rouskiperkele

rouskiperkele — CS2 Stats

TF76561199047895738[U:1:1087630010]Steam profile ↗✓ No bans

125Tracked matches33%Win rate2026Tracked since
329Hours in CS3Hrs last 2 wks
CSDB Rating2.2 LearningPositional Player
Premier CS Rating1,436Grey band · top ~93.9% of ranked players (population est.)
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 1,436 -7,711 15 Mar – 26 Oct · 24 days played
1,1809,147peak 9,14715 Mar26 Oct
9,147Peak Premier in tracked matches
44Days played since 2026-03-15

Premier CS Rating

  • 7,711 below peak (9,147)
  • -571 over 90 days
  • Next: Light Blue band at 5,000 — 3,564 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches120—
Win rate33%——
K/D0.63——
Headshot %40%——

Measured 15 Oct 2026 → 14 Nov 2026; previous 13 Sep 2026 → 15 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate33.8%38.2%39.9%6.1% short
Shot accuracy0.0%3.6%7.0%6.9% short
Kill/death ratio0.650.830.920.27 short
Match win rate41.9%40.2%42.3%meets

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGrouskiperkelePREMIER1,436 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim17
Positioning40
Utility11

0–100 skill scores via Leetify.

Recent form

COLD40–55–5Last 10040%Win rateLLLLLTLLWT

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −1.2pp headshot accuracy · −97ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 792ms

Last 10

  • 1–7–2 · 10% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 789ms

Last 20

  • 5–13–2 · 25% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 838ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim1.7
Utility1.1
Positioning4.0
Opening Duels1.3
Clutch1.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 78% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 808ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.7
Positioning4.0
Utility1.1
Mechanics5.5
Opening Duels1.0
Win Impact0.0

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.00
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time805ms+20ms
first ⅓ avg 785ms → last ⅓ avg 805ms
Headshot accuracy11.7%+2.0%
first ⅓ avg 9.7% → last ⅓ avg 11.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–6 · mirage, 29 Jul →
33%Best headshot accuracy · 6–0 · cache, 23 Jun →
484msFastest reaction time · 4–10 · cache, 25 May →
13–0Biggest win · cache, 27 Jun →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L5Current streak
5–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 67% over 9dust2Weakest map · 6% over 17
MapGradePlayedRecordWin rateAvg rating
cacheB3517–1849%-0.04
mirageC229–1341%-0.05
dust2D171–166%-0.05
nukeS96–367%-0.02
ancientB63–350%-0.03
infernoD51–420%-0.07
office—31–233%-0.06
anubis—21–150%-0.10
warden—11–0100%-0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (6% over 17). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,532Lifetime kills
0.65K/D
556Matches
41.9%Match win rate · Top 50% of Grey band
33.8%Headshot %
0.0%Shot accuracy
658MVPs
190Hours (in match)
540Bombs planted
77Bombs defused

Most-used weapons

Lifetime map wins

927dust2
489inferno
472nuke
81vertigo
67office
26italy
19train
2ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

19Matches
58%Win rate
0.76Avg K/D
66.2ADR
34%Headshot %

Clutches & streaks

27%1v1 clutch win
11%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage667%0.7411.2
Ancient475%0.9513.8
Dust2333%0.8213.3
Cache20%0.6811.0
Nuke250%0.406.0
Inferno1100%0.6710.0
Anubis1100%0.9211.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
25.5%Accuracy (enemy spotted)
30.7%Spray accuracy
74.8%Counter-strafing
11.0°Preaim
808msReaction time
28.0%T opening success
38.2%CT opening success
0.36Enemies flashed / flash
2.8%Flash assists
4.10HE damage / grenade
2.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0201% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 807.7176ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3596 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

6% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–13-0.0117%14 Nov →
mirage5–13-0.1023%14 Nov →
cache5–13-0.0610%8 Nov →
dust24–13-0.0715%26 Oct →
cache9–130.0013%26 Oct →
cache12–12-0.0210%25 Aug →
dust25–13-0.090%25 Aug →
dust210–13-0.0111%20 Aug →
mirage16–130.016%16 Aug →
dust215–150.0310%10 Aug →
cache13–7-0.0110%10 Aug →
mirage13–40.058%3 Aug →
mirage13–9-0.0310%31 Jul →
dust22–13-0.0511%30 Jul →
mirage13–60.108%29 Jul →
cache8–13-0.058%26 Jul →
inferno13–16-0.066%25 Jul →
cache7–13-0.0519%25 Jul →
mirage1–13-0.0929%25 Jul →
ancient1–13-0.1118%25 Jul →
cache12–120.007%25 Jul →
dust29–13-0.0423%25 Jul →
cache13–10-0.0211%7 Jul →
inferno5–9-0.1317%28 Jun →
dust23–13-0.0714%28 Jun →
cache13–00.0321%27 Jun →
cache13–5-0.107%27 Jun →
nuke0–13-0.044%26 Jun →
mirage13–11-0.069%26 Jun →
cache8–13-0.100%26 Jun →
ancient2–13-0.096%26 Jun →
office5–13-0.0518%26 Jun →
mirage11–13-0.099%26 Jun →
cache13–3-0.060%25 Jun →
mirage6–13-0.0918%25 Jun →
dust210–13-0.0911%25 Jun →
cache4–13-0.1315%25 Jun →
mirage13–6-0.0918%25 Jun →
nuke9–70.0218%24 Jun →
cache4–13-0.126%24 Jun →
mirage5–13-0.080%24 Jun →
nuke11–13-0.056%24 Jun →
anubis13–11-0.0816%24 Jun →
cache13–5-0.056%23 Jun →
inferno13–7-0.0815%23 Jun →
warden13–5-0.067%23 Jun →
nuke13–6-0.043%23 Jun →
cache6–00.0233%23 Jun →
ancient13–7-0.0312%23 Jun →
mirage13–10-0.0311%23 Jun →
mirage11–13-0.076%22 Jun →
nuke13–20.029%22 Jun →
anubis4–13-0.126%22 Jun →
dust212–12-0.088%22 Jun →
cache13–6-0.040%22 Jun →
ancient9–00.0821%22 Jun →
nuke13–10-0.0513%16 Jun →
dust20–8-0.0529%16 Jun →
cache6–13-0.039%9 Jun →
cache13–2-0.068%9 Jun →
cache2–13-0.0213%9 Jun →
cache13–10-0.0010%9 Jun →
cache8–13-0.0417%8 Jun →
cache13–6-0.077%4 Jun →
cache7–13-0.119%4 Jun →
cache4–13-0.079%3 Jun →
dust27–13-0.052%3 Jun →
cache11–13-0.064%3 Jun →
cache11–4-0.0515%1 Jun →
cache4–10-0.0710%25 May →
office12–12-0.0610%18 May →
cache13–5-0.047%11 May →
cache13–60.037%11 May →
cache13–10-0.1117%7 May →
cache13–40.0519%7 May →
cache9–130.0015%7 May →
mirage11–13-0.076%7 May →
dust213–11-0.0113%7 May →
cache13–6-0.048%3 May →
mirage6–1-0.050%27 Apr →
mirage3–13-0.0310%27 Apr →
mirage4–13-0.084%26 Apr →
inferno6–13-0.030%23 Apr →
mirage10–13-0.068%23 Apr →
dust28–13-0.119%22 Apr →
dust24–13-0.069%21 Apr →
mirage13–30.1010%21 Apr →
nuke13–8-0.027%21 Apr →
ancient4–130.0212%16 Apr →
nuke9–4-0.0032%16 Apr →
inferno8–13-0.078%30 Mar →
nuke11–13-0.0410%26 Mar →
office13–9-0.095%25 Mar →
mirage13–16-0.085%17 Mar →
dust210–13-0.0813%17 Mar →
mirage2–13-0.080%17 Mar →
dust29–13-0.0613%17 Mar →
dust29–13-0.036%17 Mar →
mirage3–13-0.1210%16 Mar →
ancient13–11-0.0321%15 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.