BURNem

BURNem — CS2 Stats

76561199197042140[U:1:1236776412]Steam profile ↗✓ No bans

843Tracked matches57%Win rate2026Tracked since
360Hours in CS
CSDB Rating4.8 DevelopingClutch Specialist
Premier CS Rating8,122Light Blue band · top ~63.9% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSilver III
Ladder ranks via Leetify

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CSDB.GGBURNemFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER8,122 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim63
Positioning42
Utility24

0–100 skill scores via Leetify.

Recent form

HOT50–42–8Last 10050%Win rateLWWWLLWWWW

Last 10 vs previous 10: +50pp win rate · −0.06 avg rating · −4.3pp headshot accuracy · +1ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.06), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 622ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 624ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 623ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1 against its own average).

Aim6.3
Utility2.4
Positioning4.2
Opening Duels2.8
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 96% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning4.2
Utility2.4
Mechanics7.7
Opening Duels4.1
Win Impact7.2

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time641ms+46ms
first ⅓ avg 595ms → last ⅓ avg 641ms
Headshot accuracy11.8%−1.3%
first ⅓ avg 13.1% → last ⅓ avg 11.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–5 · inferno, 3 Nov →
33%Best headshot accuracy · 9–3 · inferno, 4 Nov →
422msFastest reaction time · 9–5 · inferno, 2 Nov →
13–2Biggest win · mirage, 11 Nov →

Across the last 100 tracked matches.

Highlights

5Longest win streak
10–12In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 63% over 8dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
infernoB3518–1751%0.03
nukeA169–756%-0.02
mirageA148–657%0.01
dust2D124–833%-0.05
ancientA85–363%0.01
anubisC73–443%-0.03
cache—42–250%0.03
vertigo—30–30%0.12
overpass—11–0100%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,395Lifetime kills
0.90K/D
1,059Matches
46.8%Match win rate
49.4%Headshot %
0.0%Shot accuracy
1,886MVPs
360Hours (in match)
753Bombs planted
261Bombs defused

Most-used weapons

Lifetime map wins

2,197dust2
1,492nuke
1,137inferno
320vertigo
114train
68office
10assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

58Matches
55%Win rate
0.79Avg K/D
65.2ADR
40%Headshot %

Clutches & streaks

42%1v1 clutch win
12%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21856%0.6810.8
Nuke1145%0.9713.7
Mirage967%0.7612.3
Anubis838%0.7211.8
Inferno667%0.8411.0
Ancient450%0.7812.5
Overpass1100%1.0012.0
Cache1100%1.3312.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.2%Headshot accuracy
38.1%Accuracy (enemy spotted)
43.2%Spray accuracy
84.6%Counter-strafing
10.8°Preaim
632msReaction time
51.1%T opening success
41.9%CT opening success
0.35Enemies flashed / flash
0.0%Flash assists
8.17HE damage / grenade
1.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.1831% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3476 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke3–9-0.0810%15 Nov →
inferno9–60.0912%15 Nov →
mirage13–70.0611%15 Nov →
mirage13–70.0210%15 Nov →
dust22–13-0.150%14 Nov →
nuke5–9-0.155%14 Nov →
mirage13–7-0.033%14 Nov →
nuke13–11-0.063%14 Nov →
ancient13–40.077%14 Nov →
nuke9–50.0824%14 Nov →
nuke8–80.2318%14 Nov →
mirage8–130.0910%14 Nov →
nuke9–6-0.0513%14 Nov →
inferno7–9-0.0014%14 Nov →
inferno3–9-0.157%14 Nov →
inferno9–40.1818%14 Nov →
ancient0–13-0.044%13 Nov →
dust211–130.048%13 Nov →
vertigo6–90.1718%13 Nov →
inferno7–90.0318%13 Nov →
nuke6–9-0.1727%12 Nov →
inferno10–130.025%12 Nov →
cache13–70.1111%11 Nov →
dust213–10-0.0522%11 Nov →
inferno9–50.2424%11 Nov →
inferno9–5-0.0520%11 Nov →
mirage0–13-0.0321%11 Nov →
inferno11–130.0310%11 Nov →
inferno8–13-0.096%11 Nov →
anubis13–7-0.130%11 Nov →
dust213–60.0311%11 Nov →
ancient13–11-0.0110%11 Nov →
mirage13–20.049%11 Nov →
mirage5–13-0.0410%10 Nov →
ancient11–130.0316%9 Nov →
ancient6–13-0.080%9 Nov →
inferno13–9-0.017%9 Nov →
mirage14–160.027%9 Nov →
ancient13–8-0.025%8 Nov →
anubis16–130.005%8 Nov →
ancient13–60.067%8 Nov →
anubis13–110.0110%8 Nov →
mirage13–70.0610%8 Nov →
anubis5–130.027%8 Nov →
cache12–12-0.0215%8 Nov →
dust29–13-0.115%8 Nov →
mirage4–13-0.0110%8 Nov →
mirage13–5-0.050%8 Nov →
nuke13–10-0.028%7 Nov →
dust25–13-0.110%7 Nov →
nuke7–13-0.0613%7 Nov →
inferno13–11-0.0510%7 Nov →
nuke13–90.0316%7 Nov →
inferno13–11-0.0410%7 Nov →
nuke13–5-0.0214%7 Nov →
anubis8–13-0.027%7 Nov →
overpass8–00.037%7 Nov →
nuke12–12-0.019%7 Nov →
dust212–12-0.046%7 Nov →
nuke9–6-0.082%7 Nov →
inferno6–9-0.1532%7 Nov →
nuke13–100.0515%7 Nov →
mirage13–11-0.0310%7 Nov →
dust213–3-0.0310%7 Nov →
vertigo7–90.097%7 Nov →
inferno3–9-0.060%7 Nov →
dust29–130.0120%5 Nov →
dust211–13-0.0318%5 Nov →
dust213–9-0.057%5 Nov →
inferno8–8-0.0315%5 Nov →
vertigo8–80.0910%5 Nov →
inferno7–90.0813%4 Nov →
inferno9–30.1833%4 Nov →
inferno1–9-0.0611%4 Nov →
inferno5–9-0.0122%4 Nov →
inferno9–70.088%4 Nov →
cache9–130.0011%4 Nov →
inferno11–10.0318%3 Nov →
nuke6–9-0.029%3 Nov →
inferno9–7-0.139%3 Nov →
inferno9–10.2512%3 Nov →
inferno9–50.1713%3 Nov →
inferno9–50.1610%3 Nov →
inferno9–50.187%3 Nov →
inferno4–9-0.1023%3 Nov →
inferno8–80.0215%3 Nov →
inferno9–50.2714%3 Nov →
anubis11–13-0.076%2 Nov →
inferno4–90.048%2 Nov →
inferno9–50.0611%2 Nov →
dust28–13-0.0530%2 Nov →
mirage5–6-0.0012%2 Nov →
inferno3–9-0.1510%2 Nov →
nuke13–6-0.0017%2 Nov →
inferno8–80.057%2 Nov →
inferno9–40.0717%2 Nov →
mirage11–130.0613%1 Nov →
ancient13–60.0412%1 Nov →
anubis14–16-0.058%1 Nov →
cache13–110.026%1 Nov →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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