ReCoiL-_-

ReCoiL-_- — CS2 Stats

76561197983245016[U:1:22979288]Steam profile ↗✓ No bans

886Tracked matches40%Win rate2023Tracked since
1,070Hours in CS35Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating21,208Top 50% of 205,416 CSDB-tracked playersPink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#65013 of 252461 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,208 +791 29 Aug – 15 Oct · 27 days played
20,41726,037peak 26,03729 Aug15 Oct
26,037Peak Premier in tracked matches
26Days played since 2026-08-29

Premier CS Rating

  • 4,829 below peak (26,037)
  • -1,486 over 30 days · declining
  • Next: Red band at 25,000 — 3,792 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-21
  • Pink band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches82——
Win rate50%——
K/D0.87——
Headshot %59%——

Measured 18 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,220), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate51.9%45.7%46.8%above
Shot accuracy0.0%12.7%13.0%13.0% short
Kill/death ratio1.001.051.060.06 short
Match win rate49.4%45.7%46.3%above

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGReCoiL-_-FACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,208 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning51
Utility33

0–100 skill scores via Leetify.

Recent form

COLD49–50–1Last 10049%Win rateWLLLLLLLWL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −1.5pp headshot accuracy · −13ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 591ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 604ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.6
Utility3.3
Positioning5.1
Opening Duels3.6
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 97% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.1
Utility3.3
Mechanics6.8
Opening Duels4.8
Win Impact1.7

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time616ms+38ms
first ⅓ avg 579ms → last ⅓ avg 616ms
Headshot accuracy19.5%+0.3%
first ⅓ avg 19.1% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–10 · ancient, 19 Sept →
46%Best headshot accuracy · 2–13 · mirage, 19 Sept →
391msFastest reaction time · 10–13 · inferno, 7 Sept →
13–3Biggest win · cache, 3 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
13–1In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 71% over 14infernoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2B3015–1550%-0.01
anubisB2111–1052%0.01
cacheS1410–471%-0.03
ancientA106–460%-0.01
infernoD92–722%-0.04
mirageD92–722%-0.04
nukeC73–443%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,345Lifetime kills
1.00K/D
934Matches
49.4%Match win rate · Top 25% of Level 7 players
51.9%Headshot % · Top 25% of Level 7 players
0.0%Shot accuracy
1,912MVPs
428Hours (in match)
1,201Bombs planted
203Bombs defused

Most-used weapons

Lifetime map wins

3,109dust2
909inferno
799nuke
100train
48vertigo
30office
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

231Matches
49%Win rate
1.05Avg K/D
77.1ADR
53%Headshot %

Clutches & streaks

31%1v1 clutch win
15%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust29146%0.9914.8
Anubis3967%1.1416.1
Ancient2744%1.0515.4
Cache2756%1.0915.8
Mirage1937%0.9515.6
Inferno1331%1.0016.9
Nuke1060%1.4117.7
Overpass425%0.8814.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
30.6%Accuracy (enemy spotted)
29.0%Spray accuracy
80.5%Counter-strafing
7.2°Preaim
613msReaction time
49.3%T opening success
49.3%CT opening success
0.46Enemies flashed / flash
2.0%Flash assists
6.04HE damage / grenade
4.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4643 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–11-0.047%15 Oct →
dust210–13-0.0225%15 Oct →
dust213–16-0.0228%15 Oct →
anubis6–130.0116%14 Oct →
inferno2–13-0.0924%14 Oct →
dust26–13-0.0418%13 Oct →
mirage3–13-0.0617%12 Oct →
inferno3–13-0.1118%12 Oct →
dust213–9-0.0228%11 Oct →
dust23–13-0.0314%7 Oct →
dust213–70.0524%7 Oct →
ancient0–13-0.0922%7 Oct →
anubis10–130.0224%4 Oct →
dust29–13-0.0522%4 Oct →
inferno8–13-0.0218%4 Oct →
dust210–13-0.109%4 Oct →
ancient13–9-0.0123%4 Oct →
cache13–100.0519%4 Oct →
dust213–40.0018%4 Oct →
anubis13–50.0429%3 Oct →
cache6–13-0.0226%3 Oct →
cache13–3-0.0117%3 Oct →
nuke13–9-0.0014%3 Oct →
anubis5–13-0.0311%3 Oct →
mirage13–4-0.0116%3 Oct →
anubis10–130.0216%3 Oct →
ancient7–130.0525%3 Oct →
anubis8–13-0.0115%2 Oct →
dust213–110.0825%2 Oct →
dust216–130.0217%30 Sept →
dust213–110.0416%27 Sept →
mirage11–13-0.0426%27 Sept →
nuke5–13-0.0520%27 Sept →
ancient16–140.0016%27 Sept →
anubis13–6-0.0219%27 Sept →
nuke5–13-0.089%27 Sept →
inferno13–5-0.0110%27 Sept →
ancient7–13-0.068%27 Sept →
cache13–11-0.0315%26 Sept →
cache13–80.0211%26 Sept →
inferno5–13-0.0423%26 Sept →
nuke8–13-0.0818%26 Sept →
inferno9–13-0.0413%26 Sept →
cache13–8-0.0216%26 Sept →
mirage3–130.0016%26 Sept →
dust26–130.0123%26 Sept →
cache3–13-0.1021%26 Sept →
nuke7–13-0.0424%26 Sept →
anubis10–13-0.0529%25 Sept →
anubis7–13-0.0119%25 Sept →
anubis13–80.0721%25 Sept →
mirage6–13-0.0621%25 Sept →
anubis3–13-0.0618%24 Sept →
cache5–13-0.0818%23 Sept →
anubis10–130.0520%23 Sept →
dust29–13-0.0626%23 Sept →
ancient13–11-0.0221%22 Sept →
dust212–16-0.0315%20 Sept →
anubis13–110.0621%20 Sept →
dust213–100.0526%20 Sept →
anubis19–160.0023%20 Sept →
dust27–13-0.0529%20 Sept →
ancient13–100.1223%19 Sept →
ancient13–3-0.0123%19 Sept →
mirage16–14-0.0520%19 Sept →
mirage2–13-0.0446%19 Sept →
cache13–90.0119%19 Sept →
ancient16–13-0.0224%19 Sept →
dust213–6-0.0521%19 Sept →
cache13–10-0.067%19 Sept →
dust213–70.0834%19 Sept →
dust213–11-0.0423%19 Sept →
nuke13–50.0822%19 Sept →
mirage6–13-0.0517%19 Sept →
dust26–130.0130%19 Sept →
anubis13–110.0120%19 Sept →
dust23–130.0412%18 Sept →
anubis10–13-0.0322%18 Sept →
dust216–140.0327%17 Sept →
anubis13–70.0116%17 Sept →
dust213–50.0316%17 Sept →
anubis13–80.027%17 Sept →
dust213–110.0216%16 Sept →
anubis13–30.0117%16 Sept →
ancient6–13-0.0916%15 Sept →
dust210–13-0.049%13 Sept →
cache6–13-0.0417%13 Sept →
inferno4–130.0627%12 Sept →
dust216–14-0.0040%12 Sept →
dust213–9-0.0324%12 Sept →
cache13–9-0.0424%7 Sept →
cache13–60.0022%7 Sept →
anubis13–70.0922%7 Sept →
dust23–13-0.0513%7 Sept →
nuke16–12-0.0213%7 Sept →
anubis13–90.0422%7 Sept →
inferno10–13-0.0517%7 Sept →
mirage15–15-0.0518%6 Sept →
dust24–13-0.073%6 Sept →
inferno13–7-0.0214%6 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.