monkeynuts32

monkeynuts32 — CS2 Stats

US76561199791825584[U:1:1831559856]Steam profile ↗✓ No bans

421Tracked matches69%Win rate2024Tracked since
383Hours in CS85Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating4,400Grey band · top ~81.3% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,400 +995 23 Oct – 4 Nov · 6 days played
3,2464,400peak 4,40023 Oct4 Nov
4,606Peak Premier in tracked matches
12Days played since 2026-10-23

Premier CS Rating

  • At peak — 4,400
  • Next: Light Blue band at 5,000 — 600 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate42.5%38.2%39.9%above
Shot accuracy0.0%3.6%7.0%7.0% short
Kill/death ratio1.270.830.92above
Match win rate58.5%40.2%42.3%above

This profile matches the typical Light Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmonkeynuts32PREMIER4,400 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning64
Utility56

0–100 skill scores via Leetify.

Recent form

HOT67–26–7Last 10067%Win rateWWLTWWWLWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +7.8pp headshot accuracy · −32ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 15%
  • Avg reaction 550ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 24%
  • Avg reaction 563ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 20%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim6.9
Utility5.6
Positioning6.4
Opening Duels3.9

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 86% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.4
Utility5.6
Mechanics6.4
Opening Duels5.6
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.01
first ⅓ avg 0.06 → last ⅓ avg 0.06
Reaction time570ms+21ms
first ⅓ avg 549ms → last ⅓ avg 570ms
Headshot accuracy21.0%+5.5%
first ⅓ avg 15.5% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 13–1 · nuke, 30 Oct →
89%Best headshot accuracy · 13–5 · anubis, 4 Nov →
328msFastest reaction time · 9–4 · inferno, 23 Oct →
13–1Biggest win · mirage, 4 Nov →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
12–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 100% over 5infernoWeakest map · 50% over 14
MapGradePlayedRecordWin rateAvg rating
nukeS6246–1674%0.05
infernoB147–750%0.07
anubisB63–350%0.06
officeS64–267%0.10
mirageS55–0100%0.04
dust2—42–250%0.07
vertigo—10–10%0.01
train—10–10%0.04
poseidon—10–10%-0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (50% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,374Lifetime kills
1.27K/D · Top 5% of Grey band
494Matches
58.5%Match win rate · Top 1% of Grey band
42.5%Headshot % · Top 50% of Grey band
0.0%Shot accuracy
1,290MVPs
169Hours (in match)
320Bombs planted
189Bombs defused

Most-used weapons

Lifetime map wins

3,592nuke
263dust2
211inferno
106office
101vertigo
33train
17italy
2ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
35.7%Accuracy (enemy spotted)
39.6%Spray accuracy
78.6%Counter-strafing
12.6°Preaim
572msReaction time
48.0%T opening success
56.6%CT opening success
0.44Enemies flashed / flash
7.3%Flash assists
10.33HE damage / grenade
8.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6428° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4393 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–80.1010%5 Nov →
nuke13–20.0714%5 Nov →
nuke9–130.0318%4 Nov →
nuke12–120.1017%4 Nov →
nuke13–70.0717%4 Nov →
nuke13–90.0312%4 Nov →
inferno13–60.0924%4 Nov →
anubis10–130.1422%4 Nov →
mirage13–10.0120%4 Nov →
anubis13–50.0689%4 Nov →
nuke13–80.1314%3 Nov →
inferno5–13-0.0713%3 Nov →
nuke13–100.0415%3 Nov →
nuke13–40.0312%3 Nov →
nuke10–130.0717%3 Nov →
nuke13–70.0516%3 Nov →
office13–40.0723%2 Nov →
nuke13–30.1221%2 Nov →
office7–130.0918%2 Nov →
dust23–130.0217%2 Nov →
dust29–130.0621%2 Nov →
nuke5–13-0.0626%2 Nov →
vertigo8–130.0124%2 Nov →
nuke13–10.1723%2 Nov →
nuke13–110.0530%2 Nov →
nuke13–110.0225%1 Nov →
office13–90.1232%1 Nov →
nuke4–9-0.0827%1 Nov →
nuke13–11-0.0113%1 Nov →
nuke13–2-0.0217%1 Nov →
nuke8–20.0512%1 Nov →
dust213–30.0919%1 Nov →
office13–40.2216%1 Nov →
office5–130.0131%1 Nov →
nuke13–110.048%1 Nov →
nuke13–8-0.019%1 Nov →
nuke13–50.0218%1 Nov →
nuke13–70.0923%1 Nov →
nuke13–70.0213%31 Oct →
nuke13–100.0017%31 Oct →
nuke8–0-0.068%31 Oct →
nuke13–11-0.019%31 Oct →
nuke12–120.0322%31 Oct →
nuke12–120.0013%31 Oct →
nuke13–40.1123%31 Oct →
nuke13–80.0219%31 Oct →
anubis6–70.0124%31 Oct →
inferno0–13-0.015%31 Oct →
office13–40.1232%31 Oct →
nuke13–80.0820%31 Oct →
nuke13–90.0914%31 Oct →
nuke7–130.064%31 Oct →
nuke13–80.024%31 Oct →
nuke13–110.1014%31 Oct →
nuke10–130.0718%31 Oct →
nuke13–10.2925%30 Oct →
nuke9–130.0014%30 Oct →
nuke13–80.049%30 Oct →
nuke13–70.0423%30 Oct →
nuke15–150.0538%29 Oct →
anubis10–13-0.0025%29 Oct →
nuke4–13-0.068%29 Oct →
nuke13–4-0.0229%27 Oct →
nuke13–90.0912%27 Oct →
nuke13–10-0.0113%27 Oct →
train10–130.0419%27 Oct →
mirage13–80.0313%27 Oct →
nuke13–7-0.0210%27 Oct →
nuke13–50.1024%27 Oct →
nuke13–30.0723%27 Oct →
mirage13–50.030%25 Oct →
nuke13–70.0410%25 Oct →
nuke12–120.019%25 Oct →
nuke13–4-0.0411%25 Oct →
nuke13–110.0812%25 Oct →
poseidon6–9-0.0411%25 Oct →
inferno8–80.1513%25 Oct →
inferno5–90.0218%25 Oct →
inferno9–70.0918%24 Oct →
inferno9–70.2227%24 Oct →
inferno9–60.1316%24 Oct →
inferno9–70.2312%24 Oct →
inferno0–9-0.156%24 Oct →
nuke13–60.027%24 Oct →
nuke13–10.0619%24 Oct →
nuke13–70.128%24 Oct →
nuke9–13-0.0218%24 Oct →
mirage11–40.0211%24 Oct →
nuke12–120.0611%24 Oct →
mirage13–60.1013%24 Oct →
nuke13–110.2317%23 Oct →
anubis13–20.1220%23 Oct →
dust213–90.0932%23 Oct →
nuke7–130.0229%23 Oct →
inferno7–90.0420%23 Oct →
inferno9–40.0420%23 Oct →
inferno9–10.2314%23 Oct →
inferno6–90.0018%23 Oct →
anubis16–140.010%23 Oct →
nuke10–30.0436%23 Oct →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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