Työstäjä 3000

Työstäjä 3000 — CS2 Stats

ZM76561199382830444[U:1:1422564716]Steam profile ↗1 game ban

425Tracked matches35%Win rate2022Tracked since
CSDB Rating2.4 LearningClutch Specialist
FaceitLevel 3 · 836 ELOTop 90.6% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

7,067Peak Premier in tracked matches
836Highest Faceit ELO seen on CSDB
46Days played since 2026-01-20

Faceit ELO

  • At peak — 836
  • Next: Level 4 at 901 — 65 to go
  • Reached: Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGTyöstäjä 3000FACEITLevel 3 · 836 ELOSTANDINGTop 90.6% of rankedPEAK ELO836csdb.gg/stats

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Performance scores

Aim18
Positioning41
Utility44

0–100 skill scores via Leetify.

Recent form

COLD44–49–7Last 10044%Win rateWWLWLLLLLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +1.4pp headshot accuracy · +3ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 698ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 752ms

Last 20

  • 6–11–3 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 751ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1 against its own average).

Aim1.8
Utility4.4
Positioning4.1
Opening Duels2.0
Clutch4.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 60% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 723ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.8
Positioning4.1
Utility4.4
Mechanics2.4
Opening Duels2.6
Win Impact0.0

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time722ms+75ms
first ⅓ avg 647ms → last ⅓ avg 722ms
Headshot accuracy18.7%+0.6%
first ⅓ avg 18.1% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · nuke, 19 Sept →
53%Best headshot accuracy · 13–5 · nuke, 7 Jun →
438msFastest reaction time · 13–7 · mirage, 10 Sept →
13–2Biggest win · nuke, 19 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
10–3In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 47% over 62mirageWeakest map · 38% over 21
MapGradePlayedRecordWin rateAvg rating
nukeB6229–3347%-0.03
mirageC218–1338%-0.03
cache—40–40%-0.04
anubis—32–167%-0.06
inferno—31–233%-0.04
vertigo—21–150%-0.06
ancient—22–0100%-0.06
dust2—21–150%-0.00
office—10–10%-0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 21). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

21Matches
43%Win rate
0.78Avg K/D
65.8ADR
49%Headshot %

Clutches & streaks

44%1v1 clutch win
10%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage743%0.8212.1
Nuke540%0.639.8
Dust2250%0.689.0
Anubis10%1.0022.0
Overpass1100%1.3619.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
28.2%Accuracy (enemy spotted)
32.0%Spray accuracy
60.7%Counter-strafing
13.9°Preaim
723msReaction time
46.9%T opening success
34.2%CT opening success
0.47Enemies flashed / flash
3.6%Flash assists
5.13HE damage / grenade
13.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.9293° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 722.9868ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.465 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–80.0313%17 Oct →
nuke13–50.0621%17 Oct →
nuke6–13-0.0512%16 Oct →
nuke13–100.0024%16 Oct →
nuke11–13-0.0722%7 Oct →
nuke9–13-0.0329%2 Oct →
nuke4–13-0.120%30 Sept →
nuke6–13-0.0516%30 Sept →
nuke1–13-0.1110%27 Sept →
vertigo9–13-0.0620%25 Sept →
nuke13–11-0.0418%24 Sept →
cache12–12-0.0516%21 Sept →
nuke12–12-0.0110%20 Sept →
nuke4–13-0.114%20 Sept →
nuke6–13-0.1018%20 Sept →
nuke6–13-0.0011%20 Sept →
nuke12–12-0.0329%19 Sept →
nuke6–13-0.0838%19 Sept →
nuke13–2-0.080%19 Sept →
nuke13–11-0.0512%19 Sept →
nuke13–40.1022%19 Sept →
mirage13–7-0.0418%10 Sept →
mirage13–8-0.079%24 Aug →
mirage10–13-0.0325%12 Aug →
nuke7–13-0.0613%6 Aug →
nuke10–13-0.0824%25 Jun →
nuke5–13-0.0125%15 Jun →
cache12–120.0228%14 Jun →
nuke6–13-0.0416%13 Jun →
nuke7–13-0.0325%12 Jun →
nuke13–80.0123%11 Jun →
mirage13–110.0442%11 Jun →
mirage3–13-0.0327%9 Jun →
office9–13-0.0835%7 Jun →
nuke13–5-0.0553%7 Jun →
nuke12–12-0.0617%23 May →
mirage3–13-0.1118%23 May →
nuke13–10-0.0630%15 May →
cache6–13-0.0518%15 May →
cache6–13-0.0623%15 May →
nuke13–10-0.0221%25 Feb →
nuke13–8-0.0436%25 Feb →
mirage13–90.0426%24 Feb →
nuke4–13-0.0913%24 Feb →
nuke16–12-0.0333%24 Feb →
anubis10–10-0.0617%24 Feb →
mirage6–13-0.0513%24 Feb →
ancient13–11-0.0113%23 Feb →
nuke13–7-0.0314%23 Feb →
vertigo13–9-0.0724%23 Feb →
mirage13–16-0.0217%13 Feb →
nuke13–7-0.0512%13 Feb →
ancient13–11-0.108%13 Feb →
mirage6–13-0.0013%13 Feb →
nuke2–13-0.0137%10 Feb →
nuke7–13-0.0513%10 Feb →
nuke13–9-0.0416%9 Feb →
mirage4–9-0.0225%9 Feb →
mirage6–13-0.0025%8 Feb →
nuke13–8-0.0318%7 Feb →
nuke13–50.0722%7 Feb →
nuke12–12-0.0121%6 Feb →
mirage9–13-0.0422%6 Feb →
nuke4–13-0.0013%6 Feb →
dust213–2-0.0426%4 Feb →
inferno4–13-0.0231%2 Feb →
mirage13–110.0229%1 Feb →
nuke13–100.0224%29 Jan →
nuke13–4-0.0212%29 Jan →
mirage7–130.0014%29 Jan →
nuke11–13-0.0412%29 Jan →
mirage9–13-0.0619%28 Jan →
nuke0–7-0.0523%28 Jan →
nuke8–13-0.0415%28 Jan →
nuke13–80.0323%28 Jan →
nuke9–13-0.0633%26 Jan →
nuke13–9-0.0227%26 Jan →
nuke5–13-0.0711%26 Jan →
nuke5–13-0.0118%25 Jan →
nuke13–70.0024%24 Jan →
nuke13–5-0.029%24 Jan →
nuke13–8-0.0324%24 Jan →
nuke10–130.0426%23 Jan →
nuke13–60.0022%23 Jan →
nuke13–110.0124%23 Jan →
dust28–130.0316%23 Jan →
anubis8–13-0.0819%22 Jan →
mirage13–9-0.0415%22 Jan →
mirage13–6-0.033%22 Jan →
anubis13–4-0.0422%22 Jan →
nuke13–8-0.0519%22 Jan →
inferno13–11-0.0119%21 Jan →
nuke6–13-0.0814%21 Jan →
mirage8–13-0.0025%21 Jan →
nuke4–13-0.0311%21 Jan →
mirage2–13-0.0826%21 Jan →
nuke2–00.000%21 Jan →
inferno11–13-0.0822%20 Jan →
mirage13–9-0.0311%20 Jan →
nuke12–12-0.0314%20 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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