PrippsJonny

PrippsJonny — CS2 Stats

SE76561199195361620[U:1:1235095892]Steam profile ↗✓ No bans

240Tracked matches39%Win rate2021Tracked since
674Hours in CS8Hrs last 2 wks
CSDB Rating3.2 LearningSupport
Premier CS Rating16,775Purple band · top ~21.3% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 30 days played since 25 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 16,775 +4,739 25 Jul – 25 Sept · 21 days played
11,92717,893peak 17,89325 Jul25 Sept
18,044Peak Premier in tracked matches
30Days played since 2026-07-25

Premier CS Rating

  • 1,118 below peak (17,893)
  • -279 over 30 days · steady
  • Next: Pink band at 20,000 — 3,225 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-16
  • Blue band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches13——
Win rate31%——
K/D0.76——
Headshot %46%——

Measured 16 Sep 2026 → 25 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate36.5%44.3%46.9%10.5% short
Shot accuracy2.5%11.8%13.0%10.5% short
Kill/death ratio0.841.031.080.24 short
Match win rate41.1%45.2%46.7%5.6% short

This profile sits below the typical Pink band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPrippsJonnyPREMIER16,775 · Purple bandcsdb.gg/stats

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Performance scores

Aim33
Positioning40
Utility45

0–100 skill scores via Leetify.

Recent form

COLD41–53–6Last 10041%Win rateLLWWLLLLLL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +0.1pp headshot accuracy · +45ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 659ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 629ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim3.3
Utility4.5
Positioning4.0
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 66% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning4.0
Utility4.5
Mechanics3.8
Opening Duels0.0
Win Impact1.4

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.04
Reaction time612ms+4ms
first ⅓ avg 608ms → last ⅓ avg 612ms
Headshot accuracy12.5%−1.2%
first ⅓ avg 13.7% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–1 · overpass, 5 Sept →
37%Best headshot accuracy · 6–9 · inferno, 15 Aug →
391msFastest reaction time · 9–1 · inferno, 16 Aug →
13–1Biggest win · cache, 3 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
8–2In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 58% over 19trainWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoD279–1833%-0.02
cacheA1911–858%-0.00
nukeB157–847%-0.03
ancientC135–838%-0.02
mirageD124–833%-0.03
trainD71–614%0.02
vertigoC52–340%-0.04
overpass—22–0100%0.19

Across the last 100 tracked matches.

Lifetime stats

11,582Lifetime kills
0.84K/D
888Matches
41.1%Match win rate
36.5%Headshot %
2.5%Shot accuracy
1,337MVPs
342Hours (in match)
352Bombs planted
180Bombs defused

Most-used weapons

Lifetime map wins

1,505inferno
1,287nuke
498vertigo
410train
364dust2
6cbble
3ar_shoots
3ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.7%Headshot accuracy
29.6%Accuracy (enemy spotted)
32.3%Spray accuracy
67.2%Counter-strafing
11.6°Preaim
613msReaction time
27.3%T opening success
28.6%CT opening success
0.41Enemies flashed / flash
1.8%Flash assists
6.57HE damage / grenade
7.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7079% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4074 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.3386% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0915%20 Sept →
cache6–13-0.109%19 Sept →
cache13–110.0113%18 Sept →
ancient13–3-0.0111%18 Sept →
ancient11–13-0.0211%18 Sept →
cache8–130.037%18 Sept →
mirage3–13-0.0323%18 Sept →
cache10–130.0213%18 Sept →
ancient5–13-0.0513%18 Sept →
inferno3–9-0.1412%5 Sept →
nuke3–9-0.1410%5 Sept →
vertigo3–9-0.1419%5 Sept →
overpass9–10.218%5 Sept →
inferno4–13-0.0715%4 Sept →
ancient13–80.0313%4 Sept →
nuke13–5-0.0515%3 Sept →
cache13–10.0111%3 Sept →
inferno7–13-0.0916%3 Sept →
nuke8–13-0.0010%3 Sept →
ancient15–15-0.0811%2 Sept →
mirage13–11-0.044%2 Sept →
inferno13–110.0118%2 Sept →
nuke13–8-0.0720%2 Sept →
inferno5–9-0.0715%1 Sept →
inferno6–9-0.1425%1 Sept →
vertigo9–7-0.0313%1 Sept →
inferno7–9-0.006%1 Sept →
nuke2–9-0.0811%1 Sept →
inferno9–30.1311%1 Sept →
nuke7–13-0.0313%29 Aug →
inferno10–13-0.048%29 Aug →
ancient2–13-0.107%29 Aug →
nuke9–13-0.0310%28 Aug →
inferno9–60.1312%28 Aug →
inferno6–90.026%28 Aug →
inferno6–9-0.0414%28 Aug →
cache13–11-0.0417%27 Aug →
cache13–40.0226%23 Aug →
nuke13–6-0.0313%23 Aug →
ancient5–13-0.019%22 Aug →
mirage6–13-0.0714%22 Aug →
cache15–150.0113%22 Aug →
ancient8–130.068%22 Aug →
nuke4–130.0622%22 Aug →
inferno13–100.018%22 Aug →
inferno5–9-0.0411%20 Aug →
cache4–13-0.094%19 Aug →
mirage12–120.0319%19 Aug →
cache1–9-0.0714%18 Aug →
nuke8–00.0531%18 Aug →
train7–130.049%18 Aug →
inferno2–9-0.0711%18 Aug →
cache7–13-0.048%17 Aug →
vertigo7–13-0.019%17 Aug →
cache13–70.0222%17 Aug →
cache13–80.0318%16 Aug →
inferno9–10.0125%16 Aug →
vertigo5–9-0.0215%16 Aug →
inferno3–9-0.0330%16 Aug →
train4–130.0228%16 Aug →
inferno6–13-0.064%16 Aug →
cache11–2-0.0117%15 Aug →
train10–13-0.0213%15 Aug →
inferno6–90.0437%15 Aug →
overpass9–40.1815%15 Aug →
mirage15–150.0311%15 Aug →
ancient6–13-0.0821%15 Aug →
mirage8–13-0.0112%15 Aug →
inferno1–13-0.039%15 Aug →
train7–130.019%13 Aug →
vertigo13–7-0.0121%13 Aug →
inferno13–50.026%13 Aug →
train13–40.0812%12 Aug →
train5–13-0.0713%12 Aug →
inferno6–9-0.067%9 Aug →
cache13–20.1428%8 Aug →
ancient13–9-0.0015%8 Aug →
mirage7–130.0119%8 Aug →
inferno12–16-0.045%7 Aug →
inferno13–10.106%7 Aug →
ancient9–00.0124%7 Aug →
inferno13–6-0.0410%30 Jul →
nuke13–11-0.0515%30 Jul →
cache7–13-0.0910%30 Jul →
mirage13–10-0.0719%30 Jul →
nuke13–20.0322%29 Jul →
mirage13–11-0.0312%29 Jul →
inferno13–10-0.049%29 Jul →
cache13–20.035%28 Jul →
nuke13–110.0712%28 Jul →
mirage13–8-0.0226%28 Jul →
cache13–80.0417%28 Jul →
ancient13–60.038%28 Jul →
inferno15–150.026%28 Jul →
nuke9–13-0.0813%28 Jul →
cache13–90.0311%27 Jul →
train12–120.0420%27 Jul →
nuke4–13-0.0519%26 Jul →
ancient6–13-0.0211%25 Jul →
mirage2–13-0.0621%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →