke13–80.0521%19 Sept →
mirage13–70.0622%19 Sept →
anubis13–100.0934%19 Sept →
cache3–00.0229%19 Sept →
nuke7–130.0633%16 Sept →
nuke13–90.1340%16 Sept →
nuke13–80.1331%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.