vic

vic — CS2 Stats

US76561197960551213[U:1:285485]Steam profile ↗✓ No bans

11,490Tracked matches59%Win rate2021Tracked since
12,796Hours in CS92Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating18,081Purple band · top ~16.1% of ranked players (population est.)
FaceitLevel 5 · 1,166 ELOTop 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

+1426Premier CS Rating · 16,655 → 18,081
0Faceit ELO · 1,166 → 1,166
+14Tracked matches · now 11,490
+12.0ppWin rate · 46.7% → 58.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 30 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,655 -1,701 30 Aug19 Sept · 3 observations
16,65518,673peak 18,67330 Aug19 Sept
Faceit ELO: 1,166 +0 30 Aug19 Sept · 3 observations
1,1661,166peak 1,16630 Aug19 Sept
18,673Peak Premier on CSDB
1,166Highest Faceit ELO seen on CSDB
3Days observed since 2026-08-30

Faceit ELO

  • At peak — 1,166
  • Next: Level 6 at 1,201 35 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-08-30
  • Level 4 first seen 2026-08-30

Premier CS Rating

  • 592 below peak (18,673)
  • Next: Pink band at 20,000 1,919 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=12,417), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate51.3%43.8%44.8%above
Shot accuracy0.0%12.0%12.4%12.4% short
Kill/death ratio1.011.021.040.02 short
Match win rate42.5%44.7%45.2%2.8% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGvicFACEITLevel 5 · 1,166 ELOSTANDINGTop 67.6% of rankedPREMIER18,081 · Purple bandPEAK ELO1,166csdb.gg/stats

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Performance scores

Aim86
Positioning63
Utility61

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim8.6
Utility6.1
Positioning6.3
Opening Duels4.2
Clutch3.4

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 98% playstyle similarity

Most alike: utility contribution, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

T-side openings. Opening success drops from 60% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.3
Utility6.1
Mechanics8.1
Opening Duels4.6
Win Impact7.9

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

9,754Lifetime kills
1.01K/D
584Matches
42.5%Match win rate
51.3%Headshot % · Top 25% of Level 5 players
0.0%Shot accuracy
1,200MVPs
260Hours (in match)
800Bombs planted
117Bombs defused

Most-used weapons

Lifetime map wins

1,976dust2
486inferno
435nuke
97train
68vertigo
50office
23italy
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

540Matches
50%Win rate
1.13Avg K/D
79.3ADR
43%Headshot %

Clutches & streaks

37%1v1 clutch win
17%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust27752%1.1616.0
Mirage6652%1.0714.7
Anubis5157%1.1216.7
Ancient4434%0.8714.0
Nuke4151%1.3116.9
Inferno3557%1.2516.8
Vertigo1947%1.1315.8
Train1060%1.2017.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
39.7%Accuracy (enemy spotted)
42.1%Spray accuracy
86.3%Counter-strafing
8.6°Preaim
632msReaction time
37.1%T opening success
59.5%CT opening success
0.49Enemies flashed / flash
5.1%Flash assists
10.04HE damage / grenade
13.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4902 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.1236% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →