지원 (ji won - Korean)

지원 (ji won - Korean) — CS2 Stats

KR76561199225255405[U:1:1264989677]Steam profile ↗✓ No bans

1,067Tracked matches39%Win rate2023Tracked since
431Hours in CS
CSDB Rating3.0 LearningOpening Duellist
Premier CS Rating8,764Light Blue band · top ~60.8% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 1,067 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 36 days played since 25 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 8,764 -266 25 Apr22 Sept · 8 days played
8,1219,194peak 9,19425 Apr22 Sept
9,194Peak Premier in tracked matches
36Days played since 2026-04-25

Premier CS Rating

  • 430 below peak (9,194)
  • Next: Blue band at 10,000 1,236 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,584), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate40.6%41.9%42.7%2.1% short
Shot accuracy3.7%12.2%11.3%7.5% short
Kill/death ratio0.840.980.990.15 short
Match win rate43.3%43.3%43.9%meets

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG지원 (ji won - Korean)FACEITLevel 3STANDINGTop 90.6% of rankedPREMIER8,764 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim32
Positioning49
Utility4

0–100 skill scores via Leetify.

Recent form

COLD45496Last 10045%Win rateLLLLWLWLWT

Last 10 vs previous 10: −10pp win rate · +0.04 avg rating · +2.2pp headshot accuracy · +6ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 14%
  • Avg reaction 694ms

Last 10

  • 361 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 692ms

Last 20

  • 7121 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 690ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+1.8 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim3.2
Utility0.4
Positioning4.9
Opening Duels5.1
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 64% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 53% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning4.9
Utility0.4
Mechanics5.5
Opening Duels3.2
Win Impact1.4

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time697ms−12ms
first ⅓ avg 709ms → last ⅓ avg 697ms
Headshot accuracy15.0%+3.9%
first ⅓ avg 11.1% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.41Best match rating · 9–1 · inferno, 1 May
28%Best headshot accuracy · 7–9 · poseidon, 18 Jul
484msFastest reaction time · 0–13 · cache, 25 May
13–2Biggest win · nuke, 9 May

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
68In matches decided by ≤2 rounds
4Overtime games

Map breakdown

dust2Best map · 67% over 15infernoWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
cacheC38162242%0.01
mirageC1881044%-0.01
dust2S1510567%0.00
nukeC94544%0.01
infernoC83538%0.02
poseidon3030%-0.06
debris220100%0.07
vertigo2020%-0.07
eldorado1010%0.01
office1010%-0.05
ancient110100%-0.01
overpass110100%0.10
anubis1010%0.17

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,466Lifetime kills
0.84K/D
1,410Matches
43.3%Match win rate
40.6%Headshot %
3.7%Shot accuracy
2,891MVPs
431Hours (in match)
375Bombs planted
213Bombs defused

Most-used weapons

Lifetime map wins

2,617dust2
1,959nuke
1,724inferno
976vertigo
212train
103office
43cbble
27italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
20%Win rate
0.77Avg K/D
83.1ADR
45%Headshot %

Clutches & streaks

33%1v1 clutch win
50%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno30%0.6111.0
Dust2250%0.8418.0
Anubis250%1.0816.0
Overpass10%0.8612.0
Mirage10%0.477.0
Nuke10%0.7110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
32.2%Accuracy (enemy spotted)
31.6%Spray accuracy
74.7%Counter-strafing
13.3°Preaim
702msReaction time
32.2%T opening success
53.4%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
2.28HE damage / grenade
0.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2664° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 701.7914ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1103 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage8–130.1416%3 Sept
nuke4–130.0214%3 Sept
mirage11–130.0812%10 Aug
poseidon4–9-0.0513%18 Jul
debris9–30.1213%18 Jul
eldorado7–90.0113%18 Jul
debris9–70.027%18 Jul
poseidon7–9-0.0228%18 Jul
dust213–60.0617%3 Jul
dust212–12-0.0824%27 Jun
mirage7–13-0.0413%27 Jun
mirage13–10-0.0112%26 Jun
dust213–30.0520%24 Jun
cache6–13-0.0114%2 Jun
dust213–110.0712%2 Jun
office2–13-0.0516%28 May
cache2–13-0.0114%28 May
cache0–13-0.068%25 May
mirage7–130.0415%24 May
cache13–10-0.059%23 May
nuke13–50.0619%21 May
nuke12–8-0.0315%20 May
mirage9–130.0816%20 May
nuke13–80.0320%20 May
mirage5–13-0.0223%20 May
dust213–11-0.039%19 May
vertigo12–120.0119%18 May
inferno13–7-0.0016%18 May
dust213–6-0.0111%15 May
dust213–50.0711%15 May
cache0–13-0.0414%14 May
cache6–13-0.0014%13 May
inferno3–13-0.0818%12 May
cache8–130.0411%12 May
nuke6–130.0318%12 May
nuke6–130.0210%10 May
cache6–11-0.1017%10 May
vertigo6–9-0.1527%10 May
inferno3–9-0.1112%10 May
inferno13–90.0214%10 May
ancient13–8-0.018%9 May
mirage15–150.0315%9 May
cache13–70.0417%9 May
nuke13–20.0310%9 May
mirage9–13-0.1014%8 May
cache13–6-0.0116%8 May
dust23–13-0.083%7 May
cache11–130.0111%6 May
cache13–50.047%6 May
cache13–3-0.0214%6 May
dust213–70.0414%6 May
cache13–60.0514%6 May
cache13–60.0415%5 May
cache6–13-0.0210%4 May
cache9–130.1211%4 May
cache10–130.1011%4 May
cache0–130.0213%4 May
cache13–50.028%4 May
cache13–110.0814%4 May
cache12–12-0.025%3 May
overpass9–60.1016%3 May
nuke7–9-0.077%2 May
inferno6–90.013%2 May
cache12–120.008%2 May
cache13–90.0613%2 May
dust213–9-0.0114%2 May
cache13–20.055%2 May
cache8–13-0.0111%2 May
cache9–20.0612%2 May
cache7–13-0.0714%1 May
dust213–40.1114%1 May
cache11–13-0.013%1 May
cache13–2-0.072%1 May
mirage13–8-0.0413%1 May
cache13–6-0.0112%1 May
cache13–90.0510%1 May
inferno3–9-0.0919%1 May
inferno9–10.4110%1 May
poseidon4–9-0.1011%1 May
cache11–130.0220%1 May
cache13–80.0116%1 May
mirage13–11-0.088%30 Apr
mirage10–13-0.0921%30 Apr
cache3–70.1313%29 Apr
cache6–13-0.009%29 Apr
mirage13–9-0.019%29 Apr
cache9–130.0013%29 Apr
cache11–13-0.0214%29 Apr
dust212–16-0.089%28 Apr
mirage13–7-0.053%28 Apr
inferno15–15-0.038%28 Apr
dust27–13-0.0213%27 Apr
dust27–13-0.0514%26 Apr
mirage13–11-0.034%26 Apr
anubis10–130.178%26 Apr
mirage16–13-0.057%25 Apr
mirage13–70.089%25 Apr
nuke13–5-0.047%25 Apr
mirage2–13-0.0112%25 Apr
dust213–90.0019%25 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →