marsvin010

marsvin010 — CS2 Stats

SE76561198161297018[U:1:201031290]Steam profile ↗✓ No bans

185Tracked matches40%Win rate2025Tracked since
CSDB Rating2.4 LearningPositional Player
Premier CS Rating12,485Blue band · top ~41.7% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+69Premier CS Rating · 12,416 → 12,485

Rating over time

Premier CS Rating: 12,485 +3,105 17 Jul – 20 Oct · 24 days played
9,38013,425peak 13,42517 Jul20 Oct
13,802Peak Premier in tracked matches
31Days played since 2026-07-08

Premier CS Rating

  • 940 below peak (13,425)
  • -285 over 30 days · steady
  • +2,601 over 90 days
  • Next: Purple band at 15,000 — 2,515 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-25
  • Light Blue band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGmarsvin010PREMIER12,485 · Blue bandcsdb.gg/stats

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Performance scores

Aim22
Positioning44
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY41–55–4Last 10041%Win rateLWLLWWLLWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −3.5pp headshot accuracy · +12ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 641ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 621ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim2.2
Utility3.4
Positioning4.4
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 66% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning4.4
Utility3.4
Mechanics2.1
Opening Duels0.0
Win Impact1.7

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.03
Reaction time604ms−63ms
first ⅓ avg 667ms → last ⅓ avg 604ms
Headshot accuracy10.8%+3.5%
first ⅓ avg 7.3% → last ⅓ avg 10.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–0 · ancient, 7 Aug →
26%Best headshot accuracy · 6–13 · ancient, 16 Oct →
391msFastest reaction time · 3–9 · inferno, 8 Jul →
13–1Biggest win · nuke, 18 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–4In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 71% over 21dust2Weakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
ancientD227–1532%-0.02
infernoC229–1341%-0.04
nukeS2115–671%-0.03
cacheC187–1139%-0.03
mirageD82–625%-0.05
dust2D61–517%-0.05
train—10–10%-0.02
anubis—10–10%-0.13
vertigo—10–10%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.5%Headshot accuracy
28.5%Accuracy (enemy spotted)
28.8%Spray accuracy
59.5%Counter-strafing
11.6°Preaim
613msReaction time
29.7%T opening success
27.3%CT opening success
0.26Enemies flashed / flash
5.4%Flash assists
9.10HE damage / grenade
1.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5463% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2614 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.721% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient5–13-0.027%20 Oct →
inferno13–8-0.045%20 Oct →
ancient9–13-0.0210%19 Oct →
inferno6–13-0.0510%19 Oct →
dust213–9-0.0316%19 Oct →
mirage13–9-0.049%17 Oct →
ancient5–13-0.0210%17 Oct →
cache7–13-0.047%17 Oct →
cache13–80.039%16 Oct →
dust25–13-0.096%16 Oct →
nuke7–13-0.027%16 Oct →
dust25–130.0217%16 Oct →
nuke9–13-0.0813%16 Oct →
ancient6–13-0.0926%16 Oct →
cache13–60.0115%16 Oct →
inferno13–10-0.0112%10 Oct →
dust24–13-0.1012%3 Oct →
nuke13–9-0.028%2 Oct →
nuke13–11-0.094%25 Sept →
ancient7–13-0.018%25 Sept →
mirage7–13-0.037%25 Sept →
mirage13–11-0.0616%25 Sept →
ancient11–13-0.0113%18 Sept →
cache8–130.026%18 Sept →
mirage3–13-0.0421%18 Sept →
cache10–13-0.0410%18 Sept →
nuke13–1-0.006%18 Sept →
nuke13–6-0.0712%18 Sept →
inferno13–70.036%18 Sept →
inferno10–13-0.0612%29 Aug →
nuke13–6-0.0320%29 Aug →
ancient2–13-0.027%29 Aug →
ancient4–13-0.0712%23 Aug →
nuke8–130.048%23 Aug →
cache13–40.0315%23 Aug →
cache15–15-0.0610%22 Aug →
ancient8–13-0.078%22 Aug →
nuke4–13-0.096%22 Aug →
inferno13–100.025%22 Aug →
inferno13–60.044%16 Aug →
ancient13–30.0110%16 Aug →
cache12–12-0.0216%16 Aug →
train4–13-0.029%16 Aug →
inferno13–10.0215%7 Aug →
ancient9–00.1512%7 Aug →
nuke13–60.0318%6 Aug →
inferno7–13-0.048%1 Aug →
nuke11–13-0.0512%1 Aug →
ancient6–13-0.0717%1 Aug →
inferno9–13-0.0910%1 Aug →
ancient6–13-0.048%31 Jul →
cache13–11-0.0716%31 Jul →
inferno13–10-0.0511%29 Jul →
nuke13–11-0.0213%28 Jul →
cache13–8-0.0218%28 Jul →
inferno15–15-0.0510%28 Jul →
nuke11–13-0.0515%23 Jul →
mirage7–13-0.109%23 Jul →
inferno5–13-0.0612%23 Jul →
cache3–13-0.017%21 Jul →
mirage5–13-0.038%20 Jul →
ancient13–9-0.088%20 Jul →
nuke13–3-0.014%20 Jul →
cache7–13-0.138%19 Jul →
cache13–100.024%18 Jul →
inferno13–80.0117%18 Jul →
inferno6–13-0.065%18 Jul →
cache3–13-0.064%17 Jul →
ancient10–13-0.0615%17 Jul →
inferno13–30.006%17 Jul →
nuke13–10-0.0812%17 Jul →
anubis1–13-0.130%16 Jul →
ancient13–10-0.014%16 Jul →
ancient13–9-0.005%16 Jul →
ancient13–5-0.049%15 Jul →
cache12–16-0.0110%15 Jul →
inferno5–13-0.015%15 Jul →
cache8–13-0.0214%15 Jul →
nuke13–7-0.0410%15 Jul →
inferno6–13-0.0510%13 Jul →
ancient13–50.018%13 Jul →
mirage4–13-0.030%13 Jul →
mirage7–13-0.066%13 Jul →
ancient7–13-0.0720%13 Jul →
vertigo3–13-0.048%13 Jul →
ancient15–150.0311%12 Jul →
cache4–13-0.082%12 Jul →
inferno11–13-0.025%12 Jul →
ancient3–13-0.016%12 Jul →
nuke13–80.0414%12 Jul →
nuke13–8-0.022%12 Jul →
cache13–5-0.034%11 Jul →
inferno12–16-0.0510%11 Jul →
dust210–13-0.055%8 Jul →
nuke9–70.058%8 Jul →
nuke9–20.066%8 Jul →
nuke9–6-0.148%8 Jul →
inferno3–9-0.200%8 Jul →
inferno2–9-0.153%8 Jul →
dust25–13-0.0712%8 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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