Obv1ousLY

Obv1ousLY — CS2 Stats

76561199062085744[U:1:1101820016]Steam profile ↗✓ No bans

886Tracked matches33%Win rate2021Tracked since
2,820Hours in CS12Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating16,507Purple band · top ~22.4% of ranked players (population est.)
FaceitLevel 9 · 1,741 ELOTop 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,507 -3,292 29 Apr – 4 Oct · 26 days played
16,50723,158peak 23,15829 Apr4 Oct
23,474Peak Premier in tracked matches
1,741Highest Faceit ELO seen on CSDB
36Days played since 2026-04-29

Faceit ELO

  • At peak — 1,741
  • Next: Level 9 at 1,751 — 10 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier CS Rating

  • 6,651 below peak (23,158)
  • -6,188 over 90 days
  • Next: Pink band at 20,000 — 3,493 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches28——
Win rate32%——
K/D0.93——
Headshot %55%——

Measured 5 Sep 2026 → 7 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,332), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate48.5%48.2%50.9%2.4% short
Shot accuracy11.6%13.3%13.8%2.1% short
Kill/death ratio1.121.071.09above
Match win rate52.0%46.9%48.4%above

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGObv1ousLYFACEITLevel 9 · 1,741 ELOSTANDINGTop 20.7% of rankedPREMIER16,507 · Purple bandPEAK ELO1,741csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning61
Utility33

0–100 skill scores via Leetify.

Recent form

COLD48–48–4Last 10048%Win rateLLWLWLLLLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −2.7pp headshot accuracy · −39ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 525ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 521ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 541ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.3
Utility3.3
Positioning6.1
Opening Duels3.5
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 61% on T to 44% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning6.1
Utility3.3
Mechanics4.9
Opening Duels5.6
Win Impact0.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.01
Reaction time519ms−66ms
first ⅓ avg 585ms → last ⅓ avg 519ms
Headshot accuracy22.3%+2.0%
first ⅓ avg 20.3% → last ⅓ avg 22.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · inferno, 9 May →
37%Best headshot accuracy · 7–13 · ancient, 26 Sept →
422msFastest reaction time · 13–8 · dust2, 4 Oct →
13–0Biggest win · mirage, 9 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
5–9In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 67% over 15cacheWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB3416–1847%0.01
infernoB209–1145%0.02
ancientS1510–567%0.02
dust2C146–843%-0.02
anubisA95–456%0.01
cacheC52–340%-0.02
nuke—20–20%0.00
overpass—10–10%0.04

Across the last 100 tracked matches.

Lifetime stats

62,993Lifetime kills
1.12K/D · Top 50% of Level 9 players
3,043Matches
52.0%Match win rate · Top 25% of Level 9 players
48.5%Headshot % · Top 50% of Level 9 players
11.6%Shot accuracy
7,736MVPs
1,458Hours (in match)
3,874Bombs planted
891Bombs defused

Most-used weapons

AK-4723,139
AWP4,704
MP91,865
MAC-101,716
Negev1,672

Lifetime map wins

17,069inferno
3,684dust2
650vertigo
586nuke
118train
32office
16lake
8cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

179Matches
56%Win rate
1.20Avg K/D
80.3ADR
49%Headshot %

Clutches & streaks

42%1v1 clutch win
24%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage6057%1.2416.6
Inferno3946%1.2017.4
Ancient3871%1.2317.8
Anubis2245%1.2116.2
Nuke540%0.7612.0
Vertigo580%0.9616.4
Dust2450%0.9813.0
Train475%1.2017.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
33.2%Accuracy (enemy spotted)
39.3%Spray accuracy
72.2%Counter-strafing
10.6°Preaim
534msReaction time
61.1%T opening success
43.9%CT opening success
0.58Enemies flashed / flash
4.0%Flash assists
2.53HE damage / grenade
3.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9309 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0413%4 Oct →
inferno11–130.0222%4 Oct →
ancient13–40.0517%4 Oct →
mirage11–13-0.0328%4 Oct →
dust213–8-0.0621%4 Oct →
mirage5–13-0.0613%3 Oct →
ancient8–13-0.0622%3 Oct →
dust24–13-0.0525%2 Oct →
dust211–13-0.0118%29 Sept →
mirage8–13-0.0227%29 Sept →
cache9–130.0216%27 Sept →
dust213–100.0115%27 Sept →
cache4–13-0.0510%27 Sept →
dust214–16-0.0631%27 Sept →
cache13–110.0128%27 Sept →
mirage13–3-0.0132%27 Sept →
nuke8–130.0227%26 Sept →
ancient7–130.0637%26 Sept →
dust213–50.0927%25 Sept →
ancient10–13-0.078%15 Sept →
anubis16–140.0225%15 Sept →
inferno12–160.0332%15 Sept →
ancient13–70.0327%15 Sept →
cache8–13-0.0433%13 Sept →
mirage3–13-0.0423%11 Sept →
inferno13–60.0333%11 Sept →
inferno4–130.0131%11 Sept →
mirage1–80.000%10 Sept →
anubis14–16-0.0121%12 Jul →
ancient13–70.0118%12 Jul →
anubis13–90.0816%12 Jul →
anubis13–10-0.0715%12 Jul →
ancient13–10.0129%12 Jul →
inferno6–130.0012%12 Jul →
dust214–16-0.0421%10 Jul →
mirage13–9-0.0219%10 Jul →
mirage15–150.0127%9 Jul →
mirage10–13-0.0228%9 Jul →
mirage13–50.0325%9 Jul →
inferno13–9-0.0116%6 Jul →
inferno9–13-0.0824%26 Jun →
mirage11–13-0.0024%25 Jun →
mirage13–90.0122%25 Jun →
ancient13–40.0417%24 Jun →
mirage13–110.0721%24 Jun →
mirage3–13-0.0122%24 Jun →
anubis13–10-0.0214%24 Jun →
inferno13–50.058%22 Jun →
anubis8–130.0121%22 Jun →
mirage16–130.0218%21 Jun →
mirage13–80.0030%21 Jun →
mirage8–13-0.0417%13 Jun →
anubis10–13-0.0312%13 Jun →
inferno13–90.0022%12 Jun →
ancient13–10.0821%6 Jun →
inferno13–50.0223%6 Jun →
dust24–13-0.0814%21 May →
inferno10–130.0022%19 May →
ancient13–80.0921%19 May →
mirage16–140.0422%17 May →
dust213–110.0314%17 May →
mirage13–90.0514%17 May →
inferno5–13-0.0723%16 May →
mirage9–13-0.0717%16 May →
nuke3–13-0.0223%16 May →
inferno8–130.0128%16 May →
dust213–90.0220%16 May →
mirage13–70.0122%12 May →
ancient11–130.0317%12 May →
mirage6–130.0626%12 May →
inferno13–70.0723%12 May →
mirage13–20.1330%10 May →
dust213–5-0.0021%10 May →
mirage6–130.0420%10 May →
inferno13–40.0337%9 May →
mirage13–8-0.0123%9 May →
mirage13–00.0930%9 May →
inferno13–60.1315%9 May →
inferno8–130.0330%9 May →
dust27–13-0.0510%7 May →
mirage13–100.0120%7 May →
anubis12–160.0619%7 May →
ancient13–40.0220%7 May →
ancient16–13-0.0320%7 May →
inferno11–130.0324%3 May →
mirage12–120.0230%3 May →
dust26–13-0.0313%2 May →
mirage4–13-0.0214%2 May →
mirage8–13-0.0517%2 May →
inferno15–150.0823%2 May →
mirage13–7-0.0225%2 May →
ancient12–120.0515%1 May →
mirage3–130.0324%1 May →
cache13–3-0.0616%1 May →
mirage13–50.0223%30 Apr →
anubis13–80.0624%30 Apr →
ancient13–100.0316%30 Apr →
overpass6–130.0412%29 Apr →
inferno13–50.047%29 Apr →
mirage7–130.079%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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