ytc

ytc — CS2 Stats

JP76561199810691538[U:1:1850425810]Steam profile ↗✓ No bans

1,213Tracked matches66%Win rate2024Tracked since
3,877Hours in CS57Hrs last 2 wks
CSDB Rating7.6 StrongPositional Player
FaceitLevel 10 · 2,336 ELOTop 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

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CSDB.GGytcFACEITLevel 10 · 2,336 ELOSTANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim89
Positioning67
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY59–38–3Last 10059%Win rateTLWLWWWWWL

Last 10 vs previous 10: +10pp win rate · +0.06 avg rating · +1.7pp headshot accuracy · +1ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 475ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 23%
  • Avg reaction 466ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 465ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.9
Utility5.3
Positioning6.7
Opening Duels3.8
Clutch3.4

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 57% on T to 39% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.7
Utility5.3
Mechanics8.9
Opening Duels4.5
Win Impact10.0

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time486ms−38ms
first ⅓ avg 523ms → last ⅓ avg 486ms
Headshot accuracy23.3%−0.0%
first ⅓ avg 23.4% → last ⅓ avg 23.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–2 · inferno, 12 Aug →
100%Best headshot accuracy · 0–3 · mirage, 17 Aug →
344msFastest reaction time · 7–13 · mirage, 19 Aug →
13–1Biggest win · dust2, 3 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–9In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 75% over 8nukeWeakest map · 46% over 13
MapGradePlayedRecordWin rateAvg rating
mirageB2815–1354%0.01
dust2A2313–1057%0.03
nukeB136–746%0.03
infernoA127–558%0.03
ancientS86–275%0.03
anubisS75–271%0.03
vertigo—33–0100%0.14
cache—32–167%0.04
overpass—22–0100%0.12
poseidon—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (46% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

87,194Lifetime kills
1.56K/D
2,764Matches
57.1%Match win rate
61.6%Headshot %
0.0%Shot accuracy
12,806MVPs
1,338Hours (in match)
2,158Bombs planted
2,513Bombs defused

Most-used weapons

Lifetime map wins

10,054dust2
3,270inferno
2,005nuke
1,064train
606vertigo
78office
28cbble
17italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

556Matches
54%Win rate
1.11Avg K/D
83.8ADR
51%Headshot %

Clutches & streaks

37%1v1 clutch win
24%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage18856%1.1016.6
Dust212961%1.2216.8
Anubis7555%1.1317.4
Ancient7144%1.0616.1
Inferno5145%1.0816.2
Nuke3244%0.9515.7
Train580%1.1716.6
Cache333%0.9214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
34.0%Accuracy (enemy spotted)
34.7%Spray accuracy
90.2%Counter-strafing
7.9°Preaim
494msReaction time
56.7%T opening success
39.0%CT opening success
0.49Enemies flashed / flash
7.1%Flash assists
9.11HE damage / grenade
8.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4902 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.0304% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

46% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke15–150.0919%4 Nov →
dust213–160.0125%4 Nov →
mirage13–10-0.0030%3 Nov →
ancient6–13-0.0218%31 Oct →
mirage13–20.0820%28 Oct →
mirage13–30.0221%24 Oct →
vertigo9–20.1723%21 Oct →
vertigo9–70.1322%3 Oct →
vertigo9–40.1125%3 Oct →
dust211–13-0.0222%3 Oct →
dust213–10.0532%3 Oct →
mirage13–60.0426%3 Oct →
mirage2–13-0.0921%3 Oct →
poseidon8–8-0.0620%25 Sept →
inferno4–9-0.0326%25 Sept →
mirage13–110.0423%25 Sept →
ancient5–13-0.0114%25 Sept →
anubis7–130.0338%25 Sept →
mirage2–0-0.060%25 Sept →
ancient13–20.0211%23 Sept →
dust213–30.1127%17 Sept →
nuke13–40.0233%17 Sept →
dust213–160.0426%17 Sept →
anubis13–10-0.0220%16 Sept →
dust211–13-0.0130%16 Sept →
dust213–60.1426%12 Sept →
anubis19–17-0.0122%9 Sept →
mirage10–13-0.085%8 Sept →
anubis13–110.1129%6 Sept →
anubis10–130.0832%6 Sept →
dust213–110.0120%3 Sept →
inferno6–9-0.0528%29 Aug →
dust213–40.0536%29 Aug →
mirage13–50.0522%28 Aug →
mirage13–90.0317%27 Aug →
ancient13–60.0824%26 Aug →
dust28–13-0.0022%26 Aug →
nuke11–13-0.0511%24 Aug →
mirage13–80.0424%24 Aug →
mirage13–100.0225%23 Aug →
mirage10–13-0.0322%22 Aug →
mirage13–90.0433%20 Aug →
dust212–120.0222%19 Aug →
mirage13–90.0122%19 Aug →
mirage7–130.0233%19 Aug →
nuke8–130.0328%18 Aug →
dust213–6-0.0119%18 Aug →
nuke14–160.0023%18 Aug →
nuke13–80.0432%17 Aug →
mirage0–30.01100%17 Aug →
inferno6–9-0.0915%17 Aug →
dust213–10-0.0038%17 Aug →
mirage13–70.0521%14 Aug →
inferno9–20.1714%12 Aug →
inferno7–90.0323%12 Aug →
anubis16–130.0125%12 Aug →
mirage13–6-0.0129%12 Aug →
nuke11–130.0327%12 Aug →
dust211–13-0.0430%11 Aug →
inferno13–5-0.0029%8 Aug →
nuke10–130.0522%8 Aug →
inferno11–130.0432%6 Aug →
dust213–60.0424%24 Jul →
mirage8–13-0.0332%24 Jul →
nuke13–10.0845%24 Jul →
ancient13–40.0418%22 Jul →
nuke6–13-0.0519%22 Jul →
ancient13–40.1131%22 Jul →
anubis13–60.0525%22 Jul →
mirage2–13-0.0136%20 Jul →
cache6–13-0.0421%20 Jul →
dust213–30.0618%19 Jul →
dust216–140.0326%18 Jul →
ancient13–100.0122%17 Jul →
mirage8–130.0118%17 Jul →
dust211–130.1525%17 Jul →
nuke13–10-0.0124%16 Jul →
dust210–13-0.0125%16 Jul →
dust213–20.037%16 Jul →
dust213–70.0536%15 Jul →
mirage5–130.0318%14 Jul →
inferno13–40.0315%13 Jul →
dust210–13-0.0319%13 Jul →
nuke13–50.0620%11 Jul →
inferno9–6-0.0326%11 Jul →
mirage4–130.0522%11 Jul →
inferno9–20.1138%10 Jul →
dust213–10.1323%10 Jul →
mirage12–160.0521%10 Jul →
inferno9–10.1244%9 Jul →
inferno13–10.0124%9 Jul →
overpass13–60.1322%8 Jul →
nuke13–110.0617%8 Jul →
mirage2–13-0.098%4 Jun →
mirage13–16-0.0117%4 Jun →
cache13–80.0319%2 Jun →
mirage13–60.0032%30 May →
ancient13–90.0629%28 May →
overpass13–80.1025%27 May →
cache13–40.1417%27 May →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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