Aku A Ankka

Aku A Ankka — CS2 Stats

FI76561199013173637[U:1:1052907909]Steam profile ↗✓ No bans

2,061Tracked matches43%Win rate2021Tracked since
1,372Hours in CS
CSDB Rating4.9 DevelopingAll-Rounder
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 16,960 -1,841 16 Sept – 15 Dec · 11 days played
16,96019,131peak 19,13116 Sept15 Dec
19,153Peak Premier in tracked matches
1,727Highest Faceit ELO seen on CSDB
51Days played since 2025-09-15

Faceit ELO

  • At peak — 1,727
  • Next: Level 9 at 1,751 — 24 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGAku A AnkkaPEAK ELO1,727csdb.gg/stats

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Performance scores

Aim66
Positioning51
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY42–58Last 10042%Win rateLLWWLLWWLW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −2.7pp headshot accuracy · −61ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 591ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 598ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.6
Utility4.7
Positioning5.1
Opening Duels4.0
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 93% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.1
Utility4.7
Mechanics5.4
Opening Duels3.6
Win Impact2.8

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time636ms+36ms
first ⅓ avg 600ms → last ⅓ avg 636ms
Headshot accuracy20.6%+4.5%
first ⅓ avg 16.2% → last ⅓ avg 20.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · mirage, 22 Feb →
41%Best headshot accuracy · 13–7 · cache, 13 Jun →
430msFastest reaction time · 9–4 · nuke, 15 Sept →
13–1Biggest win · mirage, 6 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 50% over 6infernoWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
mirageB3315–1845%0.00
nukeB2311–1248%0.00
infernoD165–1131%-0.00
trainC73–443%-0.01
dust2B63–350%-0.04
overpassC52–340%-0.00
ancient—41–325%-0.03
cache—32–167%0.03
anubis—20–20%0.02
vertigo—10–10%-0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,104Lifetime kills
0.96K/D
3,034Matches
46.7%Match win rate · Top 50% of tracked players
38.6%Headshot %
12.1%Shot accuracy · Top 50% of tracked players
6,787MVPs
1,372Hours (in match)
2,077Bombs planted
756Bombs defused

Most-used weapons

AK-4717,473
AWP7,342
MP93,698
MAC-103,072
Knife1,027

Lifetime map wins

10,318nuke
3,234inferno
2,618train
1,175vertigo
1,021dust2
25cbble
15office
6lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

690Matches
51%Win rate
1.07Avg K/D
77.5ADR
40%Headshot %

Clutches & streaks

38%1v1 clutch win
23%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage19052%1.0715.3
Nuke14157%1.1616.6
Inferno5836%0.8314.7
Overpass3656%1.0113.4
Train3047%1.0413.8
Ancient1127%0.8614.6
Anubis1020%0.7414.5
Dust21070%1.2815.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
34.0%Accuracy (enemy spotted)
37.6%Spray accuracy
74.2%Counter-strafing
9.5°Preaim
633msReaction time
42.9%T opening success
46.0%CT opening success
0.49Enemies flashed / flash
3.8%Flash assists
7.62HE damage / grenade
8.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4885 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0123%28 Sept →
anubis6–13-0.055%28 Sept →
nuke13–90.0013%28 Sept →
dust213–70.0030%9 Sept →
nuke14–160.0315%6 Sept →
mirage7–13-0.0428%14 Aug →
mirage13–10.0313%6 Jul →
mirage19–16-0.0118%6 Jul →
inferno7–130.0134%21 Jun →
overpass16–120.1319%20 Jun →
cache13–70.0141%13 Jun →
cache10–13-0.0221%31 May →
inferno7–13-0.0814%14 May →
inferno11–13-0.0425%14 May →
mirage13–2-0.0026%14 May →
cache13–10.0928%2 May →
nuke5–13-0.0710%2 May →
nuke13–70.0720%25 Apr →
dust29–13-0.0423%17 Apr →
nuke8–130.0117%17 Apr →
inferno13–80.0317%17 Apr →
mirage3–13-0.077%17 Apr →
mirage9–13-0.0120%17 Apr →
mirage4–13-0.0615%6 Apr →
nuke5–13-0.0323%5 Apr →
inferno10–13-0.0225%29 Mar →
ancient11–130.0526%14 Mar →
dust213–11-0.0325%14 Mar →
nuke13–11-0.0119%14 Mar →
nuke13–90.0423%22 Feb →
mirage13–80.0324%22 Feb →
overpass13–11-0.0113%22 Feb →
mirage13–60.1420%22 Feb →
anubis10–130.0915%22 Feb →
ancient6–13-0.0219%22 Feb →
nuke13–6-0.117%21 Feb →
mirage13–100.0321%21 Feb →
mirage16–130.0919%21 Feb →
overpass5–13-0.1217%21 Feb →
mirage3–13-0.0616%13 Feb →
train13–50.0418%2 Jan →
mirage16–130.0110%1 Jan →
nuke6–13-0.0416%1 Jan →
nuke7–13-0.028%28 Dec →
mirage2–13-0.0615%23 Dec →
nuke13–8-0.0220%23 Dec →
train8–13-0.0320%22 Dec →
nuke13–110.0213%19 Dec →
mirage8–13-0.0213%15 Dec →
train13–5-0.0426%15 Dec →
dust21–13-0.103%15 Dec →
inferno13–20.0140%15 Dec →
inferno6–13-0.0521%15 Dec →
mirage11–130.0226%15 Dec →
train6–13-0.0315%14 Dec →
ancient9–13-0.0612%14 Dec →
train3–13-0.0123%5 Dec →
nuke7–13-0.0612%5 Dec →
inferno6–130.0226%5 Dec →
nuke5–130.0221%5 Dec →
nuke13–70.0111%4 Dec →
nuke3–13-0.0412%3 Dec →
mirage13–30.1213%13 Nov →
mirage13–80.0011%13 Nov →
mirage4–13-0.0612%10 Nov →
inferno10–130.0421%10 Nov →
mirage2–130.0020%10 Nov →
inferno19–170.0116%7 Nov →
mirage6–13-0.0211%6 Nov →
nuke11–130.0615%4 Nov →
mirage13–4-0.0234%4 Nov →
nuke16–12-0.009%31 Oct →
mirage6–130.0217%31 Oct →
mirage5–13-0.0615%30 Oct →
inferno13–40.009%29 Oct →
mirage13–60.0817%29 Oct →
mirage16–13-0.0212%29 Oct →
mirage13–70.0512%23 Oct →
nuke7–130.0211%19 Oct →
vertigo1–13-0.098%19 Oct →
train1–13-0.0427%19 Oct →
ancient19–16-0.0811%14 Oct →
dust213–11-0.0617%5 Oct →
mirage11–130.0218%5 Oct →
overpass8–13-0.035%5 Oct →
inferno12–16-0.0316%5 Oct →
mirage11–130.0013%4 Oct →
dust27–13-0.0019%3 Oct →
mirage16–12-0.0515%3 Oct →
train13–50.0121%3 Oct →
nuke7–130.009%2 Oct →
mirage1–13-0.0616%2 Oct →
inferno15–19-0.0213%30 Sept →
mirage9–130.0217%23 Sept →
inferno10–13-0.0022%20 Sept →
inferno13–9-0.0311%16 Sept →
nuke13–90.1013%16 Sept →
inferno6–90.1126%15 Sept →
nuke9–40.0727%15 Sept →
overpass4–90.0133%15 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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