Cheetz

Cheetz — CS2 Stats

DE76561199579076788[U:1:1618811060]Steam profile ↗✓ No bans

449Tracked matches59%Win rate2025Tracked since
416Hours in CS
CSDB Rating6.1 SolidOpening Duellist
WingmanSilver Elite Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 10,291 -800 5 May – 13 Jun · 13 days played
10,25812,310peak 12,3105 May13 Jun
12,670Peak Premier in tracked matches
21Days played since 2026-05-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim78
Positioning56
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY54–39–7Last 10054%Win rateWLLWLWLLWL

Last 10 vs previous 10: 0pp win rate · +0.07 avg rating · +2.9pp headshot accuracy · +34ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 15%
  • Avg reaction 655ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 12%
  • Avg reaction 645ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.4 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim7.8
Utility2.3
Positioning5.6
Opening Duels5.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 599ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.6
Utility2.3
Mechanics6.5
Opening Duels5.0
Win Impact7.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time623ms+2ms
first ⅓ avg 622ms → last ⅓ avg 623ms
Headshot accuracy10.7%+1.3%
first ⅓ avg 9.4% → last ⅓ avg 10.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 9–1 · inferno, 9 Aug →
25%Best headshot accuracy · 1–7 · cache, 8 May →
422msFastest reaction time · 8–13 · inferno, 8 May →
13–0Biggest win · cache, 14 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 71% over 7mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
cacheA5029–2158%0.04
infernoA106–460%0.02
anubisA74–357%-0.01
nukeA74–357%0.06
ancientS75–271%0.03
dust2D72–529%-0.02
mirageD61–517%-0.03
vertigo—32–167%0.05
overpass—20–20%-0.02
poseidon—11–0100%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,430Lifetime kills
0.96K/D
956Matches
52.7%Match win rate · Top 10% of tracked players
35.6%Headshot %
0.0%Shot accuracy
2,164MVPs
416Hours (in match)
937Bombs planted
210Bombs defused

Most-used weapons

Lifetime map wins

1,717dust2
1,364inferno
1,078nuke
617train
475vertigo
53office
8italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
0%Win rate
0.48Avg K/D
52.6ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient10%0.439.0
Inferno10%0.547.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.9%Headshot accuracy
42.9%Accuracy (enemy spotted)
48.2%Spray accuracy
79.3%Counter-strafing
9.9°Preaim
599msReaction time
40.0%T opening success
60.1%CT opening success
0.34Enemies flashed / flash
5.1%Flash assists
8.19HE damage / grenade
1.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.8507% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3393 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–10.2615%9 Aug →
anubis0–8-0.0315%9 Aug →
cache3–130.0524%9 Aug →
cache13–11-0.0411%8 Aug →
nuke8–130.077%8 Aug →
inferno9–40.1715%14 Jun →
cache9–13-0.055%14 Jun →
cache11–13-0.066%14 Jun →
cache7–30.0516%13 Jun →
mirage5–13-0.019%13 Jun →
cache13–40.0818%4 Jun →
inferno0–2-0.140%4 Jun →
inferno0–9-0.230%3 Jun →
cache6–130.0611%3 Jun →
vertigo7–130.0010%3 Jun →
vertigo13–60.028%3 Jun →
cache12–12-0.0313%29 May →
cache13–2-0.032%29 May →
anubis9–13-0.0314%29 May →
ancient13–90.0018%29 May →
vertigo13–50.137%29 May →
anubis13–40.0813%27 May →
anubis13–50.015%27 May →
cache13–11-0.0711%27 May →
cache11–130.1212%22 May →
cache8–13-0.0111%22 May →
cache13–60.0514%22 May →
cache8–00.1316%22 May →
cache13–30.119%22 May →
cache13–110.069%22 May →
cache9–10.104%21 May →
cache4–13-0.0210%21 May →
cache13–60.0814%20 May →
cache13–30.068%20 May →
anubis7–13-0.095%20 May →
cache13–50.0710%19 May →
overpass8–130.0015%19 May →
mirage6–13-0.0110%19 May →
inferno13–11-0.036%19 May →
nuke7–13-0.019%16 May →
anubis13–10.0513%16 May →
ancient16–130.0414%16 May →
dust216–130.0210%14 May →
dust28–13-0.0012%14 May →
cache13–00.0511%14 May →
poseidon9–70.0221%11 May →
ancient10–13-0.035%11 May →
mirage6–13-0.0113%11 May →
mirage1–9-0.0714%11 May →
nuke9–130.0210%11 May →
inferno13–30.027%11 May →
cache12–120.1610%11 May →
nuke16–130.029%10 May →
ancient13–90.039%10 May →
overpass11–13-0.048%10 May →
nuke13–100.1813%10 May →
inferno13–40.067%10 May →
ancient15–150.0110%10 May →
nuke13–7-0.033%10 May →
cache13–110.018%9 May →
cache13–8-0.0012%9 May →
cache10–130.087%9 May →
ancient13–110.138%9 May →
dust24–13-0.0613%9 May →
cache10–130.057%9 May →
inferno8–13-0.0211%8 May →
anubis13–9-0.049%8 May →
inferno9–50.1414%8 May →
cache12–12-0.0115%8 May →
cache13–60.075%8 May →
cache13–11-0.0011%8 May →
cache13–6-0.026%8 May →
cache3–40.098%8 May →
cache12–12-0.0119%8 May →
cache1–70.0525%8 May →
cache13–30.158%8 May →
cache13–11-0.0111%8 May →
cache13–20.035%8 May →
ancient16–130.049%7 May →
dust211–13-0.039%7 May →
nuke13–20.149%7 May →
cache13–100.1010%7 May →
cache13–80.0712%7 May →
cache13–100.127%7 May →
cache13–80.0615%7 May →
cache8–130.0115%6 May →
cache5–130.096%6 May →
cache13–10.027%6 May →
dust28–13-0.0311%6 May →
dust213–50.023%6 May →
dust28–13-0.100%6 May →
cache13–80.127%6 May →
cache13–60.135%6 May →
cache6–130.0112%6 May →
cache3–130.0611%6 May →
cache4–130.036%5 May →
mirage12–12-0.035%5 May →
cache5–130.0312%5 May →
inferno15–150.0011%5 May →
mirage13–10-0.052%5 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.