Beuford

Beuford — CS2 Stats

BG76561199225255405[U:1:1264989677]Steam profile ↗✓ No bans

1,078Tracked matches38%Win rate2023Tracked since
1,376Hours in CS6Hrs last 2 wks
CSDB Rating3.5 LearningOpening Duellist
Premier CS Rating8,764Light Blue band · top ~60.8% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (43 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 8,764 → 8,764
+11Tracked matches · now 1,078
−0.8ppWin rate · 39.3% → 38.5%

Rating over time

Premier CS Rating: 8,764 +616 28 Apr – 23 Sept · 6 days played
8,1219,194peak 9,19428 Apr23 Sept
9,194Peak Premier in tracked matches
37Days played since 2026-04-28

Premier CS Rating

  • 430 below peak (9,194)
  • Next: Blue band at 10,000 — 1,236 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate40.7%41.8%42.7%2.0% short
Shot accuracy3.7%12.2%11.2%7.5% short
Kill/death ratio0.840.980.990.15 short
Match win rate43.2%43.3%43.9%meets

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBeufordFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER8,764 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim36
Positioning57
Utility6

0–100 skill scores via Leetify.

Recent form

COLD42–50–8Last 10042%Win rateTLTWTLLLWW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +4.2pp headshot accuracy · −14ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–1–3 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 769ms

Last 10

  • 3–4–3 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 709ms

Last 20

  • 6–11–3 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 715ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.7 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim3.6
Utility0.6
Positioning5.7
Opening Duels6.5
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 53% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 707ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning5.7
Utility0.6
Mechanics5.4
Opening Duels6.2
Win Impact1.2

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time708ms+5ms
first ⅓ avg 703ms → last ⅓ avg 708ms
Headshot accuracy16.8%+5.7%
first ⅓ avg 11.1% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.41Best match rating · 9–1 · inferno, 1 May →
31%Best headshot accuracy · 10–13 · nuke, 22 Oct →
484msFastest reaction time · 0–13 · cache, 25 May →
13–2Biggest win · nuke, 9 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–9In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 75% over 12mirageWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
cacheC3816–2242%0.01
nukeD196–1332%0.00
mirageD134–931%-0.00
dust2S129–375%0.01
infernoC73–443%0.02
poseidon—30–30%-0.06
debris—22–0100%0.07
vertigo—20–20%-0.07
eldorado—10–10%0.01
office—10–10%-0.05
ancient—11–0100%-0.01
overpass—11–0100%0.10

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (31% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,705Lifetime kills
0.84K/D
1,421Matches
43.2%Match win rate
40.7%Headshot %
3.7%Shot accuracy
2,932MVPs
436Hours (in match)
375Bombs planted
215Bombs defused

Most-used weapons

Lifetime map wins

2,630dust2
2,072nuke
1,724inferno
976vertigo
212train
103office
43cbble
27italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
20%Win rate
0.77Avg K/D
83.1ADR
45%Headshot %

Clutches & streaks

33%1v1 clutch win
50%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno30%0.6111.0
Dust2250%0.8418.0
Anubis250%1.0816.0
Overpass10%0.8612.0
Mirage10%0.477.0
Nuke10%0.7110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
33.5%Accuracy (enemy spotted)
34.4%Spray accuracy
74.3%Counter-strafing
14.1°Preaim
707msReaction time
53.4%T opening success
56.6%CT opening success
0.15Enemies flashed / flash
0.0%Flash assists
4.90HE damage / grenade
0.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.0596° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 707.4579ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1481 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–120.0516%3 Nov →
nuke2–13-0.0926%3 Nov →
nuke12–120.0124%23 Oct →
nuke13–40.1018%23 Oct →
nuke12–12-0.0420%22 Oct →
nuke11–13-0.0412%22 Oct →
nuke10–130.0031%22 Oct →
nuke8–130.0218%22 Oct →
nuke13–60.0011%22 Oct →
nuke13–5-0.0125%8 Oct →
nuke3–13-0.0728%8 Oct →
mirage8–130.1416%3 Sept →
nuke4–130.0214%3 Sept →
mirage11–130.0812%10 Aug →
poseidon4–9-0.0513%18 Jul →
debris9–30.1213%18 Jul →
eldorado7–90.0113%18 Jul →
debris9–70.027%18 Jul →
poseidon7–9-0.0228%18 Jul →
dust213–60.0617%3 Jul →
dust212–12-0.0824%27 Jun →
mirage7–13-0.0413%27 Jun →
mirage13–10-0.0112%26 Jun →
dust213–30.0520%24 Jun →
cache6–13-0.0114%2 Jun →
dust213–110.0712%2 Jun →
office2–13-0.0516%28 May →
cache2–13-0.0114%28 May →
cache0–13-0.068%25 May →
mirage7–130.0415%24 May →
cache13–10-0.059%23 May →
nuke13–50.0619%21 May →
nuke12–8-0.0315%20 May →
mirage9–130.0816%20 May →
nuke13–80.0320%20 May →
mirage5–13-0.0223%20 May →
dust213–11-0.039%19 May →
vertigo12–120.0119%18 May →
inferno13–7-0.0016%18 May →
dust213–6-0.0111%15 May →
dust213–50.0711%15 May →
cache0–13-0.0414%14 May →
cache6–13-0.0014%13 May →
inferno3–13-0.0818%12 May →
cache8–130.0411%12 May →
nuke6–130.0318%12 May →
nuke6–130.0210%10 May →
cache6–11-0.1017%10 May →
vertigo6–9-0.1527%10 May →
inferno3–9-0.1112%10 May →
inferno13–90.0214%10 May →
ancient13–8-0.018%9 May →
mirage15–150.0315%9 May →
cache13–70.0417%9 May →
nuke13–20.0310%9 May →
mirage9–13-0.1014%8 May →
cache13–6-0.0116%8 May →
dust23–13-0.083%7 May →
cache11–130.0111%6 May →
cache13–50.047%6 May →
cache13–3-0.0214%6 May →
dust213–70.0414%6 May →
cache13–60.0514%6 May →
cache13–60.0415%5 May →
cache6–13-0.0210%4 May →
cache9–130.1211%4 May →
cache10–130.1011%4 May →
cache0–130.0213%4 May →
cache13–50.028%4 May →
cache13–110.0814%4 May →
cache12–12-0.025%3 May →
overpass9–60.1016%3 May →
nuke7–9-0.077%2 May →
inferno6–90.013%2 May →
cache12–120.008%2 May →
cache13–90.0613%2 May →
dust213–9-0.0114%2 May →
cache13–20.055%2 May →
cache8–13-0.0111%2 May →
cache9–20.0612%2 May →
cache7–13-0.0714%1 May →
dust213–40.1114%1 May →
cache11–13-0.013%1 May →
cache13–2-0.072%1 May →
mirage13–8-0.0413%1 May →
cache13–6-0.0112%1 May →
cache13–90.0510%1 May →
inferno3–9-0.0919%1 May →
inferno9–10.4110%1 May →
poseidon4–9-0.1011%1 May →
cache11–130.0220%1 May →
cache13–80.0116%1 May →
mirage13–11-0.088%30 Apr →
mirage10–13-0.0921%30 Apr →
cache3–70.1313%29 Apr →
cache6–13-0.009%29 Apr →
mirage13–9-0.019%29 Apr →
cache9–130.0013%29 Apr →
cache11–13-0.0214%29 Apr →
dust212–16-0.089%28 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.