ZAMPP1

ZAMPP1 — CS2 Stats

FI76561199468242473[U:1:1507976745]Steam profile ↗✓ No bans

1,233Tracked matches31%Win rate2024Tracked since
1,655Hours in CS13Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 18,908 +1,998 1 Sept – 15 Oct · 13 days played
16,40919,314peak 19,3141 Sept15 Oct
19,314Peak Premier in tracked matches
27Days played since 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches55109−54
Win rate31%37%−6pp
K/D1.211.14+0.07
Headshot %51%58%−7pp

Measured 3 Oct 2026 → 5 Nov 2026; previous 3 Sep 2026 → 3 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim82
Positioning66
Utility42

0–100 skill scores via Leetify.

Recent form

COLD38–53–9Last 10038%Win rateLLLLLLLLWL

Last 10 vs previous 10: −30pp win rate · −0.09 avg rating · +1.9pp headshot accuracy · +9ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 573ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 21%
  • Avg reaction 559ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.2 against its own average).

Aim8.2
Utility4.2
Positioning6.6
Opening Duels2.8
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.6
Utility4.2
Mechanics6.8
Opening Duels4.2
Win Impact0.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.05 → last ⅓ avg 0.01
Reaction time562ms+49ms
first ⅓ avg 513ms → last ⅓ avg 562ms
Headshot accuracy19.3%−3.3%
first ⅓ avg 22.6% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 9–2 · vertigo, 25 Oct →
45%Best headshot accuracy · 9–2 · overpass, 22 Sept →
375msFastest reaction time · 13–6 · office, 14 Oct →
13–2Biggest win · cache, 25 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L8Current streak
5–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 61% over 18ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA1811–761%0.01
nukeC167–944%0.03
mirageD144–1029%0.04
vertigoD133–1023%0.07
overpassC104–640%0.07
dust2D82–625%0.04
cacheC73–443%-0.03
officeA53–260%0.10
ancientD51–420%0.01
anubis—30–30%-0.00
debris—10–10%-0.21

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,000Lifetime kills
1.02K/D · Top 50% of tracked players
2,543Matches
45.4%Match win rate · Top 50% of tracked players
50.6%Headshot % · Top 25% of tracked players
0.2%Shot accuracy
5,960MVPs
855Hours (in match)
1,581Bombs planted
457Bombs defused

Most-used weapons

Lifetime map wins

3,904dust2
3,834nuke
2,707inferno
1,954vertigo
713office
304train
106italy
23militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
100%Win rate
1.04Avg K/D
100.2ADR
56%Headshot %

Clutches & streaks

0%1v1 clutch win
100%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
36.0%Accuracy (enemy spotted)
39.6%Spray accuracy
80.5%Counter-strafing
8.8°Preaim
552msReaction time
45.7%T opening success
47.7%CT opening success
0.46Enemies flashed / flash
3.3%Flash assists
8.34HE damage / grenade
6.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4646 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo7–13-0.0316%1 Nov →
vertigo5–13-0.078%31 Oct →
nuke4–13-0.0319%31 Oct →
dust210–13-0.0030%31 Oct →
mirage11–13-0.038%30 Oct →
dust27–130.0341%29 Oct →
office7–13-0.0219%29 Oct →
cache3–13-0.0919%28 Oct →
overpass13–60.0536%28 Oct →
debris2–9-0.2110%27 Oct →
vertigo13–70.1033%27 Oct →
overpass8–130.1324%27 Oct →
cache13–5-0.0723%26 Oct →
mirage9–130.0823%25 Oct →
inferno0–9-0.266%25 Oct →
vertigo9–20.269%25 Oct →
overpass8–80.1218%25 Oct →
cache13–20.018%25 Oct →
overpass10–130.1118%25 Oct →
mirage9–13-0.0325%24 Oct →
anubis4–130.1018%15 Oct →
overpass6–13-0.0226%15 Oct →
vertigo10–130.1118%15 Oct →
cache4–13-0.0510%15 Oct →
mirage15–150.0516%14 Oct →
nuke8–13-0.0014%14 Oct →
ancient1–13-0.1015%14 Oct →
office13–60.1621%14 Oct →
cache11–130.0117%13 Oct →
inferno13–11-0.0127%13 Oct →
nuke13–70.0219%11 Oct →
ancient13–20.1323%11 Oct →
mirage2–13-0.0718%9 Oct →
dust213–80.0724%9 Oct →
dust210–130.1032%8 Oct →
office13–40.1538%8 Oct →
dust26–13-0.0215%7 Oct →
inferno6–13-0.0424%7 Oct →
dust26–13-0.0125%7 Oct →
ancient3–13-0.0427%7 Oct →
mirage7–130.0718%7 Oct →
dust212–120.1130%6 Oct →
inferno13–100.0814%6 Oct →
mirage13–100.0417%6 Oct →
office12–120.0928%5 Oct →
inferno9–130.0214%3 Oct →
dust213–80.0210%3 Oct →
mirage13–90.0317%3 Oct →
nuke12–120.0521%3 Oct →
mirage13–60.1130%3 Oct →
nuke9–40.0836%3 Oct →
overpass8–80.0513%3 Oct →
vertigo2–9-0.0420%3 Oct →
inferno9–50.0817%3 Oct →
vertigo3–9-0.1012%3 Oct →
inferno3–13-0.0332%1 Oct →
nuke6–13-0.0119%1 Oct →
nuke13–110.0417%30 Sept →
anubis5–13-0.0511%30 Sept →
nuke13–80.1828%30 Sept →
office13–70.1027%30 Sept →
mirage5–130.0129%30 Sept →
inferno13–4-0.0217%30 Sept →
mirage12–120.0422%30 Sept →
nuke5–9-0.0316%28 Sept →
inferno3–9-0.0523%28 Sept →
overpass9–40.0926%28 Sept →
vertigo9–70.142%28 Sept →
inferno6–9-0.0123%28 Sept →
nuke5–90.0427%28 Sept →
vertigo7–90.076%28 Sept →
overpass3–9-0.0911%28 Sept →
inferno9–70.0624%28 Sept →
cache13–80.0516%27 Sept →
mirage12–120.0829%25 Sept →
nuke4–10-0.0020%25 Sept →
nuke0–13-0.0514%25 Sept →
inferno9–6-0.0319%25 Sept →
overpass9–30.0515%25 Sept →
nuke6–90.0439%25 Sept →
inferno16–130.0438%24 Sept →
ancient0–13-0.055%24 Sept →
nuke13–50.0727%24 Sept →
ancient15–150.0813%24 Sept →
anubis3–13-0.0621%24 Sept →
inferno13–90.0626%24 Sept →
nuke13–110.0524%23 Sept →
cache7–13-0.0421%23 Sept →
mirage13–60.0236%23 Sept →
mirage5–130.1127%23 Sept →
inferno5–90.0724%23 Sept →
vertigo2–9-0.0318%23 Sept →
nuke13–20.0424%23 Sept →
inferno13–70.0623%22 Sept →
vertigo7–90.1523%22 Sept →
vertigo7–90.1622%22 Sept →
vertigo7–90.1737%22 Sept →
overpass9–20.1745%22 Sept →
inferno9–50.0232%22 Sept →
inferno9–60.0419%22 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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