chuck

chuck — CS2 Stats

US76561199518957322[U:1:1558691594]Steam profile ↗✓ No bans

1,797Tracked matches39%Win rate2023Tracked since
2,232Hours in CS48Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating15,613Purple band · top ~26% of ranked players (population est.)
FaceitLevel 6 · 1,197 ELOTop 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,613 -1,889 7 Sept – 14 Nov · 22 days played
15,61318,289peak 18,2897 Sept14 Nov
18,425Peak Premier in tracked matches
1,197Highest Faceit ELO seen on CSDB
32Days played since 2026-09-07

Faceit ELO

  • At peak — 1,197
  • Next: Level 6 at 1,201 — 4 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-07
  • Level 4 first seen 2026-09-07

Premier CS Rating

  • 2,676 below peak (18,289)
  • -2,306 over 30 days · declining
  • Next: Pink band at 20,000 — 4,387 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-07
  • Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate65.8%44.8%45.7%above
Shot accuracy1.4%12.4%12.7%11.3% short
Kill/death ratio1.171.031.05above
Match win rate45.8%45.2%45.7%meets

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGchuckFACEITLevel 6 · 1,197 ELOSTANDINGTop 54.0% of rankedPREMIER15,613 · Purple bandPEAK ELO1,197csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning54
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY37–53–10Last 10037%Win rateWLLLWWLWLL

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · −2.2pp headshot accuracy · −52ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 22%
  • Avg reaction 584ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 573ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 599ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.3
Utility2.6
Positioning5.4
Opening Duels3.2
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.4
Utility2.6
Mechanics6.7
Opening Duels4.1
Win Impact1.4

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time599ms+60ms
first ⅓ avg 539ms → last ⅓ avg 599ms
Headshot accuracy29.6%+8.2%
first ⅓ avg 21.5% → last ⅓ avg 29.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–3 · nuke, 16 Oct →
75%Best headshot accuracy · 0–13 · mirage, 7 Nov →
383msFastest reaction time · 7–9 · inferno, 14 Oct →
13–0Biggest win · cache, 31 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
2–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 53% over 15anubisWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D258–1732%0.02
infernoC197–1237%0.00
ancientB158–753%0.02
mirageD113–827%0.02
cacheC114–736%0.01
nukeD93–633%0.02
anubisD51–420%-0.02
vertigo—21–150%-0.07
office—11–0100%0.05
train—10–10%-0.01
overpass—11–0100%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

61,783Lifetime kills
1.17K/D · Top 25% of Level 6 players
2,677Matches
45.8%Match win rate · Top 50% of Level 6 players
65.8%Headshot % · Top 5% of Level 6 players
1.4%Shot accuracy
8,473MVPs
1,617Hours (in match)
2,240Bombs planted
594Bombs defused

Most-used weapons

AK-4731,219
AWP5,725
SSG 082,968
MP91,110
Knife520

Lifetime map wins

5,796dust2
4,182inferno
1,496nuke
782vertigo
229train
191office
21italy
8ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

419Matches
49%Win rate
1.08Avg K/D
83.4ADR
57%Headshot %

Clutches & streaks

40%1v1 clutch win
26%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Dust215948%1.0917.2
Mirage12647%1.0616.5
Ancient5353%1.2318.3
Inferno2552%0.9915.6
Nuke1856%1.0617.7
Cache1267%1.3019.7
Overpass729%0.8113.9
Vertigo650%0.8817.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.7%Headshot accuracy
32.1%Accuracy (enemy spotted)
32.7%Spray accuracy
80.2%Counter-strafing
10.7°Preaim
610msReaction time
51.3%T opening success
41.3%CT opening success
0.50Enemies flashed / flash
15.2%Flash assists
3.58HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.498 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–90.0720%14 Nov →
ancient7–13-0.088%14 Nov →
inferno5–13-0.0529%14 Nov →
anubis13–16-0.0920%14 Nov →
dust213–11-0.0733%14 Nov →
dust213–40.1123%14 Nov →
mirage4–130.0153%13 Nov →
cache13–5-0.0021%13 Nov →
dust25–13-0.0223%13 Nov →
dust28–130.0328%12 Nov →
dust212–120.0322%11 Nov →
inferno4–9-0.1014%11 Nov →
dust213–40.0635%11 Nov →
dust213–100.0933%11 Nov →
mirage8–130.0427%8 Nov →
dust27–130.0729%8 Nov →
nuke7–9-0.0517%7 Nov →
inferno9–60.0726%7 Nov →
dust213–40.1052%7 Nov →
inferno8–80.0425%7 Nov →
mirage0–13-0.0475%7 Nov →
inferno7–130.0928%7 Nov →
dust24–13-0.0431%6 Nov →
cache6–130.0326%6 Nov →
cache9–13-0.0345%6 Nov →
dust22–13-0.0438%6 Nov →
inferno13–8-0.0524%5 Nov →
inferno5–130.0129%5 Nov →
inferno12–120.0939%5 Nov →
ancient13–30.0323%5 Nov →
cache5–13-0.0324%4 Nov →
ancient2–13-0.0433%4 Nov →
vertigo13–5-0.0327%4 Nov →
dust213–60.0220%4 Nov →
mirage9–13-0.0318%4 Nov →
mirage11–130.0330%2 Nov →
dust27–130.0633%2 Nov →
cache11–13-0.0036%1 Nov →
inferno9–130.0423%1 Nov →
ancient9–130.0022%1 Nov →
dust212–12-0.0016%31 Oct →
office13–80.0520%31 Oct →
cache13–00.0834%31 Oct →
mirage13–70.0244%31 Oct →
nuke7–13-0.0226%31 Oct →
dust29–13-0.0240%31 Oct →
anubis15–150.0126%31 Oct →
ancient4–13-0.0522%30 Oct →
dust213–60.0829%30 Oct →
dust26–13-0.0131%30 Oct →
mirage12–120.0219%29 Oct →
cache15–150.0327%29 Oct →
train12–12-0.0135%29 Oct →
dust213–70.1248%29 Oct →
mirage2–130.0322%29 Oct →
ancient16–120.0420%26 Oct →
inferno8–8-0.0113%25 Oct →
inferno9–40.1324%25 Oct →
anubis13–100.0030%25 Oct →
ancient8–13-0.0324%23 Oct →
ancient13–160.0024%23 Oct →
mirage13–80.0630%22 Oct →
ancient8–130.0529%21 Oct →
dust24–13-0.0214%21 Oct →
cache15–190.0031%21 Oct →
dust210–13-0.0523%18 Oct →
ancient13–110.0826%17 Oct →
nuke5–13-0.1019%17 Oct →
vertigo0–9-0.1133%17 Oct →
anubis8–130.0324%17 Oct →
inferno13–70.0516%17 Oct →
dust29–130.0718%17 Oct →
cache13–90.0331%16 Oct →
inferno9–5-0.056%16 Oct →
nuke9–30.2916%16 Oct →
ancient12–70.0712%15 Oct →
inferno4–9-0.0535%15 Oct →
inferno13–70.0430%15 Oct →
inferno0–12-0.0821%15 Oct →
inferno7–9-0.0128%14 Oct →
ancient13–90.0615%14 Oct →
dust211–13-0.0520%13 Oct →
nuke11–13-0.0532%12 Oct →
dust21–13-0.0427%11 Oct →
overpass9–60.0110%11 Oct →
nuke9–4-0.0121%11 Oct →
ancient13–100.1416%10 Oct →
anubis9–13-0.0412%9 Oct →
inferno16–13-0.0113%9 Oct →
mirage13–20.2225%9 Oct →
mirage7–13-0.0814%8 Oct →
nuke13–30.1035%7 Oct →
dust29–13-0.0129%4 Oct →
cache4–130.0118%4 Oct →
nuke15–15-0.0219%4 Oct →
nuke7–130.0330%4 Oct →
inferno3–9-0.1338%4 Oct →
cache13–100.0316%4 Oct →
dust22–13-0.0522%4 Oct →
ancient13–5-0.048%4 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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