[bb]rom

[bb]rom — CS2 Stats

CA76561197992298657[U:1:32032929]Steam profile ↗✓ No bans

564Tracked matches59%Win rate2020Tracked since
5,053Hours in CS17Hrs last 2 wks
CSDB Rating6.7 SolidPositional Player
Premier CS Rating16,041Purple band · top ~24.3% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,041 +3,406 20 Jul – 15 Oct · 24 days played
12,63516,041peak 16,04120 Jul15 Oct
16,116Peak Premier in tracked matches
33Days played since 2026-07-12

Premier CS Rating

  • At peak — 16,041
  • +1,788 over 30 days · improving
  • +3,406 over 90 days
  • Next: Pink band at 20,000 — 3,959 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-24
  • Light Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches52——
Win rate50%——
K/D1.06——
Headshot %56%——

Measured 12 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate43.1%42.7%43.7%meets
Shot accuracy16.9%11.3%12.0%above
Kill/death ratio1.270.991.02above
Match win rate43.0%43.9%44.7%1.7% short

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG[bb]romFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER16,041 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim80
Positioning57
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateWWLLLWWWLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +4.0pp headshot accuracy · −70ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 547ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 546ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.0
Utility4.8
Positioning5.7
Opening Duels2.3
Clutch4.8

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning5.7
Utility4.8
Mechanics9.2
Opening Duels2.6
Win Impact7.9

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time581ms−24ms
first ⅓ avg 604ms → last ⅓ avg 581ms
Headshot accuracy19.8%−3.7%
first ⅓ avg 23.5% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 11–2 · mirage, 11 Oct →
43%Best headshot accuracy · 5–4 · cache, 20 Aug →
406msFastest reaction time · 11–13 · ancient, 21 Sept →
13–2Biggest win · mirage, 11 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
5–14In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 69% over 13ancientWeakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
ancientC208–1240%-0.01
infernoA1810–856%0.02
cacheB168–850%0.00
anubisB137–654%0.01
dust2S139–469%0.01
nukeC104–640%0.00
mirageA95–456%0.02
overpass—11–0100%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

84,891Lifetime kills
1.27K/D · Top 25% of Level 4 players
4,278Matches
43.0%Match win rate
43.1%Headshot % · Top 50% of Level 4 players
16.9%Shot accuracy · Top 25% of Level 4 players
8,142MVPs
1,529Hours (in match)
3,930Bombs planted
1,244Bombs defused

Most-used weapons

AK-4719,532
AWP13,748
P2502,096
P902,057
FAMAS1,656
SSG 081,582

Lifetime map wins

14,060dust2
2,847inferno
1,704nuke
679train
580lake
519bank
370office
335safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

22Matches
45%Win rate
0.98Avg K/D
68.4ADR
51%Headshot %

Clutches & streaks

44%1v1 clutch win
10%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient580%0.7710.6
Anubis540%1.0213.4
Inferno425%1.3420.8
Dust2367%1.1117.7
Cache250%0.6610.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
37.3%Accuracy (enemy spotted)
36.9%Spray accuracy
91.2%Counter-strafing
10.5°Preaim
592msReaction time
33.7%T opening success
47.0%CT opening success
0.51Enemies flashed / flash
5.9%Flash assists
9.07HE damage / grenade
5.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.7081% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–5-0.0231%15 Oct →
nuke13–40.0723%15 Oct →
ancient4–130.029%15 Oct →
cache11–13-0.0129%12 Oct →
inferno8–130.0122%12 Oct →
inferno13–100.0217%12 Oct →
mirage13–20.0317%11 Oct →
cache13–70.0421%11 Oct →
mirage8–13-0.0510%11 Oct →
mirage11–20.1625%11 Oct →
inferno13–50.0219%10 Oct →
cache9–13-0.069%10 Oct →
nuke11–13-0.0424%10 Oct →
nuke7–130.028%8 Oct →
ancient13–90.0615%8 Oct →
cache13–11-0.0115%8 Oct →
anubis8–13-0.0525%8 Oct →
cache13–60.0115%4 Oct →
anubis13–70.0726%4 Oct →
inferno9–13-0.038%4 Oct →
ancient13–10-0.0222%4 Oct →
dust213–100.0020%1 Oct →
nuke11–13-0.0328%28 Sept →
inferno13–90.0219%28 Sept →
dust215–15-0.0128%27 Sept →
mirage13–20.0119%27 Sept →
cache13–30.1621%27 Sept →
ancient8–130.0424%27 Sept →
nuke13–50.0115%27 Sept →
ancient14–160.0326%26 Sept →
ancient10–13-0.0320%21 Sept →
anubis13–100.0127%21 Sept →
ancient11–130.0016%21 Sept →
cache11–13-0.0523%20 Sept →
anubis14–160.0522%20 Sept →
inferno10–10.1322%20 Sept →
cache14–16-0.0019%20 Sept →
inferno13–30.1424%20 Sept →
cache15–15-0.0418%19 Sept →
inferno13–80.0523%13 Sept →
mirage8–13-0.0624%13 Sept →
cache11–130.0022%13 Sept →
ancient13–70.0622%13 Sept →
mirage13–9-0.0112%13 Sept →
nuke8–13-0.0024%13 Sept →
anubis13–60.0214%6 Sept →
ancient13–16-0.0421%6 Sept →
cache13–8-0.0335%6 Sept →
inferno11–13-0.0321%6 Sept →
ancient13–9-0.0319%5 Sept →
dust213–40.0120%5 Sept →
inferno11–130.0424%5 Sept →
dust216–140.0617%29 Aug →
anubis11–130.0520%29 Aug →
ancient13–8-0.0337%27 Aug →
ancient13–6-0.0328%27 Aug →
dust213–70.0323%23 Aug →
mirage10–130.0618%23 Aug →
overpass7–70.0323%23 Aug →
inferno13–10-0.0124%23 Aug →
anubis13–60.0313%23 Aug →
ancient13–40.0124%23 Aug →
ancient7–13-0.0317%20 Aug →
cache5–4-0.0443%20 Aug →
anubis2–13-0.0823%17 Aug →
inferno8–130.0223%17 Aug →
inferno11–130.0132%15 Aug →
dust213–50.0340%15 Aug →
nuke11–13-0.0116%15 Aug →
dust27–13-0.0226%13 Aug →
anubis6–130.0218%13 Aug →
cache13–50.0728%13 Aug →
mirage13–70.0420%13 Aug →
dust213–70.0630%12 Aug →
dust25–130.0325%3 Aug →
dust213–40.1121%3 Aug →
cache10–13-0.0426%3 Aug →
inferno15–15-0.0122%26 Jul →
dust213–80.0229%26 Jul →
ancient8–13-0.0522%25 Jul →
anubis13–20.0638%25 Jul →
nuke13–60.029%25 Jul →
dust216–12-0.0432%20 Jul →
cache13–60.1325%19 Jul →
anubis13–80.0121%19 Jul →
anubis16–140.0318%19 Jul →
ancient13–16-0.0539%19 Jul →
mirage10–13-0.0113%19 Jul →
nuke16–120.0116%19 Jul →
nuke8–13-0.0114%18 Jul →
inferno13–50.0418%18 Jul →
ancient5–130.0228%18 Jul →
dust210–13-0.0814%18 Jul →
ancient12–12-0.0321%18 Jul →
cache4–13-0.0928%18 Jul →
inferno5–13-0.0224%18 Jul →
ancient5–13-0.0626%16 Jul →
ancient4–00.0243%16 Jul →
inferno13–90.019%15 Jul →
anubis10–13-0.0319%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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