Eddy

Eddy — CS2 Stats

PL76561199068995217[U:1:1108729489]Steam profile ↗✓ No bans

590Tracked matches33%Win rate2023Tracked since
318Hours in CS
CSDB Rating3.4 LearningPositional Player
WingmanSilver III
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 4,595 -1,883 22 Feb – 3 May · 26 days played
4,5958,714peak 8,71422 Feb3 May
8,714Peak Premier in tracked matches
39Days played since 2025-02-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim39
Positioning50
Utility2

0–100 skill scores via Leetify.

Recent form

COLD45–51–4Last 10045%Win rateLLWWLLLTLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −2.0pp headshot accuracy · +27ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 688ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 682ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 669ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3 against its own average).

Aim3.9
Utility0.2
Positioning5.0
Opening Duels3.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 666ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning5.0
Utility0.2
Mechanics6.3
Opening Duels3.0
Win Impact0.0

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time670ms+3ms
first ⅓ avg 667ms → last ⅓ avg 670ms
Headshot accuracy15.0%+5.0%
first ⅓ avg 10.0% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–2 · inferno, 9 Mar →
38%Best headshot accuracy · 6–13 · train, 16 Mar →
469msFastest reaction time · 13–9 · ancient, 3 Apr →
13–0Biggest win · nuke, 20 Mar →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
3–13In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 57% over 7ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
nukeB2814–1450%0.00
dust2C2310–1343%-0.02
infernoC146–843%0.00
mirageB105–550%-0.01
anubisA74–357%-0.01
ancientD62–433%-0.01
office—42–250%-0.03
golden—21–150%-0.03
agency—20–20%-0.05
train—21–150%-0.02
overpass—10–10%-0.01
basalt—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,353Lifetime kills
0.89K/D
942Matches
44.1%Match win rate
37.1%Headshot %
5.1%Shot accuracy
1,788MVPs
318Hours (in match)
316Bombs planted
173Bombs defused

Most-used weapons

Lifetime map wins

1,740nuke
1,474dust2
1,176inferno
1,060office
248train
242vertigo
61italy
11cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
1.00Avg K/D
95.0ADR
56%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust210%0.6710.0
Inferno1100%1.3324.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
28.2%Accuracy (enemy spotted)
25.9%Spray accuracy
78.3%Counter-strafing
9.8°Preaim
666msReaction time
43.9%T opening success
40.2%CT opening success
0.17Enemies flashed / flash
0.0%Flash assists
3.86HE damage / grenade
1.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.17 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass3–13-0.016%1 Jan →
dust22–13-0.0322%1 Jan →
golden13–4-0.0511%14 Oct →
office13–100.0029%14 Oct →
anubis5–13-0.0924%14 Oct →
golden5–13-0.0019%8 Oct →
agency4–13-0.0911%8 Oct →
office12–12-0.0412%27 Sept →
dust25–13-0.0610%25 Aug →
nuke13–100.0310%19 Jul →
dust212–12-0.0710%8 Jul →
inferno13–100.029%8 Jul →
nuke4–13-0.0132%4 Jul →
mirage13–80.0214%4 Jul →
dust212–12-0.076%3 Jul →
dust25–13-0.0115%1 Jul →
nuke10–13-0.0617%1 Jul →
nuke13–90.0326%1 Jul →
agency2–13-0.0013%26 Jun →
mirage13–10.0133%26 Jun →
nuke13–3-0.0411%26 Jun →
dust22–13-0.1011%26 Jun →
nuke7–9-0.130%3 May →
dust211–130.0415%30 Apr →
nuke11–13-0.0113%30 Apr →
ancient10–130.0610%26 Apr →
nuke11–13-0.0613%20 Apr →
mirage13–9-0.0121%18 Apr →
ancient9–13-0.0415%17 Apr →
inferno2–8-0.0020%8 Apr →
nuke11–13-0.039%4 Apr →
office11–13-0.084%4 Apr →
dust210–13-0.0526%4 Apr →
ancient13–9-0.0223%3 Apr →
dust26–13-0.0815%22 Mar →
nuke13–00.1417%20 Mar →
nuke13–60.0124%20 Mar →
dust22–3-0.0825%17 Mar →
dust212–5-0.0616%17 Mar →
inferno6–90.0216%16 Mar →
inferno9–30.1733%16 Mar →
train6–13-0.0838%16 Mar →
nuke13–30.0412%13 Mar →
dust26–13-0.028%13 Mar →
dust29–130.037%12 Mar →
inferno9–60.0115%12 Mar →
nuke11–130.0210%12 Mar →
mirage13–100.0319%11 Mar →
train13–60.0411%11 Mar →
mirage7–13-0.0515%9 Mar →
office13–60.010%9 Mar →
basalt12–12-0.047%9 Mar →
ancient7–13-0.032%9 Mar →
dust213–10-0.0110%9 Mar →
nuke13–110.0912%9 Mar →
nuke3–13-0.038%9 Mar →
dust213–6-0.017%9 Mar →
inferno9–20.2026%9 Mar →
mirage7–13-0.0611%9 Mar →
nuke13–100.0616%8 Mar →
inferno5–9-0.0921%8 Mar →
anubis13–5-0.0213%8 Mar →
anubis4–13-0.0314%8 Mar →
dust213–10-0.0011%7 Mar →
nuke9–130.015%6 Mar →
mirage11–130.0215%6 Mar →
nuke13–11-0.0611%6 Mar →
inferno13–7-0.039%4 Mar →
anubis11–130.037%4 Mar →
nuke7–130.0212%4 Mar →
inferno7–90.048%2 Mar →
inferno9–130.018%2 Mar →
nuke9–130.067%2 Mar →
dust213–60.017%2 Mar →
nuke6–13-0.082%1 Mar →
inferno5–9-0.1510%28 Feb →
nuke13–80.0714%28 Feb →
mirage13–8-0.026%28 Feb →
inferno16–14-0.0412%28 Feb →
dust216–130.0410%27 Feb →
mirage7–13-0.0613%27 Feb →
mirage5–13-0.0010%27 Feb →
dust213–4-0.038%26 Feb →
nuke7–13-0.019%26 Feb →
nuke13–90.0213%26 Feb →
inferno10–130.023%26 Feb →
dust213–70.0213%23 Feb →
ancient13–100.0414%23 Feb →
nuke13–9-0.0110%23 Feb →
nuke13–40.0812%23 Feb →
ancient3–13-0.098%23 Feb →
anubis13–90.039%23 Feb →
dust28–13-0.0411%23 Feb →
nuke13–80.1010%23 Feb →
dust213–70.0815%22 Feb →
anubis13–60.0215%22 Feb →
nuke14–16-0.087%22 Feb →
anubis13–70.0222%22 Feb →
inferno7–9-0.117%22 Feb →
dust213–10-0.0411%22 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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