Bito

Bito — CS2 Stats

76561199062080798[U:1:1101815070]Steam profile ↗✓ No bans

508Tracked matches40%Win rate2026Tracked since
CSDB Rating1.7 LearningPositional Player
Premier CS Rating1,643Grey band · top ~93% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

+610Premier CS Rating · 1,033 → 1,643

Rating over time

Premier CS Rating: 1,643 +527 5 Oct – 15 Oct · 8 days played
1,0001,768peak 1,7685 Oct15 Oct
1,768Peak Premier in tracked matches
9Days played since 2026-10-05

Premier CS Rating

  • 125 below peak (1,768)
  • Next: Light Blue band at 5,000 — 3,357 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBitoPREMIER1,643 · Grey bandcsdb.gg/stats

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Performance scores

Aim13
Positioning34
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY43–55–2Last 10043%Win rateWWWWWLLLWL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +2.1pp headshot accuracy · +28ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 695ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 708ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 694ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim1.3
Utility1.3
Positioning3.4
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 69% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 17% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 676ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.3
Positioning3.4
Utility1.3
Mechanics2.3
Opening Duels1.4
Win Impact1.7

Composite 1.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.02
first ⅓ avg -0.06 → last ⅓ avg -0.04
Reaction time658ms−8ms
first ⅓ avg 666ms → last ⅓ avg 658ms
Headshot accuracy10.9%−0.6%
first ⅓ avg 11.4% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · dust2, 9 Oct →
31%Best headshot accuracy · 1–13 · vertigo, 10 Oct →
422msFastest reaction time · 13–5 · nuke, 6 Oct →
13–0Biggest win · nuke, 9 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W5Current streak
7–3In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 80% over 5vertigoWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoD195–1426%-0.04
nukeS1812–667%-0.02
dust2C187–1139%-0.04
mirageB178–947%-0.05
cacheC83–538%-0.05
anubisD62–433%0.00
ancientS54–180%-0.03
vertigoD50–50%-0.08
train—21–150%0.04
poseidon—11–0100%-0.03
office—10–10%-0.12

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
26.6%Accuracy (enemy spotted)
24.2%Spray accuracy
60.6%Counter-strafing
12.1°Preaim
676msReaction time
17.5%T opening success
41.5%CT opening success
0.23Enemies flashed / flash
2.2%Flash assists
3.07HE damage / grenade
1.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0843° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5782% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2265 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–90.0314%15 Oct →
nuke13–8-0.0614%15 Oct →
ancient13–10-0.017%15 Oct →
mirage13–11-0.0015%15 Oct →
dust213–7-0.074%15 Oct →
anubis8–130.0113%15 Oct →
nuke13–16-0.0216%15 Oct →
inferno6–13-0.123%13 Oct →
cache11–5-0.086%13 Oct →
anubis8–130.0016%13 Oct →
inferno7–13-0.1210%13 Oct →
mirage8–13-0.106%13 Oct →
nuke13–11-0.0210%13 Oct →
inferno5–13-0.025%13 Oct →
mirage13–7-0.044%13 Oct →
inferno8–13-0.0018%12 Oct →
dust25–13-0.066%12 Oct →
mirage13–6-0.085%12 Oct →
mirage4–13-0.0016%12 Oct →
nuke13–11-0.118%11 Oct →
mirage4–1-0.040%11 Oct →
cache13–10-0.065%11 Oct →
mirage9–13-0.146%11 Oct →
dust21–8-0.0715%11 Oct →
cache5–13-0.0414%11 Oct →
anubis11–13-0.0114%11 Oct →
dust25–13-0.0518%11 Oct →
dust25–13-0.0216%10 Oct →
inferno9–13-0.006%10 Oct →
nuke10–130.0219%10 Oct →
anubis13–110.0513%10 Oct →
nuke13–80.0222%10 Oct →
cache6–13-0.0116%10 Oct →
ancient13–10.0215%10 Oct →
mirage3–13-0.097%10 Oct →
vertigo1–13-0.1231%10 Oct →
dust213–10.0416%10 Oct →
mirage1–13-0.052%10 Oct →
poseidon9–3-0.036%10 Oct →
vertigo2–13-0.015%10 Oct →
office8–13-0.1213%10 Oct →
nuke13–20.0420%10 Oct →
mirage3–13-0.072%10 Oct →
nuke5–13-0.0313%10 Oct →
train8–130.086%10 Oct →
train13–80.018%10 Oct →
vertigo12–12-0.046%10 Oct →
inferno13–60.058%10 Oct →
ancient16–13-0.059%9 Oct →
dust213–100.0016%9 Oct →
nuke13–00.0716%9 Oct →
dust213–3-0.0610%9 Oct →
mirage7–13-0.0014%9 Oct →
inferno0–13-0.085%9 Oct →
cache11–13-0.005%9 Oct →
anubis13–90.019%9 Oct →
nuke13–3-0.0312%9 Oct →
inferno10–13-0.018%9 Oct →
inferno3–13-0.087%9 Oct →
mirage8–13-0.0317%9 Oct →
dust213–30.1412%9 Oct →
mirage16–140.0111%9 Oct →
inferno13–50.027%9 Oct →
nuke4–9-0.0217%9 Oct →
dust28–13-0.0610%9 Oct →
mirage13–70.029%9 Oct →
dust213–6-0.0610%9 Oct →
mirage13–10-0.068%8 Oct →
dust213–11-0.104%8 Oct →
cache0–13-0.1111%6 Oct →
inferno1–11-0.0610%6 Oct →
nuke13–5-0.0821%6 Oct →
dust22–13-0.0119%6 Oct →
dust25–13-0.0316%6 Oct →
inferno1–8-0.047%6 Oct →
dust212–12-0.1117%6 Oct →
inferno5–13-0.0312%6 Oct →
dust29–13-0.0412%6 Oct →
vertigo3–13-0.088%6 Oct →
nuke2–100.0215%6 Oct →
nuke13–10-0.0116%6 Oct →
inferno4–13-0.074%6 Oct →
inferno10–13-0.0619%6 Oct →
mirage13–5-0.073%6 Oct →
nuke13–70.0112%5 Oct →
ancient11–13-0.1210%5 Oct →
nuke13–10.039%5 Oct →
nuke6–13-0.0915%5 Oct →
inferno13–10-0.039%5 Oct →
inferno16–14-0.098%5 Oct →
dust27–13-0.076%5 Oct →
cache13–9-0.036%5 Oct →
vertigo3–9-0.1610%5 Oct →
inferno6–9-0.0322%5 Oct →
anubis6–13-0.049%5 Oct →
inferno13–50.049%5 Oct →
dust28–13-0.1315%5 Oct →
nuke13–10-0.0312%5 Oct →
mirage9–13-0.0718%5 Oct →
cache2–13-0.097%5 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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