HANKpeeters

HANKpeeters — CS2 Stats

76561199059459106[U:1:1099193378]Steam profile ↗✓ No bans

840Tracked matches29%Win rate2020Tracked since
1,442Hours in CS4Hrs last 2 wks
CSDB Rating2.3 LearningPositional Player
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

+26Tracked matches · now 840
−19.6ppWin rate · 48.1% → 28.6%

Rating over time

35Days played since 2026-08-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim34
Positioning35
Utility28

0–100 skill scores via Leetify.

Recent form

COLD39–52–9Last 10039%Win rateLLWWLLLLLL

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +2.8pp headshot accuracy · +38ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 649ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 602ms

Last 20

  • 3–15–2 · 15% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 583ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim3.4
Utility2.8
Positioning3.5
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 43% on T to 25% on CT — first contacts on the defending side are being lost.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 46% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning3.5
Utility2.8
Mechanics0.0
Opening Duels1.6
Win Impact0.0

Composite 2.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time577ms−29ms
first ⅓ avg 605ms → last ⅓ avg 577ms
Headshot accuracy15.8%−2.5%
first ⅓ avg 18.4% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–5 · mirage, 13 Sept →
36%Best headshot accuracy · 6–13 · train, 19 Aug →
313msFastest reaction time · 5–0 · mirage, 27 Sept →
13–0Biggest win · dust2, 8 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
6–7In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 55% over 11anubisWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC228–1436%0.02
dust2D227–1532%0.00
cacheB115–645%0.01
infernoA116–555%0.00
anubisD91–811%-0.01
trainB84–450%-0.00
nukeD72–529%-0.02
ancientB63–350%-0.00
vertigo—43–175%-0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,837Lifetime kills
1.12K/D · Top 50% of tracked players
2,061Matches
44.2%Match win rate
41.5%Headshot %
7.9%Shot accuracy
4,932MVPs
734Hours (in match)
1,495Bombs planted
572Bombs defused

Most-used weapons

Lifetime map wins

9,168dust2
1,990inferno
1,105nuke
810vertigo
622train
188lake
25office
17cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

8Matches
50%Win rate
0.75Avg K/D
63.0ADR
44%Headshot %

Clutches & streaks

0%1v1 clutch win
14%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage425%0.5610.8
Inferno250%1.2310.5
Dust22100%0.6410.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
34.7%Accuracy (enemy spotted)
33.7%Spray accuracy
45.7%Counter-strafing
11.2°Preaim
582msReaction time
42.6%T opening success
24.5%CT opening success
0.38Enemies flashed / flash
5.3%Flash assists
5.20HE damage / grenade
3.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3761 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 24.5137% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0518%25 Oct →
nuke3–13-0.0417%25 Oct →
mirage13–11-0.0213%23 Oct →
dust213–100.0721%23 Oct →
cache10–130.0118%15 Oct →
dust21–13-0.079%12 Oct →
dust28–130.0429%11 Oct →
cache11–13-0.0417%10 Oct →
dust28–130.0218%10 Oct →
mirage9–130.1921%10 Oct →
train1–130.0323%10 Oct →
anubis0–20.0220%10 Oct →
mirage0–13-0.044%8 Oct →
dust210–13-0.0615%8 Oct →
anubis2–13-0.099%8 Oct →
nuke6–13-0.0710%7 Oct →
train13–8-0.0327%7 Oct →
nuke6–13-0.0323%7 Oct →
dust212–12-0.0218%7 Oct →
train12–12-0.025%6 Oct →
anubis8–130.0227%6 Oct →
inferno13–80.0111%5 Oct →
mirage13–60.0112%5 Oct →
dust28–13-0.0515%5 Oct →
mirage9–13-0.014%5 Oct →
inferno7–130.0014%4 Oct →
mirage13–10-0.0221%3 Oct →
dust211–130.0316%3 Oct →
mirage13–30.0221%3 Oct →
train13–50.009%3 Oct →
mirage9–130.0213%3 Oct →
vertigo7–13-0.016%3 Oct →
dust212–12-0.0518%1 Oct →
nuke8–130.0425%1 Oct →
inferno13–9-0.0121%1 Oct →
mirage11–130.0219%1 Oct →
ancient13–8-0.018%1 Oct →
inferno8–130.0528%30 Sept →
inferno11–13-0.0412%28 Sept →
anubis10–13-0.0314%27 Sept →
ancient13–50.0221%27 Sept →
mirage3–130.0430%27 Sept →
dust213–50.0516%27 Sept →
mirage5–00.1411%27 Sept →
ancient8–13-0.0319%19 Sept →
mirage8–13-0.0119%19 Sept →
inferno8–13-0.0626%13 Sept →
vertigo13–8-0.0430%13 Sept →
mirage13–50.2319%13 Sept →
dust24–130.0613%13 Sept →
ancient12–12-0.0919%13 Sept →
anubis12–120.0114%13 Sept →
inferno13–60.0310%13 Sept →
dust24–13-0.0823%13 Sept →
dust213–10.0811%12 Sept →
cache13–110.0211%12 Sept →
anubis13–40.037%12 Sept →
dust213–90.0313%12 Sept →
ancient6–130.028%12 Sept →
mirage4–13-0.0923%5 Sept →
anubis12–12-0.027%5 Sept →
vertigo13–110.0115%28 Aug →
inferno9–13-0.0612%27 Aug →
mirage8–13-0.0111%27 Aug →
cache13–70.0936%27 Aug →
dust213–100.0412%26 Aug →
mirage13–110.0323%26 Aug →
mirage13–7-0.030%25 Aug →
nuke13–90.0115%25 Aug →
vertigo13–60.0116%25 Aug →
nuke13–3-0.0228%24 Aug →
train13–90.035%24 Aug →
dust213–110.0416%24 Aug →
cache3–13-0.047%23 Aug →
cache10–130.0116%23 Aug →
dust23–13-0.0127%23 Aug →
ancient13–90.089%23 Aug →
dust27–13-0.0118%23 Aug →
dust28–13-0.1117%23 Aug →
train6–13-0.0436%19 Aug →
cache9–13-0.0123%19 Aug →
mirage3–130.0016%19 Aug →
mirage8–13-0.0726%18 Aug →
train13–30.029%18 Aug →
cache13–100.0413%18 Aug →
dust28–13-0.0122%17 Aug →
train8–13-0.0217%17 Aug →
mirage12–12-0.0017%17 Aug →
cache13–9-0.0716%15 Aug →
anubis14–16-0.0416%15 Aug →
inferno13–9-0.0124%14 Aug →
nuke3–13-0.0415%8 Aug →
cache12–12-0.0430%8 Aug →
dust213–00.0321%8 Aug →
inferno9–60.2128%5 Aug →
inferno13–11-0.0619%5 Aug →
dust212–120.0330%3 Aug →
mirage2–130.0219%3 Aug →
cache13–00.0821%2 Aug →
anubis11–130.0213%2 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.