pcoon[bc]

pcoon[bc] — CS2 Stats

CI76561197977930126[U:1:17664398]Steam profile ↗✓ No bans

2,350Tracked matches53%Win rate2021Tracked since
4,593Hours in CS23Hrs last 2 wks
CSDB Rating7.4 StrongPositional Player
Premier CS Rating22,015Top 50% of 205,416 CSDB-tracked playersPink band · top ~6.3% of ranked players (population est.)
CSDB Leaderboard#54296 of 252525 tracked
FaceitLevel 6 · 1,371 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,015 +1,536 31 Aug – 15 Oct · 24 days played
20,23122,015peak 22,01531 Aug15 Oct
22,412Peak Premier in tracked matches
1,371Highest Faceit ELO seen on CSDB
29Days played since 2026-08-30

Faceit ELO

  • At peak — 1,371
  • Next: Level 8 at 1,531 — 160 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier CS Rating

  • At peak — 22,015
  • +737 over 30 days · improving
  • Next: Red band at 25,000 — 2,985 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,185), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate49.0%44.8%45.7%above
Shot accuracy14.8%12.4%12.7%above
Kill/death ratio0.991.031.050.06 short
Match win rate33.3%45.2%45.7%12.4% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpcoon[bc]FACEITLevel 6 · 1,371 ELOSTANDINGTop 54.0% of rankedPREMIER22,015 · Pink bandPEAK ELO1,371csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning73
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateWWLWLLLWLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · +1.5pp headshot accuracy · −10ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 487ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 500ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 505ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.7
Utility4.3
Positioning7.3
Opening Duels6.5
Clutch4.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 94% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

T openings. 72% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 72% on T to 50% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning7.3
Utility4.3
Mechanics8.1
Opening Duels7.5
Win Impact6.1

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time513ms+10ms
first ⅓ avg 503ms → last ⅓ avg 513ms
Headshot accuracy19.3%−2.3%
first ⅓ avg 21.6% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–8 · cache, 6 Sept →
41%Best headshot accuracy · 13–10 · cache, 7 Sept →
391msFastest reaction time · 11–13 · ancient, 30 Aug →
13–2Biggest win · mirage, 11 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
4–13In matches decided by ≤2 rounds
13Overtime games

Map breakdown

mirageBest map · 67% over 12ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
infernoA2212–1055%0.02
cacheA1710–759%0.03
anubisC146–843%0.02
ancientD124–833%0.01
dust2B126–650%0.03
mirageS128–467%0.01
nukeB115–645%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

191,335Lifetime kills
0.99K/D
7,619Matches
33.3%Match win rate
49.0%Headshot % · Top 50% of Level 6 players
14.8%Shot accuracy · Top 50% of Level 6 players
11,017MVPs
1,999Hours (in match)
3,799Bombs planted
1,270Bombs defused

Most-used weapons

AK-4777,764
AWP10,947
MAC-102,726
XM10142,424
P2502,405
MP91,843

Lifetime map wins

7,988inferno
7,724nuke
7,562dust2
1,490train
1,029vertigo
322cbble
130office
78militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

267Matches
49%Win rate
1.24Avg K/D
96.8ADR
46%Headshot %

Clutches & streaks

44%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno5056%1.2018.0
Mirage4139%1.1317.0
Anubis3757%1.3719.5
Ancient3453%1.2719.6
Dust23139%1.3818.9
Nuke3047%1.1917.4
Vertigo850%1.1017.1
Cache771%1.8625.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
38.1%Accuracy (enemy spotted)
38.1%Spray accuracy
86.5%Counter-strafing
8.6°Preaim
521msReaction time
71.9%T opening success
49.8%CT opening success
0.48Enemies flashed / flash
3.2%Flash assists
11.00HE damage / grenade
2.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4775 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–50.0611%15 Oct →
nuke13–40.0213%15 Oct →
ancient4–130.0333%15 Oct →
dust213–9-0.0235%14 Oct →
dust27–13-0.0125%14 Oct →
cache11–13-0.0222%12 Oct →
dust28–130.0519%12 Oct →
mirage13–80.0023%12 Oct →
inferno10–13-0.0123%12 Oct →
mirage13–8-0.0310%12 Oct →
inferno8–130.0417%12 Oct →
inferno13–100.0423%12 Oct →
ancient2–13-0.0212%12 Oct →
cache13–10-0.0034%12 Oct →
anubis13–100.0615%12 Oct →
inferno4–130.0311%11 Oct →
mirage13–9-0.0623%11 Oct →
mirage13–20.0916%11 Oct →
cache13–70.0422%11 Oct →
mirage8–130.0526%11 Oct →
inferno13–5-0.0420%10 Oct →
cache9–130.0025%10 Oct →
nuke11–13-0.0211%10 Oct →
nuke7–13-0.0916%8 Oct →
ancient13–9-0.0416%8 Oct →
cache13–110.1720%8 Oct →
nuke14–160.0512%5 Oct →
cache13–60.0320%4 Oct →
anubis13–70.0816%4 Oct →
inferno9–130.0714%4 Oct →
ancient13–10-0.0014%4 Oct →
anubis10–130.0214%3 Oct →
dust214–160.0825%3 Oct →
cache9–13-0.0323%3 Oct →
dust213–80.0021%1 Oct →
anubis16–140.0417%30 Sept →
inferno9–13-0.018%30 Sept →
anubis13–16-0.0214%28 Sept →
nuke11–130.0318%28 Sept →
inferno13–90.0918%28 Sept →
dust215–150.0217%27 Sept →
mirage13–20.0330%27 Sept →
cache13–30.0810%27 Sept →
ancient8–130.0119%27 Sept →
nuke13–50.0518%27 Sept →
inferno8–13-0.0322%24 Sept →
inferno13–6-0.0129%24 Sept →
mirage13–40.0921%24 Sept →
mirage15–150.0516%24 Sept →
dust23–130.0130%23 Sept →
inferno4–13-0.0327%23 Sept →
cache11–130.0220%20 Sept →
anubis14–160.0218%20 Sept →
inferno10–10.0226%20 Sept →
cache14–16-0.0020%20 Sept →
inferno13–30.1019%20 Sept →
ancient13–50.0828%19 Sept →
cache15–150.1132%19 Sept →
nuke13–90.0718%19 Sept →
anubis11–130.0817%19 Sept →
ancient7–13-0.0215%19 Sept →
anubis5–13-0.0116%16 Sept →
inferno13–40.0615%14 Sept →
inferno13–80.0119%13 Sept →
mirage8–130.0124%13 Sept →
cache11–130.0116%13 Sept →
ancient13–70.0635%13 Sept →
dust213–80.0638%13 Sept →
mirage13–9-0.0619%13 Sept →
nuke8–130.0718%13 Sept →
inferno11–70.1034%12 Sept →
anubis10–130.0319%12 Sept →
nuke16–120.0124%12 Sept →
inferno13–60.0422%10 Sept →
ancient10–13-0.0313%10 Sept →
anubis7–13-0.0518%8 Sept →
cache13–10-0.0541%7 Sept →
inferno5–13-0.0623%7 Sept →
dust213–110.0627%7 Sept →
anubis13–5-0.0211%7 Sept →
mirage16–14-0.0413%7 Sept →
inferno13–60.0523%7 Sept →
anubis16–13-0.0427%7 Sept →
cache13–6-0.0523%7 Sept →
dust27–13-0.0223%7 Sept →
anubis13–60.0412%6 Sept →
ancient13–160.0520%6 Sept →
cache13–80.1921%6 Sept →
inferno11–13-0.0119%6 Sept →
dust213–40.0916%5 Sept →
inferno11–13-0.0621%5 Sept →
mirage10–13-0.0121%3 Sept →
nuke13–9-0.0020%3 Sept →
cache13–60.0218%3 Sept →
dust213–10-0.0138%31 Aug →
cache13–100.0322%31 Aug →
ancient6–13-0.0120%31 Aug →
nuke4–130.0223%31 Aug →
ancient11–130.0315%30 Aug →
anubis10–130.0715%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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