CoNa | Bugz is Awesome

CoNa | Bugz is Awesome — CS2 Stats

DE76561199175081122[U:1:1214815394]Steam profile ↗✓ No bans

4,333Tracked matches39%Win rate2021Tracked since
9,264Hours in CS121Hrs last 2 wks
CSDB Rating2.9 LearningPositional Player
Premier CS Rating5,289Light Blue band · top ~77.4% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,289 +1,410 1 Sept – 30 Sept · 14 days played
3,8795,871peak 5,8711 Sept30 Sept
6,339Peak Premier in tracked matches
13Days played since 2026-09-01

Premier CS Rating

  • 582 below peak (5,871)
  • +1,410 over 30 days · improving
  • Next: Blue band at 10,000 — 4,711 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches80——
Win rate38%——
K/D0.89——
Headshot %24%——

Measured 22 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches235——
Win rate41%——
K/D0.99——
Headshot %25%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate24.1%39.9%41.9%17.8% short
Shot accuracy12.6%7.0%9.6%above
Kill/death ratio0.840.920.980.14 short
Match win rate34.9%42.3%43.8%8.9% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCoNa | Bugz is AwesomePREMIER5,289 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim22
Positioning61
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY46–51–3Last 10046%Win rateLWWLWWTLWW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −3.1pp headshot accuracy · −41ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 487ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 559ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim2.2
Utility2.7
Positioning6.1
Opening Duels2.7
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 59% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning6.1
Utility2.7
Mechanics2.2
Opening Duels4.8
Win Impact1.4

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time612ms+19ms
first ⅓ avg 593ms → last ⅓ avg 612ms
Headshot accuracy10.3%−3.9%
first ⅓ avg 14.2% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–1 · dust2, 23 Sept →
45%Best headshot accuracy · 13–3 · dust2, 22 Sept →
375msFastest reaction time · 5–13 · inferno, 30 Sept →
13–1Biggest win · dust2, 23 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–8In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 73% over 11ancientWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
dust2B3015–1550%0.01
infernoB2412–1250%-0.02
cacheS118–373%0.00
anubisD103–730%-0.02
ancientD101–910%-0.03
nukeB84–450%-0.01
mirageD62–433%-0.04
debris—11–0100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

128,953Lifetime kills
0.84K/D
8,146Matches
34.9%Match win rate
24.1%Headshot %
12.6%Shot accuracy · Top 50% of Light Blue band
13,344MVPs
3,054Hours (in match)
4,558Bombs planted
1,053Bombs defused

Most-used weapons

AWP56,771
AK-4717,596
MAC-102,527
MP92,504
FAMAS1,253

Lifetime map wins

28,456dust2
11,718inferno
2,875nuke
811train
584vertigo
393office
355cbble
110lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

59Matches
41%Win rate
1.01Avg K/D
73.7ADR
26%Headshot %

Clutches & streaks

38%1v1 clutch win
26%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust22846%1.0114.4
Inferno1338%0.9715.2
Ancient850%1.0115.6
Cache425%0.8615.0
Mirage20%0.6911.5
Nuke1100%5.0010.0
Anubis10%0.274.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
29.6%Accuracy (enemy spotted)
29.2%Spray accuracy
60.1%Counter-strafing
12.0°Preaim
613msReaction time
53.9%T opening success
44.9%CT opening success
0.29Enemies flashed / flash
4.3%Flash assists
9.43HE damage / grenade
1.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0498° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.8805% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2868 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno5–130.038%30 Sept →
dust213–110.036%30 Sept →
mirage13–10-0.0411%30 Sept →
inferno6–13-0.024%30 Sept →
anubis13–50.0211%30 Sept →
nuke13–11-0.077%30 Sept →
ancient15–150.0014%29 Sept →
ancient10–13-0.064%29 Sept →
mirage13–90.027%29 Sept →
debris9–5-0.0115%29 Sept →
inferno13–3-0.0219%28 Sept →
anubis15–15-0.0411%28 Sept →
inferno13–16-0.0415%28 Sept →
cache13–8-0.0118%28 Sept →
dust27–130.0113%28 Sept →
inferno8–13-0.044%27 Sept →
inferno10–130.008%27 Sept →
cache13–90.049%27 Sept →
dust26–130.0014%27 Sept →
cache13–90.048%26 Sept →
ancient2–13-0.0711%26 Sept →
anubis14–16-0.0221%26 Sept →
nuke6–13-0.063%26 Sept →
inferno16–14-0.044%26 Sept →
dust28–130.0417%26 Sept →
inferno11–13-0.0816%26 Sept →
anubis4–13-0.014%26 Sept →
dust26–13-0.050%26 Sept →
anubis7–13-0.0311%26 Sept →
dust213–70.1011%25 Sept →
nuke1–13-0.060%25 Sept →
dust213–80.0513%25 Sept →
inferno3–13-0.0224%25 Sept →
nuke13–100.0013%25 Sept →
dust213–80.059%25 Sept →
mirage8–13-0.0718%25 Sept →
mirage11–13-0.0912%25 Sept →
inferno13–9-0.0426%25 Sept →
ancient6–13-0.039%25 Sept →
anubis11–130.017%25 Sept →
anubis1–13-0.0511%25 Sept →
anubis13–11-0.067%24 Sept →
dust25–130.0121%24 Sept →
anubis1–13-0.0414%24 Sept →
dust213–10-0.0220%24 Sept →
mirage8–130.0014%24 Sept →
nuke4–13-0.068%24 Sept →
inferno9–13-0.100%24 Sept →
ancient13–8-0.026%24 Sept →
nuke13–20.100%24 Sept →
cache13–6-0.020%24 Sept →
cache11–130.0114%24 Sept →
inferno13–8-0.0514%24 Sept →
nuke15–150.026%23 Sept →
ancient11–13-0.018%23 Sept →
dust29–13-0.045%23 Sept →
dust213–10.1118%23 Sept →
cache13–90.0427%23 Sept →
dust25–130.0413%23 Sept →
dust210–130.017%23 Sept →
mirage1–13-0.060%23 Sept →
dust211–13-0.0112%22 Sept →
dust213–30.0145%22 Sept →
inferno13–2-0.017%22 Sept →
cache5–13-0.1012%22 Sept →
inferno9–13-0.049%22 Sept →
dust29–130.0114%21 Sept →
dust28–13-0.1015%21 Sept →
nuke13–90.0313%21 Sept →
inferno13–50.0713%21 Sept →
cache7–13-0.0513%21 Sept →
dust213–60.0115%21 Sept →
inferno13–90.0425%19 Sept →
dust213–70.0624%19 Sept →
inferno10–13-0.0515%19 Sept →
ancient2–13-0.1318%19 Sept →
anubis16–120.014%19 Sept →
inferno10–13-0.0512%19 Sept →
cache13–90.0115%19 Sept →
dust216–120.0013%19 Sept →
dust213–7-0.0416%19 Sept →
cache13–40.0615%19 Sept →
dust213–4-0.0213%19 Sept →
inferno13–5-0.0714%19 Sept →
dust213–60.0514%19 Sept →
dust29–13-0.0411%19 Sept →
dust213–50.1114%18 Sept →
inferno6–13-0.0623%18 Sept →
ancient5–13-0.027%18 Sept →
cache13–4-0.0013%18 Sept →
inferno13–30.0111%18 Sept →
dust213–110.0612%18 Sept →
ancient8–130.0825%18 Sept →
dust28–13-0.0623%18 Sept →
inferno13–110.039%18 Sept →
inferno16–140.018%17 Sept →
dust213–16-0.057%17 Sept →
inferno16–140.0313%17 Sept →
ancient14–16-0.0513%17 Sept →
dust25–130.0417%17 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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