Step Unc

Step Unc — CS2 Stats

DE76561199215728628[U:1:1255462900]Steam profile ↗✓ No bans

4,488Tracked matches54%Win rate2024Tracked since
2,546Hours in CS
CSDB Rating4.8 DevelopingSupport
Premier CS Rating8,075Light Blue band · top ~64.1% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,075 +404 11 Oct – 12 Oct · 2 days played
7,6718,075peak 8,07511 Oct12 Oct
8,075Peak Premier in tracked matches
20Days played since 2026-09-01

Premier CS Rating

  • At peak — 8,075
  • Next: Blue band at 10,000 — 1,925 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches220——
Win rate32%——
K/D0.84——
Headshot %53%——

Measured 16 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate60.6%39.9%42.0%above
Shot accuracy0.0%7.0%9.6%9.6% short
Kill/death ratio1.060.920.98above
Match win rate38.5%42.3%43.8%5.3% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGStep UncPREMIER8,075 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning45
Utility59

0–100 skill scores via Leetify.

Recent form

HOT48–44–8Last 10048%Win rateWLWLWWWLWW

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating · +2.7pp headshot accuracy · +87ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 766ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 709ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 666ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim5.6
Utility5.9
Positioning4.5
Opening Duels1.2
Clutch2.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 1.01 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 664ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.5
Utility5.9
Mechanics6.8
Opening Duels1.8
Win Impact6.2

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.03
first ⅓ avg -0.04 → last ⅓ avg -0.01
Reaction time678ms−29ms
first ⅓ avg 707ms → last ⅓ avg 678ms
Headshot accuracy13.8%+0.7%
first ⅓ avg 13.1% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 4–0 · rush_001, 15 Oct →
33%Best headshot accuracy · 9–2 · inferno, 16 Oct →
430msFastest reaction time · 13–7 · inferno, 4 Oct →
13–1Biggest win · ancient, 14 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
3–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

rush_001Best map · 70% over 10mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC197–1237%-0.04
ancientA149–564%-0.03
dust2C146–843%-0.02
infernoB105–550%-0.05
rush_001S107–370%0.03
trainC104–640%-0.02
cacheC94–544%-0.01
mirageD51–420%-0.04
vertigoC52–340%-0.05
anubis—43–175%-0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

135,079Lifetime kills
1.06K/D · Top 25% of Light Blue band
6,130Matches
38.5%Match win rate
60.6%Headshot % · Top 5% of Light Blue band
0.0%Shot accuracy
7,864MVPs
2,546Hours (in match)
3,346Bombs planted
868Bombs defused

Most-used weapons

AK-4777,169
MP94,652
AWP4,215
MAC-102,181
MAG-71,638

Lifetime map wins

13,652dust2
6,042inferno
5,885nuke
3,472vertigo
2,359train
1,328office
119italy
12ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
56%Win rate
0.84Avg K/D
67.3ADR
34%Headshot %

Clutches & streaks

33%1v1 clutch win
20%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage450%0.9014.0
Dust22100%1.0115.0
Anubis1100%1.0912.0
Train10%0.509.0
Inferno10%0.386.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
36.6%Accuracy (enemy spotted)
37.8%Spray accuracy
80.7%Counter-strafing
11.4°Preaim
664msReaction time
39.5%T opening success
34.8%CT opening success
1.01Enemies flashed / flash
8.2%Flash assists
6.67HE damage / grenade
7.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.7664% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.4873% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–2-0.1033%16 Oct →
cache4–13-0.0720%16 Oct →
rush_0015–10.0522%15 Oct →
rush_0017–8-0.0210%15 Oct →
rush_0015–1-0.0410%15 Oct →
rush_0018–40.0813%15 Oct →
rush_0014–00.3017%15 Oct →
nuke9–13-0.059%14 Oct →
ancient13–1-0.0212%14 Oct →
train13–60.0413%14 Oct →
dust26–13-0.1018%12 Oct →
dust213–70.0221%12 Oct →
dust29–130.0415%12 Oct →
ancient4–13-0.078%12 Oct →
nuke3–13-0.0315%12 Oct →
train13–9-0.0110%12 Oct →
nuke10–13-0.0620%12 Oct →
dust25–1-0.020%12 Oct →
ancient10–130.087%12 Oct →
anubis13–9-0.0218%12 Oct →
train13–20.0314%11 Oct →
ancient13–9-0.0211%11 Oct →
nuke13–9-0.035%11 Oct →
inferno13–11-0.0310%11 Oct →
dust211–130.0214%11 Oct →
cache13–9-0.0017%11 Oct →
mirage4–13-0.1011%8 Oct →
train12–12-0.016%8 Oct →
train9–13-0.1026%8 Oct →
nuke13–8-0.1013%8 Oct →
nuke13–10-0.0513%8 Oct →
nuke2–130.017%7 Oct →
anubis12–8-0.0821%7 Oct →
train4–13-0.0616%7 Oct →
dust212–12-0.0013%7 Oct →
cache13–10-0.069%7 Oct →
nuke5–13-0.0927%7 Oct →
cache7–13-0.0312%6 Oct →
nuke2–13-0.0019%6 Oct →
inferno3–13-0.0714%6 Oct →
vertigo8–13-0.0910%6 Oct →
cache6–10.036%6 Oct →
dust213–5-0.0229%5 Oct →
inferno13–11-0.0111%5 Oct →
nuke13–7-0.017%5 Oct →
nuke13–9-0.108%4 Oct →
ancient13–3-0.0117%4 Oct →
inferno13–7-0.035%4 Oct →
cache7–13-0.016%4 Oct →
dust25–13-0.055%3 Oct →
ancient12–12-0.0111%3 Oct →
dust211–13-0.0714%2 Oct →
inferno10–13-0.0614%2 Oct →
train13–50.046%2 Oct →
ancient13–3-0.0416%2 Oct →
vertigo13–70.069%2 Oct →
nuke11–130.0414%1 Oct →
cache12–12-0.0018%1 Oct →
ancient13–3-0.038%1 Oct →
vertigo13–6-0.0521%1 Oct →
nuke8–13-0.018%1 Oct →
inferno6–13-0.0314%30 Sept →
inferno9–13-0.0312%30 Sept →
rush_0018–6-0.080%30 Sept →
rush_0014–00.077%30 Sept →
rush_0015–10.1222%30 Sept →
rush_0011–5-0.1115%30 Sept →
rush_0011–5-0.0713%30 Sept →
ancient12–12-0.126%29 Sept →
nuke4–13-0.077%29 Sept →
train8–13-0.0115%29 Sept →
dust213–4-0.1213%29 Sept →
nuke11–13-0.0429%28 Sept →
cache13–160.047%28 Sept →
anubis6–13-0.0317%28 Sept →
dust24–13-0.0719%28 Sept →
train12–12-0.0810%27 Sept →
inferno12–12-0.094%27 Sept →
vertigo4–13-0.117%27 Sept →
dust213–30.0012%27 Sept →
ancient12–5-0.0210%27 Sept →
nuke8–13-0.0515%27 Sept →
mirage9–130.0521%27 Sept →
dust25–13-0.0218%27 Sept →
ancient13–9-0.0412%27 Sept →
ancient12–12-0.068%26 Sept →
nuke13–40.0629%26 Sept →
mirage0–6-0.0811%26 Sept →
inferno13–10-0.0631%25 Sept →
nuke9–13-0.089%25 Sept →
mirage3–13-0.070%25 Sept →
dust213–70.0817%25 Sept →
vertigo8–13-0.0610%24 Sept →
mirage13–3-0.0114%24 Sept →
nuke13–7-0.0314%24 Sept →
ancient13–2-0.0022%24 Sept →
ancient13–7-0.0510%24 Sept →
anubis13–6-0.067%24 Sept →
cache13–9-0.039%24 Sept →
train9–13-0.0311%24 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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