Y00P4

Y00P4 — CS2 Stats

CK76561199231162446[U:1:1270896718]Steam profile ↗✓ No bans

1,093Tracked matches60%Win rate2023Tracked since
1,068Hours in CS4Hrs last 2 wks
CSDB Rating4.0 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (71 days ago). Ranks are recorded once per day this page is viewed.

+38Tracked matches · now 1,093
+20.7ppWin rate · 39.3% → 60.0%

Rating over time

38Days played since 2026-05-03

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim42
Positioning46
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateLWWWLLWLWW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · −1.5pp headshot accuracy · −61ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 530ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 527ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim4.2
Utility2.2
Positioning4.6
Opening Duels1.0
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.6
Utility2.2
Mechanics2.7
Opening Duels2.4
Win Impact8.3

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time549ms−39ms
first ⅓ avg 587ms → last ⅓ avg 549ms
Headshot accuracy11.4%−2.8%
first ⅓ avg 14.2% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–2 · dust2, 18 Jul →
50%Best headshot accuracy · 0–13 · cache, 19 Jul →
391msFastest reaction time · 5–13 · nuke, 3 May →
13–2Biggest win · dust2, 18 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 64% over 14mirageWeakest map · 38% over 21
MapGradePlayedRecordWin rateAvg rating
cacheB2411–1346%-0.04
mirageC218–1338%-0.04
anubisA149–564%-0.03
nukeC104–640%-0.05
trainC94–544%-0.04
infernoA95–456%-0.03
ancientA53–260%-0.04
dust2A53–260%0.01
overpass—20–20%-0.07
vertigo—11–0100%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 21). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,723Lifetime kills
0.85K/D
1,646Matches
45.6%Match win rate · Top 50% of tracked players
35.0%Headshot %
0.6%Shot accuracy
2,766MVPs
546Hours (in match)
1,396Bombs planted
262Bombs defused

Most-used weapons

Lifetime map wins

1,806nuke
1,468inferno
1,167vertigo
764dust2
505train
87office
45cbble
11italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

17Matches
41%Win rate
1.11Avg K/D
82.8ADR
34%Headshot %

Clutches & streaks

31%1v1 clutch win
30%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage743%1.2113.3
Nuke560%1.0317.2
Anubis30%1.0716.7
Dust2250%0.9916.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
30.1%Accuracy (enemy spotted)
31.6%Spray accuracy
62.2%Counter-strafing
9.0°Preaim
552msReaction time
46.3%T opening success
33.0%CT opening success
0.23Enemies flashed / flash
5.4%Flash assists
4.38HE damage / grenade
2.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6904% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2266 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.0055% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.065%5 Nov →
cache13–10-0.069%5 Nov →
anubis13–6-0.0110%3 Nov →
cache13–80.0111%3 Nov →
mirage7–13-0.0616%3 Nov →
train8–13-0.045%29 Oct →
mirage13–4-0.089%28 Oct →
cache8–13-0.0614%28 Oct →
mirage13–40.0512%28 Oct →
cache13–11-0.0618%27 Oct →
mirage13–10-0.0225%27 Oct →
mirage13–7-0.0715%27 Oct →
mirage4–13-0.0610%26 Oct →
anubis2–13-0.0816%19 Oct →
ancient8–13-0.107%19 Oct →
nuke13–11-0.073%19 Oct →
cache3–13-0.0416%18 Oct →
nuke6–13-0.106%18 Oct →
anubis13–4-0.049%18 Oct →
mirage10–130.0117%14 Oct →
dust213–90.0316%14 Oct →
nuke6–13-0.0312%13 Oct →
inferno13–90.0519%13 Oct →
nuke8–130.0111%8 Oct →
cache13–9-0.053%6 Oct →
anubis13–3-0.0113%6 Oct →
anubis13–11-0.0512%4 Oct →
nuke13–10-0.086%4 Oct →
ancient13–90.0017%24 Sept →
vertigo13–8-0.0610%24 Sept →
inferno5–9-0.120%23 Sept →
anubis13–5-0.0117%16 Sept →
anubis6–13-0.049%12 Sept →
train5–13-0.087%12 Sept →
dust213–9-0.089%12 Sept →
cache13–30.0419%12 Sept →
cache12–12-0.0212%5 Sept →
dust213–160.0315%5 Sept →
cache8–130.0226%27 Aug →
cache9–13-0.0213%27 Aug →
cache2–13-0.117%27 Aug →
train6–13-0.0319%24 Aug →
nuke1–13-0.0313%24 Aug →
cache9–1-0.0217%24 Aug →
inferno7–9-0.0615%16 Aug →
train13–9-0.0516%12 Aug →
train10–13-0.0311%12 Aug →
nuke12–12-0.0611%12 Aug →
ancient13–7-0.0513%2 Aug →
train13–9-0.026%1 Aug →
anubis13–9-0.068%1 Aug →
inferno13–10-0.0510%1 Aug →
mirage13–5-0.0112%1 Aug →
mirage8–13-0.0314%19 Jul →
cache0–13-0.080%19 Jul →
cache0–13-0.0350%19 Jul →
train8–13-0.0513%19 Jul →
anubis7–13-0.023%19 Jul →
cache11–13-0.0312%19 Jul →
anubis12–120.0115%19 Jul →
mirage7–13-0.056%19 Jul →
dust23–13-0.049%18 Jul →
dust213–20.1026%18 Jul →
mirage11–13-0.075%18 Jul →
inferno9–30.089%18 Jul →
mirage6–13-0.0023%18 Jul →
cache13–9-0.068%1 Jul →
cache13–11-0.0213%1 Jul →
inferno6–13-0.0817%10 Jun →
cache5–13-0.0416%10 Jun →
mirage5–13-0.127%10 Jun →
nuke13–5-0.043%4 Jun →
inferno13–11-0.0813%4 Jun →
train13–80.0118%4 Jun →
cache8–13-0.0521%4 Jun →
ancient13–10-0.0215%26 May →
inferno13–10-0.0419%19 May →
mirage11–130.019%17 May →
mirage7–13-0.0410%17 May →
anubis13–8-0.0111%15 May →
train13–10-0.045%14 May →
cache3–13-0.1315%14 May →
mirage12–12-0.089%14 May →
mirage7–13-0.0620%14 May →
mirage5–13-0.077%14 May →
mirage13–5-0.0414%11 May →
overpass3–13-0.0533%11 May →
anubis13–7-0.057%11 May →
cache8–13-0.0618%11 May →
cache13–8-0.0516%10 May →
anubis13–8-0.0214%6 May →
inferno11–130.0314%6 May →
nuke5–13-0.1016%3 May →
ancient9–13-0.064%3 May →
nuke13–8-0.0311%3 May →
mirage13–10-0.0614%3 May →
overpass4–13-0.0916%3 May →
mirage13–5-0.047%3 May →
cache13–6-0.0047%3 May →
cache13–7-0.0413%3 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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