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󠀡󠀡 — CS2 Stats

TR76561199150091033[U:1:1189825305]Steam profile ↗✓ No bans

1,621Tracked matches54%Win rate2021Tracked since
1,661Hours in CS
CSDB Rating5.4 DevelopingOpening Duellist
CSDB Leaderboard#79398 of 259985 tracked
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 20,295 -4,200 2 Jan – 6 Jul · 37 days played
20,29524,495peak 24,4952 Jan6 Jul
24,942Peak Premier in tracked matches
52Days played since 2026-01-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim65
Positioning59
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY46–49–5Last 10046%Win rateLWTWWWLLLW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −3.3pp headshot accuracy · +97ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 611ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 637ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim6.5
Utility2.9
Positioning5.9
Opening Duels6.3
Clutch4.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.9
Utility2.9
Mechanics5.3
Opening Duels4.7
Win Impact6.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time595ms+7ms
first ⅓ avg 588ms → last ⅓ avg 595ms
Headshot accuracy22.2%−0.6%
first ⅓ avg 22.8% → last ⅓ avg 22.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–1 · office, 21 Mar →
42%Best headshot accuracy · 13–8 · mirage, 29 May →
359msFastest reaction time · 15–15 · mirage, 5 Jan →
13–1Biggest win · cache, 7 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 80% over 5dust2Weakest map · 29% over 28
MapGradePlayedRecordWin rateAvg rating
dust2D288–2029%-0.02
ancientB2411–1346%-0.01
mirageA2011–955%-0.01
infernoC125–742%-0.01
cacheS54–180%0.03
nuke—42–250%-0.02
anubis—32–167%-0.03
overpass—22–0100%-0.04
office—11–0100%0.21
train—10–10%-0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 28). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,086Lifetime kills
0.88K/D
3,042Matches
54.4%Match win rate · Top 10% of tracked players
43.0%Headshot %
14.9%Shot accuracy · Top 50% of tracked players
10,017MVPs
1,661Hours (in match)
2,389Bombs planted
799Bombs defused

Most-used weapons

AK-4724,087
AWP8,456
FAMAS2,276
Knife2,093
MAC-101,054

Lifetime map wins

7,573inferno
7,150dust2
4,946vertigo
2,202nuke
791train
43cbble
20office
14italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

387Matches
52%Win rate
1.02Avg K/D
80.5ADR
46%Headshot %

Clutches & streaks

41%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage7148%0.9315.1
Dust25954%1.0116.2
Ancient4349%0.9915.8
Inferno3352%0.9214.5
Nuke1963%0.9715.8
Anubis1527%0.7715.1
Overpass580%1.2421.4
Train367%0.8715.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
31.8%Accuracy (enemy spotted)
33.1%Spray accuracy
73.6%Counter-strafing
8.6°Preaim
598msReaction time
29.0%T opening success
67.5%CT opening success
0.36Enemies flashed / flash
3.3%Flash assists
7.51HE damage / grenade
4.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3633 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.0036% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0424%19 Sept →
mirage16–13-0.0122%29 Jul →
cache12–120.0123%8 Jul →
cache13–10.0916%7 Jul →
cache13–40.0217%7 Jul →
cache13–10.0230%7 Jul →
dust21–130.0018%6 Jul →
mirage10–13-0.0315%5 Jul →
dust26–13-0.0715%5 Jul →
ancient13–100.0524%25 Jun →
inferno13–8-0.0423%25 Jun →
ancient9–13-0.0518%23 Jun →
ancient13–11-0.0324%23 Jun →
mirage13–110.0314%18 Jun →
dust23–13-0.0338%18 Jun →
dust20–13-0.0435%16 Jun →
inferno13–8-0.0319%15 Jun →
dust211–13-0.0028%15 Jun →
dust210–13-0.0318%14 Jun →
mirage13–110.0023%4 Jun →
ancient6–13-0.049%31 May →
dust215–15-0.0223%29 May →
mirage13–80.0942%29 May →
overpass13–6-0.0223%19 May →
ancient10–13-0.0314%19 May →
ancient13–60.0522%18 May →
inferno5–130.0431%17 May →
inferno13–100.0412%17 May →
ancient13–16-0.0518%16 May →
dust213–70.0222%16 May →
dust25–13-0.0521%16 May →
cache13–3-0.0123%15 May →
nuke13–9-0.0332%15 May →
ancient11–13-0.0428%14 May →
ancient11–13-0.0125%14 May →
mirage13–50.0124%14 May →
dust213–6-0.0323%14 May →
ancient8–13-0.0122%8 May →
dust29–13-0.0721%8 May →
inferno10–130.0623%8 May →
dust210–13-0.0418%7 May →
ancient13–50.0120%7 May →
dust210–130.0820%3 May →
anubis13–11-0.0723%25 Apr →
mirage9–130.0130%25 Apr →
ancient13–7-0.0222%25 Apr →
ancient16–13-0.0522%23 Apr →
dust213–11-0.0521%23 Apr →
inferno10–13-0.0536%22 Apr →
mirage6–13-0.0615%18 Apr →
dust28–130.0615%18 Apr →
inferno10–130.0217%18 Apr →
overpass13–10-0.0617%14 Apr →
anubis13–6-0.0512%10 Apr →
mirage13–7-0.0021%10 Apr →
dust216–130.0224%7 Apr →
inferno7–130.0320%6 Apr →
ancient13–11-0.0125%6 Apr →
ancient11–130.0617%6 Apr →
ancient6–11-0.0534%6 Apr →
mirage8–13-0.0131%5 Apr →
nuke7–13-0.0431%28 Mar →
dust28–13-0.0424%27 Mar →
mirage13–80.0228%27 Mar →
dust213–110.0130%27 Mar →
dust27–13-0.0613%22 Mar →
mirage13–100.0514%22 Mar →
mirage2–13-0.0524%22 Mar →
ancient10–13-0.0122%21 Mar →
dust213–80.0527%21 Mar →
office13–10.2131%21 Mar →
mirage13–10-0.1012%20 Mar →
inferno13–7-0.1023%20 Mar →
dust214–16-0.0827%20 Mar →
ancient11–13-0.0425%19 Mar →
mirage16–14-0.0425%18 Mar →
ancient8–13-0.0228%15 Mar →
mirage8–13-0.0617%15 Mar →
nuke9–13-0.0513%14 Mar →
dust214–16-0.0331%12 Mar →
ancient13–90.0023%10 Mar →
dust213–20.0829%10 Mar →
dust215–15-0.028%9 Mar →
inferno13–11-0.0214%9 Mar →
ancient13–30.0129%24 Jan →
mirage13–20.0229%23 Jan →
anubis8–130.0517%23 Jan →
dust23–13-0.0720%8 Jan →
inferno6–13-0.0519%7 Jan →
dust213–100.0328%7 Jan →
dust215–15-0.0619%6 Jan →
mirage11–13-0.0617%6 Jan →
ancient13–100.0125%6 Jan →
dust25–130.0024%6 Jan →
ancient5–13-0.0226%5 Jan →
train10–13-0.0028%5 Jan →
nuke13–100.0427%5 Jan →
mirage15–150.0035%5 Jan →
ancient16–140.0014%5 Jan →
inferno5–130.0016%2 Jan →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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