HanaViiniGoblin

HanaViiniGoblin — CS2 Stats

FI76561197973719622[U:1:13453894]Steam profile ↗✓ No bans

1,123Tracked matches50%Win rate2020Tracked since
3,482Hours in CS3Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
Premier CS Rating21,758Top 50% of 213,399 CSDB-tracked playersPink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#59472 of 260020 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,758 +3,423 25 Feb – 31 Oct · 34 days played
17,95621,998peak 21,99825 Feb31 Oct
21,998Peak Premier in tracked matches
1,612Highest Faceit ELO seen on CSDB
53Days played since 2026-02-25

Faceit ELO

  • At peak — 1,612
  • Next: Level 9 at 1,751 — 139 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-08-31
  • Level 7 first seen 2026-08-31

Premier CS Rating

  • 240 below peak (21,998)
  • +502 over 30 days · improving
  • Next: Red band at 25,000 — 3,242 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate38.1%46.9%49.3%11.2% short
Shot accuracy17.3%13.0%13.4%above
Kill/death ratio1.161.081.12above
Match win rate46.1%46.7%48.5%2.4% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHanaViiniGoblinPREMIER21,758 · Pink bandPEAK ELO1,612csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning63
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY50–47–3Last 10050%Win rateWWLLWWLWLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +2.7pp headshot accuracy · −26ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 558ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 554ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 567ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim6.9
Utility6.2
Positioning6.3
Opening Duels3.8
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.3
Utility6.2
Mechanics5.7
Opening Duels4.8
Win Impact5.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time567ms−64ms
first ⅓ avg 632ms → last ⅓ avg 567ms
Headshot accuracy13.9%+1.0%
first ⅓ avg 12.8% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–11 · inferno, 28 Mar →
27%Best headshot accuracy · 13–10 · inferno, 3 Apr →
438msFastest reaction time · 3–13 · inferno, 28 Aug →
13–1Biggest win · overpass, 25 Mar →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
11–6In matches decided by ≤2 rounds
16Overtime games

Map breakdown

ancientBest map · 61% over 23nukeWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
ancientA2314–961%0.02
infernoA2313–1057%0.01
anubisB178–947%0.01
mirageD124–833%0.01
dust2C94–544%0.02
nukeD92–722%0.01
overpass—44–0100%0.05
cache—31–233%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,207Lifetime kills
1.16K/D · Top 50% of Pink band
4,422Matches
46.1%Match win rate
38.1%Headshot %
17.3%Shot accuracy · Top 25% of Pink band
12,924MVPs
2,021Hours (in match)
3,760Bombs planted
1,179Bombs defused

Most-used weapons

AK-4730,643
AWP13,737
P2504,992
SSG 083,371
Tec-91,908

Lifetime map wins

11,859inferno
3,587dust2
2,670nuke
2,627train
793cbble
631vertigo
60lake
49aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

375Matches
56%Win rate
1.06Avg K/D
84.5ADR
38%Headshot %

Clutches & streaks

41%1v1 clutch win
21%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient7067%1.0917.2
Inferno5267%1.1917.1
Anubis4144%1.0217.6
Mirage3355%1.0316.0
Dust22035%1.0016.0
Overpass1450%1.1717.8
Train1173%1.2016.6
Nuke944%1.1920.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.7%Headshot accuracy
37.5%Accuracy (enemy spotted)
40.5%Spray accuracy
75.7%Counter-strafing
10.1°Preaim
565msReaction time
51.7%T opening success
46.8%CT opening success
0.46Enemies flashed / flash
8.4%Flash assists
14.97HE damage / grenade
9.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6894% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4583 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–11-0.045%31 Oct →
ancient13–40.0613%30 Oct →
inferno8–130.0116%23 Oct →
inferno8–130.0621%23 Oct →
ancient16–130.0614%17 Oct →
ancient13–11-0.0311%16 Oct →
mirage9–13-0.0024%16 Oct →
dust213–30.0824%13 Oct →
mirage11–130.0114%4 Oct →
dust213–16-0.0212%4 Oct →
mirage13–110.0821%2 Oct →
anubis13–100.0616%27 Sept →
inferno9–13-0.0210%27 Sept →
ancient10–130.039%11 Sept →
dust213–90.018%6 Sept →
ancient8–130.0313%6 Sept →
ancient13–3-0.045%5 Sept →
nuke3–13-0.0810%5 Sept →
dust21–130.0420%5 Sept →
nuke16–13-0.0215%28 Aug →
ancient7–13-0.047%28 Aug →
inferno13–90.028%28 Aug →
nuke13–30.0421%28 Aug →
inferno3–13-0.0215%28 Aug →
ancient9–130.0111%28 Aug →
ancient3–13-0.018%28 Aug →
ancient13–30.0614%27 Aug →
cache13–90.0213%27 Aug →
inferno13–110.0217%25 Aug →
mirage1–13-0.0121%24 Aug →
cache8–13-0.0317%23 Aug →
anubis13–60.0612%20 Aug →
inferno13–50.0713%20 Aug →
dust28–130.078%19 Aug →
inferno13–20.0312%18 Aug →
inferno13–11-0.0311%17 Aug →
cache10–13-0.016%9 Aug →
anubis10–13-0.008%3 Jul →
overpass13–11-0.0214%3 Jul →
anubis13–90.0816%20 Jun →
ancient13–60.0613%20 Jun →
inferno8–13-0.0316%20 Jun →
anubis8–13-0.065%18 Jun →
inferno12–16-0.0315%18 Jun →
nuke8–13-0.0115%5 Jun →
anubis16–140.019%4 May →
anubis13–11-0.0515%2 May →
mirage13–5-0.0215%2 May →
mirage13–100.0117%30 Apr →
ancient13–10-0.0223%30 Apr →
anubis10–13-0.0410%30 Apr →
dust214–16-0.0317%30 Apr →
inferno5–13-0.0416%29 Apr →
overpass13–100.0521%19 Apr →
ancient19–15-0.047%19 Apr →
nuke11–130.0612%12 Apr →
inferno13–8-0.0012%12 Apr →
inferno13–100.017%9 Apr →
mirage11–13-0.0213%4 Apr →
ancient7–13-0.028%4 Apr →
inferno13–100.0527%3 Apr →
anubis9–13-0.029%3 Apr →
mirage15–15-0.029%3 Apr →
ancient9–130.0612%1 Apr →
inferno10–13-0.0317%1 Apr →
inferno13–80.0018%29 Mar →
nuke15–150.029%28 Mar →
inferno13–110.1014%28 Mar →
nuke9–130.0826%28 Mar →
inferno13–100.039%28 Mar →
mirage10–130.0213%27 Mar →
overpass13–10.1020%25 Mar →
ancient13–20.0511%23 Mar →
inferno16–120.0918%23 Mar →
mirage13–100.0711%22 Mar →
anubis15–150.066%22 Mar →
nuke6–13-0.0614%19 Mar →
anubis6–13-0.0310%19 Mar →
anubis16–14-0.053%19 Mar →
dust213–8-0.007%19 Mar →
dust28–13-0.0217%15 Mar →
anubis7–13-0.045%15 Mar →
anubis9–130.0312%10 Mar →
ancient16–190.0015%8 Mar →
nuke10–130.0119%7 Mar →
inferno10–130.0417%7 Mar →
anubis13–20.0914%7 Mar →
ancient1–130.0219%6 Mar →
mirage5–13-0.0911%6 Mar →
inferno7–13-0.0620%6 Mar →
ancient16–130.0213%6 Mar →
anubis14–16-0.011%6 Mar →
overpass13–100.0813%3 Mar →
anubis13–70.0520%1 Mar →
mirage11–130.069%28 Feb →
ancient16–140.094%28 Feb →
inferno13–10-0.0012%28 Feb →
ancient13–90.0715%27 Feb →
dust213–40.0514%25 Feb →
ancient13–3-0.0113%25 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.