JeffTheAce

JeffTheAce — CS2 Stats

76561199118693863[U:1:1158428135]Steam profile ↗✓ No bans

2,167Tracked matches27%Win rate2024Tracked since
2,065Hours in CS17Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
CSDB Leaderboard#88113 of 257647 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,827 +1,322 19 Sept – 2 Oct · 2 days played
18,50519,827peak 19,82719 Sept2 Oct
19,999Peak Premier in tracked matches
26Days played since 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim92
Positioning68
Utility39

0–100 skill scores via Leetify.

Recent form

COLD35–56–9Last 10035%Win rateTWLLLLLTLL

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · +1.0pp headshot accuracy · +27ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 28%
  • Avg reaction 508ms

Last 10

  • 1–7–2 · 10% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 27%
  • Avg reaction 531ms

Last 20

  • 6–11–3 · 30% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 26%
  • Avg reaction 518ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim9.2
Utility3.9
Positioning6.8
Opening Duels5.4
Clutch3.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.8
Utility3.9
Mechanics7.0
Opening Duels6.8
Win Impact0.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.01
first ⅓ avg 0.07 → last ⅓ avg 0.06
Reaction time530ms+8ms
first ⅓ avg 522ms → last ⅓ avg 530ms
Headshot accuracy26.4%−2.0%
first ⅓ avg 28.4% → last ⅓ avg 26.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–3 · inferno, 18 Sept →
46%Best headshot accuracy · 13–3 · anubis, 24 Sept →
359msFastest reaction time · 2–9 · inferno, 1 Oct →
13–1Biggest win · mirage, 19 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–1In matches decided by ≤2 rounds
1Overtime games

Map breakdown

cacheBest map · 44% over 9nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageD227–1532%0.06
dust2C176–1135%0.03
infernoC156–940%0.04
anubisC114–736%0.05
nukeD103–730%0.05
cacheC94–544%0.09
ancientC83–538%0.08
vertigo—40–40%0.06
train—21–150%0.09
overpass—21–150%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,978Lifetime kills
1.62K/D · Top 5% of tracked players
3,048Matches
53.2%Match win rate · Top 10% of tracked players
54.4%Headshot % · Top 25% of tracked players
0.0%Shot accuracy
10,590MVPs
1,057Hours (in match)
2,672Bombs planted
1,227Bombs defused

Most-used weapons

Lifetime map wins

5,331dust2
5,252inferno
3,056nuke
2,119vertigo
1,907train
12italy
2office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

61Matches
57%Win rate
1.88Avg K/D
109.5ADR
54%Headshot %

Clutches & streaks

37%1v1 clutch win
38%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2763%2.0525.4
Inferno1346%1.4920.5
Dust2786%2.4623.0
Ancient540%1.9229.6
Anubis425%1.4718.0
Nuke250%1.0416.5
Train10%1.8027.0
Cache1100%2.0012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.6%Headshot accuracy
38.8%Accuracy (enemy spotted)
41.7%Spray accuracy
81.5%Counter-strafing
7.0°Preaim
534msReaction time
62.6%T opening success
51.8%CT opening success
0.50Enemies flashed / flash
5.1%Flash assists
3.97HE damage / grenade
5.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4952 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–80.0132%26 Oct →
inferno9–60.0843%26 Oct →
dust210–130.1227%25 Oct →
mirage10–130.0516%25 Oct →
nuke3–13-0.0322%25 Oct →
anubis7–13-0.0120%25 Oct →
nuke9–130.0429%25 Oct →
anubis12–120.0424%25 Oct →
mirage11–130.1335%25 Oct →
cache10–130.0819%25 Oct →
mirage13–110.1134%23 Oct →
dust213–100.0327%23 Oct →
dust213–11-0.0332%18 Oct →
mirage12–12-0.0029%18 Oct →
ancient13–100.0829%17 Oct →
dust29–13-0.0112%17 Oct →
cache10–130.0918%15 Oct →
cache13–60.0629%14 Oct →
mirage2–130.0926%14 Oct →
nuke10–130.1720%12 Oct →
dust21–130.0629%12 Oct →
inferno12–120.1022%12 Oct →
mirage9–130.0020%10 Oct →
mirage0–13-0.074%8 Oct →
inferno5–130.0531%8 Oct →
dust210–130.0726%8 Oct →
anubis2–130.0428%8 Oct →
cache13–70.1135%8 Oct →
nuke6–130.0937%7 Oct →
train12–120.0430%6 Oct →
anubis8–13-0.0117%6 Oct →
inferno13–80.0735%5 Oct →
mirage13–60.1734%5 Oct →
cache9–130.1133%5 Oct →
ancient13–110.1631%5 Oct →
dust28–130.0826%5 Oct →
mirage9–130.0822%5 Oct →
anubis13–80.2230%5 Oct →
nuke13–60.0420%4 Oct →
dust213–90.0727%4 Oct →
inferno10–130.0522%4 Oct →
mirage12–120.1828%4 Oct →
dust27–130.0323%4 Oct →
mirage13–100.0118%3 Oct →
anubis10–130.1222%3 Oct →
inferno13–90.0926%3 Oct →
overpass8–8-0.0135%3 Oct →
inferno2–9-0.1432%2 Oct →
anubis9–13-0.0720%2 Oct →
dust216–140.0538%2 Oct →
inferno13–20.1136%2 Oct →
dust213–100.0128%2 Oct →
cache13–7-0.0029%2 Oct →
mirage13–110.0437%2 Oct →
anubis3–13-0.0413%2 Oct →
dust213–10-0.0823%2 Oct →
overpass9–40.0420%2 Oct →
inferno4–9-0.1119%2 Oct →
nuke9–30.1132%2 Oct →
anubis13–40.0026%2 Oct →
mirage8–130.0434%2 Oct →
dust212–120.0719%1 Oct →
inferno9–5-0.0125%1 Oct →
inferno2–9-0.1138%1 Oct →
nuke8–130.0241%1 Oct →
inferno8–130.0031%30 Sept →
vertigo6–130.0626%30 Sept →
cache13–50.2023%30 Sept →
mirage9–130.1429%30 Sept →
vertigo4–13-0.0331%29 Sept →
dust25–130.0218%29 Sept →
cache5–130.0415%28 Sept →
mirage12–40.0829%28 Sept →
inferno7–130.0931%28 Sept →
ancient3–130.0637%28 Sept →
dust21–130.0127%28 Sept →
mirage9–13-0.0325%24 Sept →
anubis13–30.1646%24 Sept →
mirage9–130.0423%24 Sept →
mirage1–130.0129%24 Sept →
vertigo12–120.1830%24 Sept →
mirage5–13-0.0026%20 Sept →
nuke7–13-0.0322%20 Sept →
mirage13–110.0825%20 Sept →
ancient9–130.1327%20 Sept →
cache7–130.1125%20 Sept →
ancient13–70.0121%19 Sept →
mirage13–10.0822%19 Sept →
dust23–13-0.0438%19 Sept →
ancient8–130.0731%19 Sept →
mirage8–13-0.0220%18 Sept →
nuke13–80.1339%18 Sept →
inferno9–30.2930%18 Sept →
ancient9–130.0830%18 Sept →
vertigo8–130.0426%17 Sept →
train13–110.1423%17 Sept →
nuke1–13-0.0337%17 Sept →
ancient6–130.0835%16 Sept →
anubis13–50.0721%16 Sept →
dust24–130.0243%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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