✪ raz roz

✪ raz roz — CS2 Stats

DE76561199052358281[U:1:1092092553]Steam profile ↗✓ No bans

222Tracked matches68%Win rate2022Tracked since
151Hours in CS
CSDB Rating7.1 StrongAll-Rounder
Premier CS Rating17,088Purple band · top ~20.1% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Apr 2026 (193 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,088 +1,351 29 Mar – 22 Apr · 3 days played
15,73717,088peak 17,08829 Mar22 Apr
17,088Peak Premier in tracked matches
40Days played since 2025-02-10

Premier CS Rating

  • At peak — 17,088
  • +1,351 over 30 days · improving
  • Next: Pink band at 20,000 — 2,912 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate53.0%44.4%46.9%above
Shot accuracy9.0%11.9%13.0%4.0% short
Kill/death ratio1.271.031.08above
Match win rate47.8%45.2%46.7%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪ raz rozPREMIER17,088 · Purple bandcsdb.gg/stats

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Performance scores

Aim82
Positioning67
Utility53

0–100 skill scores via Leetify.

Recent form

HOT51–40–9Last 10051%Win rateWLLLWWWWWW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −3.8pp headshot accuracy · +19ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 18%
  • Avg reaction 603ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 21%
  • Avg reaction 563ms

Last 20

  • 14–4–2 · 70% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 23%
  • Avg reaction 554ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.2
Utility5.3
Positioning6.7
Opening Duels6.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.7
Utility5.3
Mechanics6.4
Opening Duels5.6
Win Impact10.0

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.04
first ⅓ avg 0.01 → last ⅓ avg 0.05
Reaction time568ms−37ms
first ⅓ avg 605ms → last ⅓ avg 568ms
Headshot accuracy22.1%−2.2%
first ⅓ avg 24.4% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–1 · inferno, 23 Sept →
100%Best headshot accuracy · 1–5 · mirage, 13 Feb →
414msFastest reaction time · 13–6 · inferno, 29 Mar →
13–2Biggest win · ancient, 7 Feb →

Across the last 100 tracked matches.

Highlights

12Longest win streak
4–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 65% over 17anubisWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB1910–953%0.01
infernoS1711–665%0.04
dust2B115–645%0.01
anubisC104–640%0.04
trainA106–460%0.01
overpassC73–443%0.01
cacheB63–350%0.05
vertigoB63–350%0.01
ancient—43–175%0.09
nuke—31–233%0.03
grail—30–30%-0.02
office—21–150%-0.03
dogtown—11–0100%0.28
brewery—10–10%-0.21

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,507Lifetime kills
1.27K/D · Top 25% of Purple band
500Matches
47.8%Match win rate · Top 50% of Purple band
53.0%Headshot % · Top 25% of Purple band
9.0%Shot accuracy
1,043MVPs
151Hours (in match)
392Bombs planted
109Bombs defused

Most-used weapons

Lifetime map wins

436inferno
368dust2
199train
173nuke
152vertigo
44office
30cbble
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
36.9%Accuracy (enemy spotted)
38.9%Spray accuracy
78.7%Counter-strafing
8.5°Preaim
561msReaction time
54.2%T opening success
50.5%CT opening success
0.49Enemies flashed / flash
6.9%Flash assists
9.42HE damage / grenade
10.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4896 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–90.0917%30 Apr →
cache11–130.0222%30 Apr →
cache11–130.0821%30 Apr →
cache11–130.0518%30 Apr →
cache13–40.0813%30 Apr →
cache13–4-0.0036%30 Apr →
inferno13–100.1721%22 Apr →
mirage13–110.0921%15 Apr →
inferno13–70.0416%15 Apr →
anubis13–100.0428%5 Apr →
anubis13–30.0756%5 Apr →
inferno13–60.0413%29 Mar →
vertigo13–50.1222%29 Mar →
mirage13–60.0318%28 Mar →
ancient13–50.1414%28 Mar →
dust213–70.0927%28 Mar →
mirage12–12-0.0229%14 Mar →
overpass13–60.0823%14 Mar →
overpass12–120.0429%14 Mar →
overpass4–130.0322%14 Mar →
inferno8–130.0419%23 Feb →
inferno9–130.0616%23 Feb →
nuke13–60.0821%23 Feb →
mirage16–140.0819%22 Feb →
mirage10–13-0.0511%13 Feb →
vertigo10–130.0516%13 Feb →
vertigo0–6-0.1233%13 Feb →
vertigo13–80.0224%13 Feb →
ancient13–20.1221%7 Feb →
mirage13–4-0.0218%7 Feb →
inferno8–8-0.0118%7 Feb →
anubis13–50.0633%6 Feb →
anubis11–130.0416%31 Jan →
nuke14–160.0721%31 Jan →
mirage13–50.1114%31 Jan →
mirage16–130.0824%23 Jan →
dust210–13-0.0210%23 Jan →
anubis13–20.1021%20 Jan →
dust27–13-0.0228%20 Jan →
mirage10–130.0319%10 Jan →
inferno0–13-0.0538%10 Jan →
mirage5–00.0118%10 Jan →
mirage13–90.0331%9 Jan →
inferno10–13-0.0222%9 Jan →
dust27–130.0733%9 Jan →
inferno9–40.2012%11 Dec →
anubis12–120.0324%11 Dec →
anubis12–120.0522%11 Dec →
anubis3–13-0.0215%11 Dec →
inferno9–70.0918%28 Nov →
overpass12–120.0418%23 Nov →
overpass4–13-0.0429%23 Nov →
overpass13–4-0.0119%23 Nov →
train12–12-0.0423%9 Nov →
dust210–13-0.0018%9 Nov →
mirage9–13-0.0922%9 Nov →
train13–80.0117%9 Oct →
inferno5–13-0.0442%9 Oct →
mirage2–13-0.0416%9 Oct →
train14–160.0120%8 Oct →
inferno13–100.0011%8 Oct →
mirage11–13-0.0710%5 Oct →
dust20–13-0.0410%4 Oct →
overpass9–1-0.070%4 Oct →
inferno9–3-0.0313%23 Sept →
inferno9–10.2922%23 Sept →
office2–13-0.0313%23 Sept →
office13–5-0.0227%23 Sept →
train5–13-0.0844%14 Sept →
train13–40.0417%14 Sept →
grail12–120.059%31 Aug →
grail8–13-0.0415%31 Aug →
grail4–13-0.0729%31 Aug →
mirage5–13-0.0128%27 Aug →
vertigo13–9-0.0419%23 Aug →
dogtown9–10.2831%31 May →
inferno9–7-0.0023%31 May →
brewery1–9-0.219%31 May →
dust213–20.1120%31 May →
train9–13-0.0319%26 May →
dust213–9-0.0138%5 May →
train13–50.0345%5 May →
mirage13–90.0417%5 May →
inferno9–5-0.0325%26 Apr →
train13–60.0222%26 Apr →
dust213–30.0426%26 Apr →
nuke8–13-0.049%19 Apr →
dust29–13-0.0321%19 Apr →
vertigo7–130.0414%17 Apr →
mirage5–130.0121%17 Apr →
anubis12–120.0017%17 Apr →
ancient11–130.0618%17 Apr →
ancient13–60.0317%17 Apr →
dust213–9-0.0313%5 Apr →
train13–50.0941%2 Apr →
anubis10–130.0416%2 Apr →
mirage13–20.0514%13 Feb →
train13–40.1020%13 Feb →
mirage1–5-0.09100%13 Feb →
inferno13–9-0.0621%10 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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