Pappi From Temu

Pappi From Temu — CS2 Stats

76561199081139650[U:1:1120873922]Steam profile ↗✓ No bans

34Tracked matches100%Win rate2026Tracked since
41Hours in CS34Hrs last 2 wks
CSDB Rating8.1 StrongOpening Duellist
WingmanMaster Guardian I
Ladder ranks via Leetify

Performance scores

Aim88
Positioning81
Utility48

0–100 skill scores via Leetify.

Recent form

HOT29–2–3Last 3485%Win rateTWWWWWWWWT

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · −10.4pp headshot accuracy · −14ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 17%
  • Avg reaction 548ms

Last 10

  • 8–0–2 · 80% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 20%
  • Avg reaction 525ms

Last 20

  • 15–2–3 · 75% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 532ms

Newest first, from the last 34 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.8
Utility4.8
Positioning8.1
Opening Duels8.3

Sharp aimerStrong CT-side openerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

CT openings. 72% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 78% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning8.1
Utility4.8
Mechanics7.2
Opening Duels10.0
Win Impact10.0

Composite 8.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.02
first ⅓ avg 0.08 → last ⅓ avg 0.06
Reaction time528ms−62ms
first ⅓ avg 590ms → last ⅓ avg 528ms
Headshot accuracy21.8%+2.3%
first ⅓ avg 19.6% → last ⅓ avg 21.8%

Rolling 5-match average across the last 34 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.38Best match rating · 9–1 · overpass, 1 Nov →
43%Best headshot accuracy · 9–2 · vertigo, 1 Nov →
391msFastest reaction time · 9–6 · inferno, 1 Nov →
13–2Biggest win · mirage, 30 Oct →

Across the last 34 tracked matches.

Highlights

16Longest win streak

Map breakdown

infernoBest map · 100% over 7nukeWeakest map · 80% over 5
MapGradePlayedRecordWin rateAvg rating
infernoS77–0100%0.08
cacheS55–0100%0.07
nukeS54–180%0.13
vertigo—42–250%0.12
mirage—44–0100%0.08
poseidon—32–167%-0.05
debris—10–10%-0.03
eldorado—11–0100%0.22
overpass—11–0100%0.38
anubis—11–0100%0.05
boulder—11–0100%0.09
ancient—11–0100%0.03

Across the last 34 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (80% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,518Lifetime kills
1.65K/D · Top 5% of tracked players
95Matches
71.6%Match win rate · Top 1% of tracked players
54.0%Headshot % · Top 25% of tracked players
3.3%Shot accuracy
401MVPs
21Hours (in match)
137Bombs planted
21Bombs defused

Most-used weapons

Lifetime map wins

284inferno
100nuke
93dust2
70vertigo
43office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
38.7%Accuracy (enemy spotted)
43.1%Spray accuracy
82.5%Counter-strafing
7.2°Preaim
554msReaction time
77.9%T opening success
72.1%CT opening success
0.47Enemies flashed / flash
9.3%Flash assists
14.06HE damage / grenade
2.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4681 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
vertigo12–120.0823%4 Nov →
inferno13–90.1014%4 Nov →
mirage13–60.0511%4 Nov →
mirage8–00.0517%4 Nov →
cache13–40.0821%4 Nov →
inferno10–00.0313%3 Nov →
vertigo9–50.0135%3 Nov →
inferno9–60.0318%3 Nov →
nuke13–100.0826%2 Nov →
nuke8–80.0723%1 Nov →
inferno9–70.0839%1 Nov →
debris3–9-0.0315%1 Nov →
poseidon9–70.0619%1 Nov →
inferno9–20.0633%1 Nov →
vertigo9–20.2343%1 Nov →
nuke9–30.0723%1 Nov →
poseidon1–9-0.2036%1 Nov →
vertigo8–80.1424%1 Nov →
eldorado9–20.2239%1 Nov →
nuke9–60.2335%1 Nov →
overpass9–10.3820%1 Nov →
inferno9–60.1132%1 Nov →
inferno9–30.1836%1 Nov →
anubis13–110.0518%30 Oct →
mirage13–20.1025%30 Oct →
cache13–30.1013%30 Oct →
cache13–60.0518%29 Oct →
boulder13–90.0920%29 Oct →
ancient13–30.0322%29 Oct →
nuke7–20.1915%29 Oct →
cache13–7-0.0316%28 Oct →
mirage13–110.1428%27 Oct →
cache13–50.1321%27 Oct →
poseidon9–5-0.0220%27 Oct →

Match data via Leetify.

Recent teammates

Milestones

16-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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