clubpenguin2949

clubpenguin2949 — CS2 Stats

US76561199211649443[U:1:1251383715]Steam profile ↗✓ No bans

2,028Tracked matches48%Win rate2024Tracked since
2,260Hours in CS47Hrs last 2 wks
CSDB Rating3.8 LearningPositional Player
Premier CS Rating9,999Light Blue band · top ~54.9% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,999 -113 28 Aug – 16 Oct · 14 days played
9,16212,550peak 12,55028 Aug16 Oct
12,793Peak Premier in tracked matches
20Days played since 2026-08-28

Premier CS Rating

  • 2,551 below peak (12,550)
  • -2,551 over 30 days · declining
  • Next: Blue band at 10,000 — 1 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-28
  • Light Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate35.3%39.9%42.0%6.7% short
Shot accuracy2.7%7.0%9.6%7.0% short
Kill/death ratio1.050.920.98above
Match win rate48.6%42.3%43.8%above

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGclubpenguin2949PREMIER9,999 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim49
Positioning52
Utility9

0–100 skill scores via Leetify.

Recent form

STEADY48–46–6Last 10048%Win rateTWWWLTLLWW

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · +4.2pp headshot accuracy · −48ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 725ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 626ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 650ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim4.9
Utility0.9
Positioning5.2
Opening Duels3.4
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 59% on T to 40% on CT — first contacts on the defending side are being lost.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning5.2
Utility0.9
Mechanics4.5
Opening Duels4.8
Win Impact4.4

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time629ms+12ms
first ⅓ avg 617ms → last ⅓ avg 629ms
Headshot accuracy13.5%−6.9%
first ⅓ avg 20.3% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 10–13 · dust2, 7 Oct →
50%Best headshot accuracy · 7–9 · inferno, 28 Sept →
391msFastest reaction time · 8–13 · nuke, 14 Oct →
13–2Biggest win · anubis, 5 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
3–9In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 60% over 5nukeWeakest map · 42% over 24
MapGradePlayedRecordWin rateAvg rating
infernoA2917–1259%-0.00
nukeC2410–1442%0.01
dust2B178–947%0.01
mirageC146–843%0.00
anubisA53–260%0.04
office—41–325%0.03
ancient—32–167%-0.00
cache—31–233%-0.02
vertigo—10–10%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (42% over 24). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

46,116Lifetime kills
1.05K/D · Top 25% of Light Blue band
3,060Matches
48.6%Match win rate · Top 10% of Light Blue band
35.3%Headshot %
2.7%Shot accuracy
7,903MVPs
1,020Hours (in match)
1,658Bombs planted
840Bombs defused

Most-used weapons

AK-479,858
AWP5,098
Nova1,282
MP71,117
Negev1,084

Lifetime map wins

6,680dust2
5,496nuke
5,361inferno
1,106vertigo
851train
479office
217italy
42cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

28Matches
43%Win rate
0.61Avg K/D
55.2ADR
35%Headshot %

Clutches & streaks

43%1v1 clutch win
11%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage944%0.599.8
Ancient633%0.6810.3
Dust2633%0.467.8
Anubis367%0.818.7
Inferno333%0.658.7
Overpass1100%0.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
35.2%Accuracy (enemy spotted)
30.6%Spray accuracy
70.4%Counter-strafing
10.0°Preaim
625msReaction time
58.7%T opening success
39.8%CT opening success
0.21Enemies flashed / flash
0.0%Flash assists
7.51HE damage / grenade
1.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4328% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2141 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.7705% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–8-0.0917%30 Oct →
inferno9–6-0.0113%30 Oct →
inferno9–50.0716%30 Oct →
dust213–30.0811%27 Oct →
nuke5–130.045%27 Oct →
office12–120.0619%27 Oct →
mirage7–130.0418%27 Oct →
office5–13-0.0436%27 Oct →
inferno9–40.069%26 Oct →
inferno9–6-0.0416%26 Oct →
inferno9–60.0820%26 Oct →
inferno9–20.0410%22 Oct →
nuke7–9-0.0614%22 Oct →
inferno6–9-0.103%22 Oct →
nuke13–6-0.0613%22 Oct →
dust213–50.0420%22 Oct →
office13–60.1212%22 Oct →
mirage13–80.0513%22 Oct →
mirage13–90.010%22 Oct →
inferno9–7-0.0313%22 Oct →
inferno8–80.0916%22 Oct →
inferno9–20.1714%22 Oct →
inferno16–13-0.0014%16 Oct →
inferno13–10-0.039%16 Oct →
ancient13–110.0015%16 Oct →
cache9–3-0.026%16 Oct →
nuke13–70.0611%16 Oct →
mirage11–13-0.0431%16 Oct →
mirage10–130.0120%16 Oct →
anubis8–130.0510%16 Oct →
nuke7–13-0.0512%16 Oct →
nuke3–13-0.058%16 Oct →
nuke13–7-0.022%16 Oct →
dust213–90.0320%16 Oct →
dust213–3-0.019%16 Oct →
vertigo2–8-0.0124%15 Oct →
dust21–7-0.060%15 Oct →
cache1–13-0.0432%15 Oct →
cache11–13-0.0013%15 Oct →
nuke8–130.0125%15 Oct →
nuke8–130.056%15 Oct →
nuke5–130.0314%14 Oct →
nuke13–70.1113%14 Oct →
nuke8–13-0.030%14 Oct →
nuke1–1-0.070%14 Oct →
nuke7–130.0423%13 Oct →
office9–13-0.0311%13 Oct →
nuke8–13-0.053%13 Oct →
inferno3–13-0.0222%12 Oct →
inferno8–8-0.1717%12 Oct →
inferno4–9-0.074%12 Oct →
inferno3–9-0.0932%12 Oct →
dust24–13-0.0714%12 Oct →
nuke13–60.0712%12 Oct →
nuke13–80.1630%12 Oct →
dust25–13-0.0419%9 Oct →
dust25–13-0.0827%9 Oct →
ancient9–13-0.0413%9 Oct →
mirage9–130.0116%9 Oct →
anubis13–40.0730%9 Oct →
nuke13–50.0915%9 Oct →
nuke9–13-0.0523%8 Oct →
nuke11–130.0615%8 Oct →
mirage13–100.0125%8 Oct →
dust211–130.0321%7 Oct →
dust215–150.0924%7 Oct →
mirage10–130.0517%7 Oct →
dust210–130.2023%7 Oct →
inferno7–9-0.1719%7 Oct →
mirage3–130.0017%7 Oct →
nuke5–13-0.0310%7 Oct →
inferno9–60.0736%7 Oct →
anubis6–13-0.0415%6 Oct →
dust213–100.0124%6 Oct →
mirage13–40.0314%6 Oct →
inferno9–30.0941%6 Oct →
mirage8–13-0.0514%5 Oct →
anubis13–20.0617%5 Oct →
mirage14–16-0.1020%5 Oct →
inferno9–30.0313%5 Oct →
inferno9–40.1314%5 Oct →
inferno9–50.0618%5 Oct →
inferno6–9-0.0623%30 Sept →
dust213–70.0210%28 Sept →
inferno13–4-0.0021%28 Sept →
nuke13–7-0.0518%28 Sept →
nuke13–40.0516%28 Sept →
inferno7–9-0.0750%28 Sept →
inferno8–8-0.0420%26 Sept →
dust213–7-0.0719%26 Sept →
inferno9–40.0421%26 Sept →
ancient13–40.0313%14 Sept →
mirage13–100.0416%14 Sept →
nuke13–100.0917%14 Sept →
anubis13–40.0431%12 Sept →
mirage16–14-0.0614%11 Sept →
dust213–40.0113%11 Sept →
inferno5–13-0.0126%11 Sept →
dust23–13-0.0233%11 Sept →
dust28–13-0.0214%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.