Makarooni

Makarooni — CS2 Stats

KH76561198827783730[U:1:867518002]Steam profile ↗✓ No bans

812Tracked matches54%Win rate2020Tracked since
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating18,497Purple band · top ~14.5% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,497 +2,066 12 Jun – 31 Oct · 11 days played
15,85918,827peak 18,82712 Jun31 Oct
18,827Peak Premier in tracked matches
58Days played since 2026-06-12

Premier CS Rating

  • 330 below peak (18,827)
  • +848 over 30 days · improving
  • Next: Pink band at 20,000 — 1,503 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMakarooniFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER18,497 · Purple bandcsdb.gg/stats

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Performance scores

Aim60
Positioning65
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY46–46–8Last 10046%Win rateLLWLWWWWLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +2.8pp headshot accuracy · +1ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 589ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 574ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 573ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim6.0
Utility3.1
Positioning6.5
Opening Duels2.9
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 78% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning6.5
Utility3.1
Mechanics5.7
Opening Duels3.3
Win Impact6.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time580ms+26ms
first ⅓ avg 554ms → last ⅓ avg 580ms
Headshot accuracy11.4%−1.0%
first ⅓ avg 12.4% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–10 · nuke, 20 Sept →
50%Best headshot accuracy · 3–2 · nuke, 21 Oct →
391msFastest reaction time · 1–8 · inferno, 27 Sept →
13–1Biggest win · nuke, 28 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
9–7In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 60% over 52vertigoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA5231–2160%0.03
mirageB126–650%0.02
cacheD102–820%0.00
dust2D82–625%-0.00
ancientC73–443%-0.00
vertigoD61–517%0.03
anubis—20–20%-0.01
inferno—21–150%-0.01
office—10–10%0.04

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

65Matches
52%Win rate
0.83Avg K/D
76.2ADR
36%Headshot %

Clutches & streaks

43%1v1 clutch win
30%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1650%0.8311.7
Nuke1553%1.0416.4
Vertigo560%0.488.0
Anubis520%0.8011.2
Dust25100%1.2413.6
Inferno450%0.8214.8
Ancient475%0.619.5
Overpass2100%1.2218.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.7%Headshot accuracy
35.8%Accuracy (enemy spotted)
36.1%Spray accuracy
75.7%Counter-strafing
9.7°Preaim
574msReaction time
43.3%T opening success
42.9%CT opening success
0.39Enemies flashed / flash
7.3%Flash assists
8.45HE damage / grenade
2.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7282% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3896 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo7–13-0.0314%2 Nov →
dust211–13-0.0413%31 Oct →
mirage13–100.0323%31 Oct →
cache5–13-0.0612%27 Oct →
cache13–6-0.000%27 Oct →
nuke13–7-0.018%22 Oct →
nuke13–60.017%22 Oct →
nuke3–20.0850%21 Oct →
cache10–130.056%17 Oct →
vertigo6–130.082%15 Oct →
cache12–12-0.0313%15 Oct →
mirage13–100.0111%14 Oct →
dust210–13-0.0216%14 Oct →
nuke10–130.0012%13 Oct →
nuke7–13-0.076%13 Oct →
dust213–110.0221%13 Oct →
cache13–9-0.009%13 Oct →
nuke11–13-0.003%12 Oct →
nuke13–50.096%12 Oct →
mirage13–110.0012%10 Oct →
dust215–150.0216%10 Oct →
ancient13–9-0.0213%10 Oct →
nuke13–90.038%9 Oct →
dust22–13-0.080%7 Oct →
nuke13–50.1210%7 Oct →
nuke13–90.109%6 Oct →
anubis8–13-0.0415%5 Oct →
nuke11–13-0.027%4 Oct →
ancient10–13-0.029%4 Oct →
dust216–14-0.0110%3 Oct →
nuke8–13-0.038%3 Oct →
nuke13–10.0517%28 Sept →
inferno16–120.0110%27 Sept →
ancient13–90.0122%27 Sept →
inferno1–8-0.030%27 Sept →
ancient9–130.0510%27 Sept →
dust25–130.0521%26 Sept →
nuke7–13-0.0119%26 Sept →
cache10–130.0210%26 Sept →
nuke8–13-0.0015%26 Sept →
nuke6–13-0.0222%25 Sept →
vertigo9–130.1212%25 Sept →
nuke13–60.0117%25 Sept →
nuke4–13-0.0414%21 Sept →
nuke6–10-0.0510%21 Sept →
vertigo7–13-0.0218%21 Sept →
ancient13–90.0311%20 Sept →
nuke13–70.1311%20 Sept →
nuke13–100.1822%20 Sept →
mirage13–70.0813%10 Sept →
nuke13–90.019%10 Sept →
dust29–130.0314%10 Sept →
nuke13–20.0720%9 Sept →
nuke13–90.1111%1 Sept →
mirage3–13-0.0022%30 Aug →
nuke10–130.1713%29 Aug →
nuke5–10.0125%28 Aug →
nuke13–80.0716%25 Aug →
nuke7–30.0314%24 Aug →
nuke13–70.025%19 Aug →
nuke13–90.0715%18 Aug →
ancient10–13-0.058%17 Aug →
nuke13–90.0513%15 Aug →
mirage8–130.006%14 Aug →
nuke5–13-0.0124%11 Aug →
mirage1–8-0.070%10 Aug →
vertigo12–12-0.035%28 Jul →
nuke13–110.0515%22 Jul →
nuke13–70.039%20 Jul →
mirage11–130.0114%15 Jul →
nuke13–110.0310%15 Jul →
nuke3–13-0.069%12 Jul →
cache8–13-0.0411%12 Jul →
nuke12–120.0814%7 Jul →
nuke11–13-0.0114%7 Jul →
mirage10–130.0517%6 Jul →
nuke13–11-0.058%6 Jul →
nuke8–130.0619%5 Jul →
mirage10–130.1016%5 Jul →
nuke13–70.0010%5 Jul →
vertigo13–100.0912%5 Jul →
mirage13–40.0112%1 Jul →
nuke13–50.0313%30 Jun →
mirage13–70.039%29 Jun →
nuke13–110.089%29 Jun →
cache12–12-0.018%29 Jun →
office8–130.0416%28 Jun →
nuke13–40.066%28 Jun →
nuke12–120.029%27 Jun →
cache11–130.0214%27 Jun →
nuke12–120.0450%25 Jun →
nuke0–3-0.080%25 Jun →
nuke5–13-0.080%24 Jun →
nuke13–9-0.0210%23 Jun →
nuke16–14-0.0620%23 Jun →
ancient11–13-0.023%17 Jun →
nuke8–13-0.066%15 Jun →
nuke13–90.1326%14 Jun →
cache12–120.0514%14 Jun →
anubis6–130.014%12 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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